Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

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Broken World Generation [on hold]

I am learning to write java/mod Minecraft. The mod I am working on is just a "Can I do it?" Kind of thing and I have no intention to distribute it. The problem I ran into is when I try to generate a ...
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19 views

Minecraft Modding [closed]

I am trying to make mods for Minecraft, and I am trying to figure out if it is possible to create new blocks, items, mobs etc. using ScriptCraft, because I would prefer JavaScript over Java. If this ...
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54 views

Are modular asset loading systems efficient? [closed]

I want to make my game easily expandable and I was wondering whether making the asset loading system (the system that loads the assets) modular (in modules that are loaded piece by piece rather than ...
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1answer
77 views

minecraft mapping from tibia OTBM file

I am new to minecraft modding but i program for a living and it looks quite simple to get around. I have this fantasy and a quick internet search shows im not the only one. For those of you who do not ...
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0answers
39 views

What 2D coding engine should I use? [closed]

I'm not sure if this is considered a gaming question, but I want to start programming 2D games and I don't know what engine I should use (I work on my own and I am a beginner; plus I'm very young)... ...
4
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1answer
131 views

Warcraft III, SharpCraft C# plugin: Usage of native “TimerStart”?

about: Blizzard Warcraft III [furthermore abbreviated as WC3] related version: WC3: The Frozen Throne 1.26.0.6401 (german Patch 1.26a) MindWorX Sharpcraft [furthermore abbreviated as SC] related ...
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0answers
128 views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
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1answer
189 views

MCP 1.7.10 Java class navigation [closed]

So, I'm new to the Minecraft modding community and trying to understand where to start. I've attempted to do it before, but dropped it to the complexity of starting and the lack of a site like this to ...
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1answer
433 views

How do I decompile Minecraft?

I'm trying to get started modding Minecraft. I opened up the minecraft.jar file in Eclipse, but it doesn't contain what I expected. In this tutorial the presenter decompiles minecraft.jar and finds ...
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1answer
91 views

Do total conversion mods require absolutely no programming or scripting skills? [closed]

I tried to look up total conversion and other mods as examples (Counter-Strike, Defense of the Ancients, Gunman Chronicles, Dear Esther, Natural Selection) but it is a bit difficult to find out if ...
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1answer
124 views

What do I need to Mod a Unreal Engine 3 game? [closed]

what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it ...
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1answer
57 views

What can I do about a “missing mcp.cfg” error?

I am trying to use MCP. After trying to run decompile.sh, I manually ran decompile.py, getting the error "ERROR:root:!! Missing mcp.cfg !!" I tried to copy the variables from mcp.cfg into the files ...
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0answers
102 views

Create multiple viewports in minecraft?

Im new to minecraft modding, but Im curious about the possibility of creating a mod such that players could set up a 'security camera' with its own viewport so that the player could 'see what the ...
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1answer
154 views

Pokemon Black White 2 - Ground Tiles Directory? [closed]

I opened up Pokemon Black 2 in Tinke (https://code.google.com/p/tinke/) and I'm looking for the directory that contains the ground tiles. Here's a picture showing what tiles I'm after ...
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1answer
125 views

Is it possible to mod a game to use a scripting language like Lua?

So my questions are: Is it possible to mod a game to use a scripting language? How would I go about doing so? I really like Arma 2 but like many games it does not have much in terms of ...
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0answers
27 views

Supporting user-made content/add-ons

I'd like to start allowing for user-made content in my game. I'd like users to be able to add their own levels, entities and quests (along with all of the assets that are required). However, I'm ...
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1answer
64 views

Determine when to start modding a game [closed]

I have not modded a single game in my life, but I really, really want to start. I'm a 3D animator (make no money from this, just a serious hobby) and a budding Object Orientated programmer (make all ...
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2answers
166 views

Why aren't ModLoader's decompiled files showing up?

I want to start making a Minecraft 1.6.4 mod, but have this trouble with ModLoader: I've run the decompile.bat batch file, but when opening the eclipse folder, the bin folder is empty. The batch ...
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1answer
165 views

How can I change the sprites in the NES Double Dragon ROM?

I have played a few NES ROMs where people have gone into them and changed the sprites. How did they do this? I'd like to do this for the Double Dragon ROM. How can I accomplish that?
6
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2answers
291 views

How can I put my game on an NES cartridge?

How can I create an NES cartridge? Is there any tutorial? I need to put a game that runs in an emulator and put it on a cartridge. How to do that? Is this possible from scratch? Or at least could I ...
0
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1answer
88 views

How can I avoid texture stretching when adding high-resolution support via a mod?

I am currently working on recreating the game engine for an old game (Sacred) using the original game assets I reversed-engineered the formats of. The game had a fixed 1024x720 resolution, and I'm ...
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0answers
314 views

How can I get the entity a player is looking at in a Bukkit plugin?

I'm creating a wizardry plugin for Minecraft, and I was wondering how you would get the entity that a player was looking at, I know that you would have to use a Vector, but I really am not familiar ...
3
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1answer
337 views

How can I make a player-interactable bookshelf?

In the player's house Interiors->WhiterunBrezeehouse (FormID 000165A8) I duplicated a bookshelf (CommonShelf03 FormID 000ce784 near the fire pit) and the book proxies, container, triggers, ...
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1answer
78 views

How can I place images on the terrain in SC2 maps?

I have seen this video where there are logos of the clans rendered on the ground in StarCraft 2. How can I add images of my own in a custom map?
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0answers
73 views

How can I open Monaco's world file? [closed]

So I am trying to get into Monaco's world file so that I can make overviews of the maps, however for some reason, it refuses to open. The file is a mdf file, located in ...Monaco\Mag Yes I have tried ...
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0answers
27 views

Would it be possible to edit character models of a PS1 game, to be played on an emulator? [duplicate]

There are some abandoned PS1 oldies out there that I would love to see revamped with improved assets. I have some skills with some some modelling programs, so I was wondering if it would be possible ...
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2answers
307 views

How to attract modders to your game?

I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a ...
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0answers
222 views

Block With Given ID Does Not Exist - Minecraft Mod

I have tried to make my own Minecraft Block using Forge, but for some reason, when I use /give Playerxxx 1000 1 the game says, There is no block with id '1000' My Block Code: package ...
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2answers
2k views

How can I modify PlayStation 1 games?

Is it possible to modify Sony PlayStation 1 games? For example I'm planning to modify a soccer game called Winning Eleven 3. What I'm exactly trying to modify is player properties such as speed, shot ...
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3answers
122 views

Securing game plugins / mods for java

I am looking into using Java to write a game core, then writing the game logic separate either in Java, or using something like Python. This way I open up the ability for any future users to modify ...
4
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3answers
238 views

How do I add a method to a class without editing the source file?

I am trying to add a method to a Minecraft source file, but I have to figure out how to do it without actually editing the source files, as it would be illegal to redistribute Minecraft's source files ...
2
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1answer
373 views

Are frequent game updates a solution for preventing multiplayer cheating?

I'm creating a game on Android where the enforcement of rules can only take place on client side (I can't shift it to server side...think aimbotting but in my case I wouldn't even be able to use ...
2
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1answer
150 views

How far should I go in securing Groovy mod scripts?

I am developing a game in java and plan to embed the Groovy script engine to allow for more robust modding options. This comes at a price, of course. Groovy can access anything java can by default, ...
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2answers
687 views

Why do my update and draw loops throw a concurrent access exception?

I've taken up the challenge of creating a basic 2D side-scrolling monster truck game for my little brother. It seems easy enough in theory, but jumping into Java out of XNA feels strange. My game ...
3
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1answer
392 views

Can you move items made in the Skyrim Creation Kit on PC to the Xbox version?

I'm a pretty technically illiterate gamer but after several annoying glitches I finally went out and got the PC version of Skyrim. After a little bit of practice I got the hang of transferring my Xbox ...
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2answers
843 views

How to hook into a game written in C++ [closed]

Okay, so there is a game I want to mod and it is written in C++. And from what I know you can't just decompile and edit the code like Java else it just decompiles into Assembly. So I was wondering how ...
4
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2answers
539 views

How can I mod an item to take experience from a player in Minecraft?

I am creating a mod that has invincible tools which take experience from the player each time they are used. Can someone please tell me how to make the tools take away the experience when used?
2
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1answer
888 views

How do I make someone walk in Skyrim?

I'm coding a mod for Skyrim with Papyrus and the Creation Kit. I can't seem to get an Actor to move from point A to point B. I know there's a function to teleport an actor, but how can I make them ...
2
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2answers
453 views

Should I allow “low-level” access in my game for modders? [closed]

I'm thinking of adding a Lua interpreter in my game, giving various objects in the game script access to allow mods. By how much should I expose to the scripting environment, I'm not sure. Should I ...
0
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2answers
311 views

What features should a moddable game have to make it easy to mod? [closed]

One of the objectives I have for a tactical RPG I'm making is moddability. My hope is that anything can be replaced with custom code. For example: you can replace the combat system I did with, say, ...
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1answer
120 views

Lightgun game (Mouse not in the middle) [closed]

I'd like to do a small lightgun game. So the mouse should not always be in the middle like in most ego shooters. The player should be moved trough a world and then shoot some enemies at a more or less ...
0
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1answer
478 views

Puzzled about game mods

I'm new to game development. I was thinking of different ways to create a game. I discovered Unity3d as much preferred indie game engine and yet so powerful. Then I read about game mods, which I found ...
2
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1answer
87 views

Augment an existing game with touch gestures

I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows. So, two questions: Is it possible to wrap the game with a program that would capture touch gestures, ...
0
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1answer
49 views

center location on scanners sweep

I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
2
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0answers
102 views

Execute a trigger after research is complete

I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
2
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1answer
138 views

Prevent Reavers from dealing splash damage to friendly and allied units

Just for fun I made some games in the Starcraft Broodwar map editor (scdraft2.0). I notice that in my map Reavers deal damage to friendly and allied units as well as to neutral units. It's a cat and ...
2
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1answer
131 views

Cannot create a neutral unit with a trigger

I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time. I'm trying to place a neutral unit ...
2
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1answer
207 views

How to make an articulated mob in Minecraft?

I am attempting to make a sea serpent, and I want to know how to make it be able to turn in any place, or at each 'segment', somewhat like the snakes in mocreatures. I know how to make mobs in ...
4
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1answer
486 views

XNA Moddable Game - Architecture Design and Reflection

I've decided to embark on an XNA moddable game project of a simple rogue style. For all purposes of this question, I'm going to not be using a scripting engine, but rather allow modders to directly ...
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2answers
234 views

Are there any good guides for making mods for Minecraft? [closed]

I've been coding in Java for 5 months at work now, and having past experience with programming in other languages, modifying existing code at Uni etc. I feel like I want to get started on (read: ...