A representation of an object in 3D space.

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1answer
946 views

Libgdx, how do i get the translation and rotation of a node from a model instance?

I have a model instance of a character, and a model instance of a sword weapon. THe character has a node on his right hand so he can "carry" the sword. Right now I use this code so the sword's ...
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1answer
164 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
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1answer
419 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
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1answer
342 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
0
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1answer
3k views

Normal mapping for Android and iOS

I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for ...
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1answer
945 views

How to make model's arms + weapon follow cursor?

0 Just like the title says. I currently have my controlling movement working just how I want it to. Now in order to proceed with shooting I first should focus on how the model should look like to ...
4
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0answers
82 views

Can a sprite be rendered with thickness in Unreal Engine?

Is there a convenient way to have a 2D pixel art image with transparency (not partial) rendered with a thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat plane. I'm able ...
2
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0answers
140 views

Light on every model and not in the whole scene

I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { ...
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0answers
24 views

Add UVs back into a model

I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it. Is there a way I can add the UVs back into the model using a ...
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0answers
47 views

Broken UVs for Maya/Mudbox model

I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
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0answers
54 views

How to I coordinate a camera with the eyes of a model?

I am currently working on an FPS in XNA and I wanted to know how I would position the camera at the eyes of the model and whenever the model rotated or moved it's head (where the eyes are), the camera ...
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0answers
78 views

Texture visualization problem on camera movement (xna)

I'm trying to move a camera over a model that is used as the floor of the game. When I move the camera, the texture of the model is not showing correctly (video of the problem: ...
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0answers
283 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
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0answers
215 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
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0answers
102 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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0answers
35 views

Unity 3D character's cloth immersing in between

I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below. I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...
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0answers
15 views

Conversion from .dae to XML for 3D Models in Unity BuildR

My partner and I are trying to import .dae files from Sketchup as well as 3DS Max into Unity's BuildR extension. Collada a.k.a. .dae files have an XML-based schema so we incorrectly assumed they would ...
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0answers
19 views

SketchUp Models Not Rendering Correctly In Unity

I needed to create a city so I downloaded an asset "Buffalo City 1980" .skp file, opened it in SketchUp, exported it to .obj (worst output), .fbx and .dae (much better). The collada file at least ...
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0answers
30 views

Alternative to Loading Models into JavaFX

Here's my problem. I'm making a copyrighted game that is to be released by using the JavaFX 3D framework, and I want to import 3D models . I have heard of software indicated at the link here: ...
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0answers
47 views

Can materials be melted using code?

Say this ball for example : These three models have been created, to then use a simple morph transition to make the ball switch from 0 to 1 then to 2, and make it look like it's melting. But is ...
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0answers
98 views

Loading Collada Files Quickly (three.js, OpenGL, Javascript)

Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...
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0answers
105 views

3D Model is existent, but not rendering in LibGDX

I'm trying to render a simple model in libgdx. I tried ObjLoader, G3DLoader, and Asset loading but nothing works. I know the Model is actually there because when using a different batch besides the ...
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0answers
42 views

How to load in movable (full) models?

I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
0
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0answers
848 views

What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?

I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...
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0answers
27 views

Incorrect cloth deformation modelling

Software used: 3ds MAX 2015 Features applied to shirt: Symmetry, turbosmooth and cloth Before simulation: After simulation: Here is my configuration: Body as collision with offset 0.2 Shirt as ...
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0answers
33 views

Fast method to find the nearest point on a model to a point in 3d space?

Lets say I have a 3d model, or more simply, a collection of 3d triangles. I added the triangles to an Octree and now I wish to accept a point as input and return as the output, the nearest point on ...
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0answers
36 views

fbx file asks for fbm file in xna?

I downloaded a bat model from the internet and I went to Blender, used texture and shading as I want, then I exported it as a fbx file. Next I placed it into my content pipeline and ran it but it is ...
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0answers
317 views

OpenGL - using gluSphere

I have an OpenGL code that currently draws several spheres at different locations. I generate the vertex buffer data (and normal data) myself. However, to simplify the code and increase efficiency, I ...
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0answers
98 views

Rendering a model with transparent or translucent uv map applied doesn't work

Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
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0answers
148 views

Creating Primitives and Model from Texture2D Xna 4.0

So I was playing around with XNA working on a 3d engine with 2d sprites as characters and objects. After a while I became very unhappy with the way the sprites were being scaled and billboarded so I ...