I'm creating a wizardry plugin for Minecraft, and I was wondering how you would get the entity that a player was looking at, I know that you would have to use a Vector, but I really am not familiar ...
I am looking into using Java to write a game core, then writing the game logic separate either in Java, or using something like Python. This way I open up the ability for any future users to modify ...
I am developing a game in java and plan to embed the Groovy script engine to allow for more robust modding options. This comes at a price, of course. Groovy can access anything java can by default, ...
Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems ...
I am creating a mod that has invincible tools which take experience from the player each time they are used. Can someone please tell me how to make the tools take away the experience when used?
I am making my first mod and cannot see what is wrong with it. I am using MCP and Modloader. For my first mod I was going to make swords. I started with making a new EnumToolMaterials WOOD(0, 59, ...
I have just started making a mod for minecraft, I learned how to make items and import custom png's and have gotten all of that to work. I have been searching around the code trying to find a way to ...
Minecraft server comes as a single jar. How are mods developed? How do they interact with the original jar? What is there under the hood? What technologies are involved there? I'm mostly a C++/Python ...