A representation of an object in 3D space.

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1answer
588 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
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1answer
5 views

Animation package from Assert Store not working probably with Unity Model/Custom Model?

I downloaded the animation pack from here: https://www.assetstore.unity3d.com/en/#!/content/25794 The assert contains a fbx file, which contains a bunch of animations. Then in Animator window I added ...
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1answer
282 views

How to create planets

I need 3D planet models for my game. I can add objects onto the planet and add the sky by myself, but are there any good modeling tools for creating big spheres that would allow me to add mountains ...
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1answer
82 views

Texturing issues in cry engine sdk

Sup? I've been working on a new environment scene inside 3ds max. It looks something like this - When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
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1answer
526 views

Libgdx, how do i get the translation and rotation of a node from a model instance?

I have a model instance of a character, and a model instance of a sword weapon. THe character has a node on his right hand so he can "carry" the sword. Right now I use this code so the sword's ...
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1answer
225 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
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1answer
260 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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1answer
2k views

Normal mapping for Android and iOS

I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for ...
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1answer
807 views

How to make model's arms + weapon follow cursor?

0 Just like the title says. I currently have my controlling movement working just how I want it to. Now in order to proceed with shooting I first should focus on how the model should look like to ...
2
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0answers
138 views

Light on every model and not in the whole scene

I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { ...
1
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0answers
70 views

Texture visualization problem on camera movement (xna)

I'm trying to move a camera over a model that is used as the floor of the game. When I move the camera, the texture of the model is not showing correctly (video of the problem: ...
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0answers
215 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
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0answers
209 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
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0answers
102 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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0answers
35 views

Loading Collada Files Quickly (three.js, OpenGL, Javascript)

Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...
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0answers
37 views

3D Model is existent, but not rendering in LibGDX

I'm trying to render a simple model in libgdx. I tried ObjLoader, G3DLoader, and Asset loading but nothing works. I know the Model is actually there because when using a different batch besides the ...
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0answers
34 views

Broken UVs for Maya/Mudbox model

I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
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0answers
40 views

How to load in movable (full) models?

I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
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0answers
87 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
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0answers
312 views

What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?

I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...
0
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0answers
21 views

Incorrect cloth deformation modelling

Software used: 3ds MAX 2015 Features applied to shirt: Symmetry, turbosmooth and cloth Before simulation: After simulation: Here is my configuration: Body as collision with offset 0.2 Shirt as ...
0
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0answers
30 views

Fast method to find the nearest point on a model to a point in 3d space?

Lets say I have a 3d model, or more simply, a collection of 3d triangles. I added the triangles to an Octree and now I wish to accept a point as input and return as the output, the nearest point on ...
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0answers
63 views

Unity3D: One Armature/Skeleton For Many Models

I have multiple box colliders attached to a model's bones, and I want to be able to make these boxes into a prefab as multiple models will be using this same armature, and I would prefer not to ...
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0answers
27 views

fbx file asks for fbm file in xna?

I downloaded a bat model from the internet and I went to Blender, used texture and shading as I want, then I exported it as a fbx file. Next I placed it into my content pipeline and ran it but it is ...
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0answers
135 views

Using modo for Unity level modelling?

Is anyone using modo for modelling level meshes for Unity here? I'd like to know how to set up modo so that I can use the grid in modo and it will reflect 1 meter. I've set in modo preferences Unit ...
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0answers
54 views

Is there any reference table or formula of body proportions for procedural human mesh generation?

I want to generate humanoid robots procedurally with different shapes and ages, example: 20 years old fat short man, 13 years old thin young girl, and so on. In order to be realistic, I'd like to have ...
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0answers
87 views

Libgdx: ModelInstance texture is not rendered on Java8

I have project based on opengl, libgdx framework. It's impossible I think, but when I switch my project from Jdk1.7 on Jdk1.8 I have problem with rendering model's texture. I have no idea how language ...
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0answers
42 views

How to get the exact vector location of a loaded model in jMonkey engine

I am new to game developing and using the jMonkey engine. I started to develop an endless running type game. To run, I have created a map with blender and imported it to jME. As the shows, I have ...
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0answers
42 views

Multiple Body Code?

I've been working on one game, 3D RPG with Ogre graphic engine and I wondered if there is a code for multiple bodies? Currently there is only one body model and if I want to add a new one, the ...
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0answers
226 views

OpenGL - using gluSphere

I have an OpenGL code that currently draws several spheres at different locations. I generate the vertex buffer data (and normal data) myself. However, to simplify the code and increase efficiency, I ...
0
votes
0answers
52 views

How to I coordinate a camera with the eyes of a model?

I am currently working on an FPS in XNA and I wanted to know how I would position the camera at the eyes of the model and whenever the model rotated or moved it's head (where the eyes are), the camera ...
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0answers
92 views

Rendering a model with transparent or translucent uv map applied doesn't work

Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
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0answers
147 views

Creating Primitives and Model from Texture2D Xna 4.0

So I was playing around with XNA working on a 3d engine with 2d sprites as characters and objects. After a while I became very unhappy with the way the sprites were being scaled and billboarded so I ...