A representation of an object in 3D space.

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1answer
1k views

How to include fur in the exported obj file in Maya?

In Maya I use fur to create plants. In my game I want to render these plants with cel shading. I use Wavefront .obj as a file format in my game for the models, but it doesn't seem to include the fur. ...
8
votes
1answer
189 views

How to dynamically animate a part of a 3d model towards something

I'm curious about how this sort of animation is typically done code-wise. A few examples: A character picks something up - only hand is animated towards the target ...
18
votes
1answer
8k views

Orienting a model to face a target

I have two objects (target and player), both have Position (Vector3) and Rotation (Quaternion). I want the target to rotate and be facing right at the player. The target, when it shoots something ...
9
votes
2answers
7k views

Most common 3D model format for opengl

I'm a novice that is starting to play with OpenGL ES on Android devices. To practice OpenGL I wanted to create a small game engine and so I was wondering what the best 3D model file format would be. ...
3
votes
4answers
17k views

How to transform a 2d drawing in a 3d model in easy steps? Where to start?

I have a great draftsman, but I don't know how to take his drawings to 3D My basic notions guide me to get a front picture and a side picture and then put in a cross in a z-axis and give them ...
3
votes
2answers
543 views

loading 3d model data into buffers

I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just ...
7
votes
1answer
757 views

Do I really have to write my own optimized model format?

So I'm a brand new noob to the world of game dev and I'm starting off by trying to write my own game using C++ and openGL. I'm getting into loading models etc and while searching around for "the best ...
1
vote
1answer
583 views

XNA Automatic Collision detection from model?

This is going to be a rather vague question xD In XNA is there a way of working out if a point or rectangle is colliding with a 3D .x object? It is a big model, and would take a long time to map out ...
1
vote
1answer
2k views

XNA: Skinning sample, keyframes and time

I've been using the skinned sample from XNA tutorials to understand and play FBX files animation. While the animation in all my tests runs correctly, I fail to understand the technic to calculate time ...
5
votes
3answers
4k views

Getting started at 3D modelling and animation [closed]

I'm looking for book or a guide that will direct me to 3D modelling/animation for gaming. Most tutorials will go for lengths about things I don't really need for games and I want to get to the chops ...
8
votes
4answers
887 views

Which is better, one big level model or multiple smaller level models?

I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?
1
vote
0answers
170 views

How do I add curves to cylinders in Maya? [closed]

For my new assignment I have to make this bike in 3D in Maya. But I actually don't know how to curve cylinders for the frame and saddle of this bike. To be more specific I added a image of the bike ...
4
votes
2answers
889 views

Replacing a custom 3D model format with something more standard

This is long, so the short question is: What's the best/right/standard set of technologies for creating 3D models and incorporating them into a game such that the complexity for the artist is kept to ...
2
votes
3answers
4k views

In which software do the professional game developers create 3D Model?

I am just thinking about beginning game development in xna c#. However, I don't know (and no tutorial teaches) how do professional game developers create a 3D Model/Scene. How can we create a ...
4
votes
1answer
815 views

Middleware to Bring 3D Meshes into OpenGL ES 2.0

Say I develop a game for mobile platform running OpenGL ES 2.0. I have done 2D part, and now I wish to import some 3D objects. The imported 3D objects must contain the following: Vertices positions ...
0
votes
1answer
593 views

Fbx mesh animation opacity export

3d Max does export Opacity value of an material to Fbx, which in Xna (when importet/processed) can be easily found in BasicEffect of a mesh instance Alpha property (and used in draw method). My ...
4
votes
2answers
2k views

Fbx animation without bones or single skeleton

SkinnedModel sample nicely shows how to import single root bone skeleton and run in XNA. My question are: Is it possible to have animations played in XNA if there no bones are used in model (which ...
0
votes
0answers
267 views

How to load .max files to Panda3D [duplicate]

Possible Duplicate: How to convert .max files to .egg on linux Is there a way to load .max files directly to Panda3D engine? I am running Panda3D on linux so converting them using 3ds max ...
0
votes
3answers
2k views

How to convert .max files to .egg on linux

I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
0
votes
2answers
867 views

Where can I find 3d models of equipment for supermarket? [closed]

Where can I find 3d models of equipment for supermarket? I will use them in XNA. UPD. I need equipment like this http://www.the3dstudio.com/product_details.aspx?id_product=419747 without products.
-4
votes
2answers
949 views

When is low-poly not low-poly?

When is it considered high-poly?
5
votes
2answers
590 views

Linux OgreXML model viewer

Is there an OgreXML model viewer for Linux? I know about OgreMax but apparently that's Windows only.
1
vote
3answers
1k views

Blender books for advanced character animation and modeling?

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
5
votes
4answers
3k views

Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)

Hey, hello guys, I am trying to draw a simple 3D object generated by Google SketchUp 8 Pro onto my WebGL app, the model is a simple cylinder. I opened the exported file and copied the vertices ...
3
votes
1answer
496 views

Problem with my model loader?

I'm trying to load MD2 models (stolen from Cube) and my loader seems to be loading the models fine, but I can't say the same for the drawing of the model. Here's my code: typedef float vec3_t[3]; ...
2
votes
1answer
3k views

Custom effects on Model in XNA

If I have a Model that is drawn with a different effect occasionally, what is the typical approach to this? Models have effects stored in each of their meshes, and you seem to be forced to use those. ...
3
votes
2answers
24k views

How can I convert a 3ds Max .max to a Cinema 4D .c4d and maintain the animation?

I have recently purchased this asset from the3dstudio.com: http://www.the3dstudio.com/product_details.aspx?id_product=193089 It has a corrupt .3ds file available, and a .max (as well as what appears ...
3
votes
1answer
762 views

Keeping game model and graphics/animation separate but in sync

Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to ...
4
votes
3answers
974 views

Model format for small game

I'm writing my own small-time game from scratch, and now I'm looking to start creating models. I've been wondering- what is the best model format to use? Given that I will be writing the model loading ...
6
votes
2answers
1k views

How to export 3D models that consist of several parts (eg. turret on a tank)?

What are the standard alternatives for the mechanics of attaching turrets and such to 3D models for use in-game? I don't mean the logic, but rather the graphics aspects. My naive approach is to ...
-1
votes
1answer
550 views

Where can I find md2 models?

I already went through Planet Quake. Where else can I find them?
-3
votes
1answer
624 views

Why is this .obj loader not drawing anything but the included .obj?

I've been adapting a tutorial on .obj file loading on the windows system to glut. The thing's not drawing a thing except the "Foot.obj" file that the tutorial included and I'm going kinda nuts trying ...
3
votes
3answers
896 views

What are the usual tools for importing models and animations?

I'm a total noob with regard to game programming (though not a noob to programming) and I'm using pygame + opengl to do some experiments with a little game I've been thinking of. I've been trying to ...
1
vote
3answers
6k views

Where can I find free md2 models and .obj objects for a boxing game? [duplicate]

I'm creating a first person boxing game in Opengl as a school project and I want textures and models to apply to it. A look like Wii Sport's Boxing is what I'm aiming for. Something like this (but, ...
3
votes
3answers
3k views

OpenGL and 3ds model loading: Path of least resistance?

Hey guys, im working on a final class project for a graphics class, and me and a teammate are making a simple 3d tower defense game. We're currently planning on using 3ds models and drawing them ...
23
votes
6answers
16k views

Free voxel editor? [closed]

Does anyone know of a good free voxel editor and/or voxel-to-mesh converter?
6
votes
1answer
8k views

Importing a .x file to 3D Studio Max?

I've been googling this for a while and haven't been able to find anything (blenders importer does not work). How can I import a .x file to 3D Studio Max? There are heaps of resources in converting ...
3
votes
1answer
2k views

Converting a Google Sketchup file to 3DS?

I have a couple models that I've made or found in Google Sketchup, and I want to be able to use them in some programs I have that only support 3DS. What is the best way to convert, without paying for ...
3
votes
2answers
1k views

3D models in 2D world

I want to create a simple Flash game. Let's say, it's about soccer hooligans. I would need the characters to walk around the isometric landscape, drink, fight or whatever it is they do. Now, how do I ...
5
votes
1answer
933 views

3DS Max equivalent to vertex weight painting

I'm working in 3ds max on models for an Iphone game project and finding that using the Physique modifier is to general for rigging. When working with so few vertices I want to be able to directly tell ...
2
votes
2answers
2k views

blender: 3D model from guide images

In a effort to learn the blender interface, which is confusing to say the least, I've chosen to model a model from referrence pictures easily found on the web. Problem is that I can't ( and won't ) ...
4
votes
2answers
1k views

Writing a custom model file format

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
4
votes
3answers
2k views

Solidworks (3D model) import help

Hey guys, I'm not sure if this is the right place to ask, but I'm also not sure where else to ask. I have a 3D model in Solidworks that is imported from a STL file. Solidworks imports the file ...
6
votes
4answers
2k views

iPhone 3d Model format: .h file, .obj, or some other?

I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some ...
4
votes
2answers
1k views

Lighting Objects with Textures - OpenGL

I'm trying to get lighting effects on a textured object; I'm using .obj and .mtl files to define them. No matter what I try my object is either invisible, unlit (plain texture), or completely white. ...
11
votes
6answers
7k views

LOD in modern games [closed]

I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about ...
7
votes
1answer
2k views

Which c/c++ model animation library for OpenGL [closed]

I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which ...