A representation of an object in 3D space.
4
votes
4answers
175 views
How are 3D models created in video games?
As the title says, how are 3D models in games designed and displayed? Is it all-code? Drawn on paper, then on a 3D graphics software, then... what?
Of course, game programmers won't define every ...
-4
votes
0answers
43 views
Xna (temp. perma) spawn / terra forming [closed]
Im a bit new in XNA 3D working and got a problem by spawn new models in game ...
Im trying to spawn a kind of Wall behind me, while moving in a direction. That wall should just follow me everywhere ...
3
votes
1answer
61 views
XNA 4.0 - Why does using a RenderTarget2d cause transparency on models?
I have been working through Riemers ShadowMap tutorial and everything was going well until the section on drawing to a separate rendertarget. I am using a different model and quads but I assumed the ...
1
vote
0answers
87 views
InputLayout handling [duplicate]
Where are you supposed to store InputLayout?
Suppose i have some basic structure like.
class Mesh
{
List<MeshPart> MeshParts
}
class MeshPart
{
Effect Effect;
VertexBufferBinding ...
14
votes
1answer
4k views
Orienting a model to face a target
I have two objects (target and player), both have Position (Vector3) and Rotation (Quaternion). I want the target to rotate and be facing right at the player. The target, when it shoots something ...
0
votes
4answers
215 views
Is there a game not using meshes for models? [closed]
Traditionally, models consist of lots of vertices connected by triangles. That forces the use of a high amount of vertices for detailed organic shapes or makes models kind of blocky. Even though ...
0
votes
0answers
26 views
How to import big scene in 3ds Max to Shiva game engine?
I downloaded some 3ds Max scene models, and I want to use these scenes in ShiVa 3D game engine.
For example, I have this scene, and when I tried to use some tools to export the scene and loaded it in ...
1
vote
1answer
257 views
Models with more than one mesh in JMonkeyEngine
I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
3
votes
3answers
9k views
How to transform a 2d drawing in a 3d model in easy steps? Where to start?
I have a great draftsman, but I don't know how to take his drawings to 3D
My basic notions guide me to get a front picture and a side picture and then
put in a cross in a z-axis and give them ...
8
votes
1answer
324 views
How do I create a cel-shaded cartoon look?
I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed?
Here are some sample images of what I mean:
3
votes
1answer
245 views
Retrieving model position after applying modeltransforms in XNA
For this method that the goingBeyond XNA tutorial provides, it would be really convenient if I could retrieve the new position of the model after I apply all the transforms to the mesh. I have edited ...
0
votes
1answer
65 views
How to know if a model is composed of a group of models?
I've downloaded a model, and try to ungroup the model and learn how this model was made. However, the big model in the image below can not be ungrouped anymore.
I feel that this model is composed of ...
0
votes
1answer
45 views
UV mapping: Untextured faces?
Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
1
vote
0answers
24 views
How do I remove control points from imported curve in Maya?
When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
-1
votes
2answers
66 views
Need help drawing obj file! [closed]
I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...
1
vote
2answers
129 views
How to correctly create bullet rigid from custom .mesh in Ogre?
Being new to 3d programming and bullet physics in particular, I am wondering how a 3d model or the mesh generated out of it effects the accuracy of bullet physics simulation.
I have written a ...
-1
votes
1answer
65 views
Looking for pre-broken models/meshes for use in a unity project [closed]
Hi guys for my final year project I'm working on comparing the difference between a few destruction techniques for a game environment, based on looks and computational efficiency. I intend on ...
0
votes
2answers
373 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
-3
votes
1answer
117 views
What are some common 3D modeling tools? [closed]
I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not ...
4
votes
3answers
888 views
Solidworks (3D model) import help
Hey guys, I'm not sure if this is the right place to ask, but I'm also not sure where else to ask. I have a 3D model in Solidworks that is imported from a STL file. Solidworks imports the file ...
2
votes
2answers
621 views
OBJ model loaded in LWJGL has a black area with no texture
I have a problem with loading an .obj file in LWJGL and its textures.
The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it ...
0
votes
1answer
78 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
1
vote
2answers
633 views
How to convert Blender models for XNA
I am creating my first game, I'm using Blender to create character models, is there any tutorial or guide to tell me what steps to convert a model into something animated and usable in XNA?
0
votes
0answers
23 views
Size of an image imported with FreeImage
I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong.
It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method ...
0
votes
1answer
70 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
0
votes
2answers
48 views
XNA model texture maps [closed]
Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
2answers
106 views
XNA change a specific color of a model to another
Is it possible to change a specific color of a model to another?
Example:
Everything that's blue should be red or something like that.
And is it possible to do this without the use of effects? I ...
5
votes
1answer
136 views
Automatically generate low detail collision meshes
I lately integrated Bullet Physics into my little game engine, but for now I only use basic shapes as spheres or boxes for collision checks. For more realistic physics I need collision meshes for all ...
4
votes
1answer
167 views
What uses are there for multiple UV maps on a model?
I'm trying to think of some reasons why there might be more than one UV map on a mesh. Usually I just unwrap the model, and the same UV map works for both the diffuse color texture, the bump map ...
2
votes
0answers
143 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
1
vote
0answers
79 views
Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
2
votes
1answer
77 views
Blender Texture Seam
I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine.
For some reason I can not ...
-2
votes
3answers
232 views
Is it possible to use industrial models in games? [closed]
Now days major of models in games only have outward appearance. E.g. autocars in action games usually have chassis, shell, tires. Some of them also have seats designed. But rarely one has engine, ...
0
votes
0answers
33 views
after I translate a model in relation to another and I rotate it both models change
I am trying to translate the world model but when I rotate the world model it rotates about its origin, the origin that I moved in relation to the model that the viewport is supposed to follow.
...
0
votes
1answer
132 views
How to let game characters enter existing 3D buildings model in my own game? [duplicate]
I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself.
Here's a building model I ...
0
votes
1answer
86 views
Level Modeling Workflows in Maya for Unity
I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
1
vote
1answer
59 views
XNA draw model partially
Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
0
votes
1answer
95 views
Changing textures on a Model messes up antialiasing? (XNA)
Here is a code sample:
blockModel = game.Content.Load<Model>("Models/Cubes/Cube"); //this is a .fbx file, made in blender
absoluteBlockTransforms = new ...
0
votes
1answer
76 views
Gravity/collision problems: models jumping
I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
3
votes
1answer
497 views
How to merge two objects in Blender
What I've Done
I created a Cube object with Subdivision Surface modifier in order
to model a spehere.
I created a cuboid object looking like a angled, longish baton.
What I Want to Do
I want to ...
4
votes
1answer
338 views
2D animation: Animated 3D models or sprites with animation frames?
Starting out with new project, I am stuck choosing between:
3D textured model animated directly through the renderer
2D sprites and drawing each animation frame
The game will be 2D platform, I ...
3
votes
1answer
156 views
How attach a model with another model on a specific bone?
I meet a difficulty attached to a model to another model on a "bone" accurate.
I searched several forums but no result. I saw that many people have asked the same question but no real result see no ...
0
votes
1answer
80 views
Dynamic model scaling
Imagine a (3D) game like Railroad Tycoon 3. Player selects a rail track, clicks LMB and drags the mouse to the end position. During this drag, the rail track model scales and adopts to the landscape, ...
-2
votes
1answer
199 views
How to draw millions of cubes without idle , model instancing in XNA?
I work for a project in the style of game "Minecraft".
I started using the "Model Instancing" in order to generate a large number of cubes possessing an identical model.
So far so good.
My problem is ...
2
votes
1answer
179 views
Sketchup model renders wrong in XNA
My XNA model renders wrong.
It should render like that:
But it renders like that:
The background doesn't matter. It's just the model that renders wrong.
Here is the drawing code:
protected ...
-4
votes
1answer
156 views
Which sketch-to-3D-model software is available? [closed]
I picture this: I paint a 3dmodel from the front, side and top - more or less to scale.
Then I take a photo of it and give it to the software. The software then tries to figure out which part of it ...
2
votes
1answer
54 views
Model View Controller linking dynamic model to view
I currently an implementing a game roughly using a model-view-controller setup. A single game controller instantiates a model and view. The model and view then instantiate child models and views, ...
3
votes
1answer
185 views
How rotate a 3D cube at its center XNA?
I try to rotate a 3D cube on itself from its center, not the edge.
Here is my code used.
public rotatemyCube()
{
...
Matrix newTransform = Matrix.CreateScale(scale) * ...
0
votes
1answer
169 views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
2
votes
1answer
68 views
Best way to develop a level from Top down image using 3dmax
I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...




