A representation of an object in 3D space.

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1answer
117 views

Problem with a TinyOBJLoader Renderer

I was working on implementing a renderer for SYOYO's tiny obj loader and when it came to testing time, it failed to render. Here is an image of the result: I believe that i have made the error with ...
1
vote
1answer
32 views

Add UVs back into a model

I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it. Is there a way I can add the UVs back into the model using a ...
1
vote
0answers
16 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
1
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1answer
3k views

Normal mapping for Android and iOS

I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for ...
2
votes
1answer
121 views

Draw wireframe models for Gear VR app: Unity or Eclipse?

I want to create a 3D Android app for Gear VR that does/lets me do the following: Read an input file with a bunch of coordinates of points (including information about how they should be connected) ...
0
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0answers
18 views

Generating edge connections for mesh

So I'm working on exporting mesh data to maya files from my game. and I have the faces listed with the three index's., they are in a list in order. Since all the faces are triangles that means that ...
-1
votes
1answer
40 views

A perfect information game with several millions of unique states [closed]

I want to model learning by having computer players compete against each other. Win/lose ratio will be tracked for each position for each player and used to search an optimal move. The depth of search ...
0
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0answers
12 views

Importing a skinned model from Blender to Monogame

I would like to import FBX character animation from Blender to Monogame using a custom skinned model processor (which I created with this tutorial). However, when I try to import a model(for example ...
1
vote
1answer
642 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
1
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1answer
32 views

Faces on 3D model not rendering in the correct

I seem to be having trouble with rendering models in monogame. I'm trying to draw several cubes, in a minecraft style world. It's a simple .obj file, nothing special. But... for whatever reason, both ...
0
votes
1answer
423 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
1
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0answers
17 views

In Unity3D, when building to web, model gets distorted

As the title says, when I build for web, the character model gets distorted, but while in the editor, it's completely fine. Here are the images: Before, in play mode: After, in the web build: ...
0
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1answer
259 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
14
votes
2answers
50k views

How to merge two objects in Blender

What I've Done I created a Cube object with Subdivision Surface modifier in order to model a spehere. I created a cuboid object looking like a angled, longish baton. What I Want to Do I want to ...
5
votes
1answer
3k views

Converting a Google Sketchup file to 3DS?

I have a couple models that I've made or found in Google Sketchup, and I want to be able to use them in some programs I have that only support 3DS. What is the best way to convert, without paying for ...
0
votes
1answer
27 views

Animation inside a .obj file?

Ok, so yesterday I understood that "rigging (bone and joints)" are things that are use inside a 3D animation software like maya. By that I mean that those bones and joints are not inside the .obj file ...
0
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0answers
157 views

How to setup Steam VR Controller models and behavior in Unreal Engine?

I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail. So I am setting up a bit of a sand box project in Unreal Engine to get ...
0
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0answers
27 views

How do I get/extract 3D models of monsters from the game Etherlords 2?

I was playing the game Etherlords 2 since yesterday and I am really like the game. I was thinking about making wiki-like site for the game since the game's community is pretty much dead. The site idea ...
-1
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2answers
209 views

Zbrush transferring into Cry-engine

So say I make something Via Zbrush (A widely used application for game development) and I also have something like blender or Cryengine. I have yet to try but is it easy to put a model from Zbrush ...
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0answers
23 views

How To Mesh Models Together

I have been recently using my game engine created on LWJGL 3 to create a voxel game. Just a brief overview on how the voxels work, there are a list of block types that hold a model and bounding info, ...
2
votes
2answers
227 views

Data model design using Core Data and Spritekit

I have a entity called Item, and every item can have two or three bonuses... What would be a good model design in this situation. I can think of something like: To have many optional attributes ...
0
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0answers
30 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
0
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0answers
30 views

How to get licenses to use real world car in our game? [duplicate]

we are a small team working a large open world racing game, and we need to get licenses to use real world cars, but we don't know how. We also don't know if there are certain things that we need to do ...
0
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1answer
35 views

Calculating a matrix to have the model follow terrain

So I've been messing around with 3D graphics in Java (using lwjgl), and I've hit a bit of a roadblock. I have a heightmap and a cube, and I want to find a way to have the cube rotate to follow the ...
0
votes
2answers
96 views

Build a vbo once every second

I have a VBO storing some data in my game. The thing is, the data can change at a rate of about a second. The data is not fixed size, meaning that some objects will sometimes be visible, sometimes ...
3
votes
1answer
74 views

Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender

I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
1
vote
1answer
44 views

Game asset “objects” consisting of several meshes vs continuous mesh

When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
2
votes
0answers
33 views

Applying different materials to an object

I'm currently implementing an Object Loader for the Wavefront File Format (*.obj). When exporting a model (with associated materials) from blender, a material for a group of faces is specified like ...
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0answers
25 views

How to export fbx mode file to Spritekit in iOS

Model does't show up in SpriteKit in iOS. I need some help to export fbx file to SpriteKit in iOS. Here is the code to load the fbx file to scene in iOS. SCNScene *scene = [SCNScene sceneNamed:@"...
0
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0answers
36 views

Save or export Autocad 2015 (mac) model as .FBX, for Unity

I know there is an abundance of these questions floating around, but no where is an exact answer given. I have a model in Autocad 2015 (OS X version) and I want to use it in a Unity game, so from what ...
5
votes
2answers
8k views

Do I need to obtain a license to use real car brands in a game? [duplicate]

We are small team which working on car racing game but we don't know about licensing process for branded cars like Nissan, Lamborghini, Chevrolet and etc. Do we need to buy any licence for using ...
3
votes
1answer
24 views

When to use multiple parts for a mesh, and when to build detail in?

I am always running into the decision whether or not to make a mesh one connected mesh or to add small details as just separate parts to the model. Is there a best practices for this? Does it matter ...
0
votes
1answer
73 views

What technique should I use to implement the following type of “diggable” terrain?

I'm trying to replicate a certain game mechanic from the game Diggles. This game takes place in a vertical cross-section of the earth and allows the player to dig tunnels and caves into the ...
0
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0answers
40 views

How can I use pre-rendered high resolution models as a basis for generating normal maps?

I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models? While making Doom 3, id Software used pre-...
4
votes
0answers
142 views

Can a sprite be rendered with thickness in Unreal Engine?

Is there a convenient way to have a 2D pixel art image with transparency (not partial) rendered with a thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat plane. I'm able ...
3
votes
1answer
1k views

Libgdx, how do i get the translation and rotation of a node from a model instance?

I have a model instance of a character, and a model instance of a sword weapon. THe character has a node on his right hand so he can "carry" the sword. Right now I use this code so the sword's ...
0
votes
2answers
54 views

Roofs not appearing in Unity

My buildings are fine until I import them to Unity. None of the formats I've come across( FBX, DAE, 3DS Max, Blender Files, any of the Autocad formats, OBJ, PRJ, WRL etc.), have roofs when importing ...
2
votes
1answer
723 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
0
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0answers
58 views

Unity 3D character's cloth immersing in between

I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below. I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...
4
votes
1answer
61 views

Lazy way to figure out the two sides of a border?

We have a 3d model. There is a simple path on that model's surface graph G of the form: <v_0, v_1 ... v_n-1, v_n> where if v_i == v_j then i == j Great! now the simple question appears: How ...
0
votes
1answer
79 views

Unity: Model Construction on the fly

So, forgive me if some of the terminology is wrong, I am just getting started with Unity again and I can't remember the proper names. I'm also on my phone, so I didn't have unity in front of me when I ...
1
vote
1answer
44 views

How to handle gun position while running and aiming in an FPS

In an FPS, when a character runs, from the view of another character, the gun moves, and similarly when the character aims down sight. Are the views from the third person and from the first person ...
4
votes
1answer
835 views

How to make (or where to get) a half-sphere mesh that textures properly?

I'm making a game in Unity that involves lots of spheres. Said spheres will have lighting applied to them, but will also be viewed from only one camera angle. Right now, the full spheres look ...
0
votes
0answers
67 views

Conversion from .dae to XML for 3D Models in Unity BuildR

My partner and I are trying to import .dae files from Sketchup as well as 3DS Max into Unity's BuildR extension. Collada a.k.a. .dae files have an XML-based schema so we incorrectly assumed they would ...
1
vote
1answer
62 views

Terminology for the way Transformation Matrix Data is treated

I recently asked a question at math stack exchange and realize a similar questions is more suited for this forum, but the original is here: http://math.stackexchange.com/questions/1526601/terminology-...
0
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1answer
158 views

OpenGL One Color Per VBO

Recently I have been working with OpenGL and have decided to use colors instead of textures. However, since the project I am working on is going to have a low-poly look, I want each color to stand out,...
0
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0answers
53 views

SketchUp Models Not Rendering Correctly In Unity

I needed to create a city so I downloaded an asset "Buffalo City 1980" .skp file, opened it in SketchUp, exported it to .obj (worst output), .fbx and .dae (much better). The collada file at least ...
3
votes
2answers
285 views

High poly vs Low Poly when creating model [closed]

I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
2
votes
1answer
45 views

Spriter model not touching ground in?

I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this: As seen in the picture, the ...
1
vote
2answers
288 views

Mixamo Models not Importing Correctly in Unity

Mixamo (now Adobe Mixamo) allows us to choose character and then animations from its website from free samples. I have done one simple animation and added the model to Unity. The animation works fine ...