A representation of an object in 3D space.

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1answer
257 views

Models with more than one mesh in JMonkeyEngine

I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
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1answer
277 views

How to make model's arms + weapon follow cursor?

0 Just like the title says. I currently have my controlling movement working just how I want it to. Now in order to proceed with shooting I first should focus on how the model should look like to ...
3
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0answers
112 views

Point cloud to CAD model

Point clouds can be obtained from a physical camera using phase shift algorithm. These may be 3-4 separate point clouds. My job is to combine those point clouds (register, filter) using signal ...
2
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0answers
143 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
2
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0answers
144 views

Flickering problem with world matrix

I do have a pretty wierd problem today. As soon as I try to change my translation- or rotationmatrix for an object to something else than (0,0,0), the object starts to flicker (scaling works fine). It ...
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0answers
585 views

XNA 4 Deferred Rendering deforms the model

I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks ...
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0answers
24 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
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0answers
84 views

BasicEffect and SkinnedEffect treating WorldViewProj differently?

I made a ModelBatch class that batches and draw rigged/unanimated and skinned/animated models. For now, BasicEffect is assigned to rigged models (XNA Model Processor) and SkinnedEffect is assigned to ...
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0answers
117 views

How to draw a large number of model (identical) with vertex buffer in XNA?

I am facing a problem that many developers as have probably found a solution. I have a small project with a floor designed with small cubes (100X100). If I exceed this limit, my game suffered major ...
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0answers
153 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
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0answers
79 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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0answers
122 views

Light on every model and not in the whole scene

I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { ...
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0answers
209 views

Blender DirectX exporter to Panda3D

I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
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0answers
260 views

XNA HLSL: Skinned Model Deforming Wrong

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
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0answers
26 views

How to import big scene in 3ds Max to Shiva game engine?

I downloaded some 3ds Max scene models, and I want to use these scenes in ShiVa 3D game engine. For example, I have this scene, and when I tried to use some tools to export the scene and loaded it in ...
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0answers
23 views

Size of an image imported with FreeImage

I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong. It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method ...
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0answers
33 views

after I translate a model in relation to another and I rotate it both models change

I am trying to translate the world model but when I rotate the world model it rotates about its origin, the origin that I moved in relation to the model that the viewport is supposed to follow. ...
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0answers
89 views

Creating Primitives and Model from Texture2D Xna 4.0

So I was playing around with XNA working on a 3d engine with 2d sprites as characters and objects. After a while I became very unhappy with the way the sprites were being scaled and billboarded so I ...
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0answers
68 views

How to create models for an iOS fighting game?

I’m interesting in creating a fighting game for iOS in my spare time (don’t laugh) as my interests are pro wrestling and mixed martial arts. If I were to take on an endeavor, how would I go about the ...
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0answers
110 views

Drawing of a huge model - How to regain performance?

I have a huge model I want to draw in my XNA application but because of its size I am experiencing a tremendous loss of performance. The model has about ~50 000 000 edges and has a size on disk of ...
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0answers
123 views

Keep 3d model facing the camera at all angles

I'm trying to keep a 3d plane facing the camera at all angles but while i have some success with this: Vector3 gunToCam = cam.cameraPosition - getWorld.Translation; Vector3 beamRight = ...
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83 views

Trouble exporting Maya models to Panda3D?

Having issues here. I added the Panda3D exporter script thing to Maya. 2 things: When I go to export to a .egg, no .egg is formed. Instead a fileToBeExported_temp.mb appears next to the original ...
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0answers
124 views

Can someone explain this occurrence with a fbx model in xna?

Because this is kind of weird to explain, let's show you what I mean. This is in my game. When I import this base ship model, it should be at (1000,1000,1000), but the model acts like it's at ...
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0answers
91 views

How to make one complete model from entities in Sketchup (Pro)

Sorry if this seems like a silly question. I prepared a terrain based on geo location on Google Sketchup; however I can't make entities (500 meter square entities, few of them) into one model to ...
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231 views

How do I keep a 3D model on the screen in OpenGL?

I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self ...
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167 views

3d modeling based on genetic techniques

I'd like to generate models based on genetic techniques. All information about the model would be stored as genes in the DNA file. The models to be created are creatures, like humans or animals. I ...