I'm just starting to look into creating Source mods for HL2 and I'm a little bit confused. I've gone through some tutorials on level creating to get the basics and it seems to me that it's all that ...
Firstly I'd like to say that this doesn't seem like the right "forum" for this question as it actually doesn't relate directly to the development of games. As this is my first post on 'game ...
If I create a custom map with the Starcraft 2 map editor, how can I specify that some unit upgrades are already researched? For example, if I want all the units to already have the weapons upgrade 1 ...
I'm interested in tinkering with the AI in Civ 5. I know there are XML files that can adjust the AI's strategies, but are there other easily moddable AI components? The XML files contain comments ...
Civilization IV was a highly moddable game, and many great mods/games were built off it (Fall From Heaven 2 being my personal favorite). Does Civilization V have the same opportunities for modding ...
Let's say I have a game written in C++. But I want to add some modding or scripting functionality to it. How would one go about adding a scripting functionality to your game?
I'm working with Starcraft 2 Map Editor, and am having a little bit of a trigger problem. It's quite easy to detect when a specific unit kills a structure (simply check if triggering unit == ...
Currently the only way I know to create new missions is directly editing the missions files which are text only.