A representation of an object in 3D space.

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4
votes
1answer
1k views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...
-1
votes
1answer
660 views

free asset library for panda3d [closed]

my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
4
votes
2answers
2k views

How are photorealistic models' textures created?

I've been learning Blender and have made some decent progress. I've made some neat models, but so far, they haven't been textured. I understand how to unwrap a model so as to get the UV coordinates, ...
2
votes
1answer
567 views

Maya 2012: Is it possible to convert a single polygon to solid object?

Is it possible to somehow extrude a single polygon into creating a solid object (ex: converting square polygon to cube)?
5
votes
1answer
402 views

How does this animation work?

This project "Locomotion Skills for Simulated Quadrupeds" creates an animation for the dog model in the program. However if you go into the project's files the dog's skeleton is made of individual obj ...
1
vote
0answers
112 views

Creating a model procedurally through coding? [duplicate]

Possible Duplicate: Creating a basic character skeleton from code I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is ...
1
vote
3answers
2k views

Which things to do in AutoCAD and which in 3ds Max?

I learned 3ds Max two months ago. I am not perfect in it, but I used it to make a model of a house. I am interested in house architectures. I used to model everything in Max. I have just started to ...
5
votes
2answers
4k views

How can I convert an OBJ model into arrays of vertices and indices?

I'm writing a simple model loader just to learn how models are loaded. I wrote a program to convert .OBJ files in a custom format. (It's virtually exactly the same as .OBJ, I wrote it once again just ...
0
votes
4answers
2k views

Which tool can convert a Torque .dts file? [closed]

Into a more common 3D model format such as 3ds, max, or obj. I know that it is possible (someone did it for me but won't tell me how). There's a tool called Shaper that looks like it could do it but ...
2
votes
1answer
115 views

Problem displaying model

I downloaded the FBX of this free model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/485548 Yet when i try and display it in my project foreach (ModelMesh mesh in player.Meshes) { ...
4
votes
4answers
4k views

what is the simplest 3d software for unity? [closed]

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
3
votes
1answer
835 views

Need help for weapon models for Unity

I've been working on this FPS game and I've gotten to the point where I need to start adding the weapons in and have been having trouble creating (unsure of what engine to use) them. Is there an ...
4
votes
1answer
468 views

3D models overlapping each other

I have a problem at the moment when I draw some models to teach me more about 3D game programming. The models at the moment overlaps each other from some angles witch makes sense since the game at the ...
0
votes
1answer
419 views

Rotate player to face direction it's moving in 3D space

I'm making a 3D game in XNA4.0. How do I rotate a model to face the direction that the user is pressing. I assume I need to set its look at to the direction being pressed, but can't figure out how to ...
1
vote
1answer
112 views

Customiazable graphical weapon models [closed]

I'm new to game dev. I need 2D or 3D models of real weapons for an app I'm writing. But I'm no 2D/3D graphics genius ;) Is there any place where I can get such things? For free or commercially. Both ...
0
votes
3answers
446 views

Model won't render in my XNA game

I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the ...
0
votes
1answer
120 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
4
votes
1answer
513 views

3d Model Scaling With Camera

I have a very simple 3D maze program that uses a first person camera to navigate the maze. I'm trying to scale the blocks that make up the maze walls and floor so the corridors seem more roomy to the ...
2
votes
3answers
1k views

Rotate 3D Model from a custom position

I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I ...
2
votes
0answers
676 views

XNA 4 Deferred Rendering deforms the model [closed]

I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks ...
11
votes
1answer
393 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
1
vote
1answer
342 views

XNA CustomModelAnimationSample problem

I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm ...
3
votes
1answer
2k views

how large should a map be in blender

I'm learning blender and am wondering what size(blender units) I should be making my characters and maps. should i consider 1 blender unit as 1 inch, foot, meter or does it not not matter?
1
vote
1answer
313 views

3D motorcycle models for web 3D tools

I'm developing a website that can display 3D models of motorbike. I haven't decided on which tool to use yet but it seems most of them support X3D and VRML files. So I'm searching for already-made ...
0
votes
2answers
515 views

How do I create the playing field for my game?

I want to create a game with playfield as shown in the video in OpenGL www.youtube.com/user/stanfordcs248 I have fair knowledge of OpenGL and I know this playfield can be rendered using several ...
5
votes
1answer
261 views

Why do meshes show up as bones in the Model class?

Right now I'm working on a 3D game and I've come across something very weird. When I created the model in Blender, I added an armature named "MyBone" to the stage and attached a cube ("MyCube") to it, ...
10
votes
3answers
4k views

Animation in OpenGL using 3D Models

I have created a model in Blender. Now i want to read that 3D model in my c++ program. I figured that a model can be exported to various file formats e.g. .obj, .3ds or COLLADA and then can be read in ...
1
vote
1answer
833 views

Model not rendering correctly XNA

Basically i am trying to render a model yet it seems to draw polygons that should be behind something, in front of it. So i end up seeing some faces that should be behind something, totally covering ...
2
votes
2answers
811 views

Creating 3D Models for Game similar to Tron in Blender

How can I create 3D Model of objects with glowing edges (just like in Tron) using Blender ? Note : I am a beginner in Blender
4
votes
1answer
3k views

How can I see the height of an object within Blender?

I'm fairly new to Blender. I know there is the "Transform" section in the Object menu of the Properties tab, which contains Location/Rotation/Scale of a selected object. What I'd like to know is if ...
1
vote
1answer
191 views

How to optimize primitives in SecondLife/Opensim?

SecondLife/Opensim uses Primitives to construct models. How it works in details is explained here. Now I have many triangles which link together. Is there any way to make them into one prim, thus ...
9
votes
2answers
336 views

What are the disadvantages of marking every edge as a seam when unwrapping a mesh?

I'm a programmer who's trying to learn a little basic 3D modelling. I'm reasonably comfortable with basic geometry modelling, and can unwrap and texture simple models. But I have a question... When ...
9
votes
1answer
585 views

C++ Model loading API?

I'm looking for the most capable C++ model loading API. So far I've found tons of ply, obj, and other such file format loaders. But the libraries I've found tend to load just one model type, and ...
6
votes
1answer
2k views

Are there any open source Source engine VTX/VVD viewers?

I've been playing with loading and displaying Source Engine models (TF2, specifically) and have had mild success, but there are some aspects of it that are eluding me still. I've been primarily ...
5
votes
1answer
654 views

Separating Sprites from Models with PyGame

So I'm trying to code a game using the Model-View-Controller pattern, and therefore have a need to separate the models for my game objects with their sprite representations. The problem that I'm ...
6
votes
3answers
1k views

How difficult and expensive would be to obtain 3D models for my game? [closed]

So, basically I'm looking for a way to get some 3D models and animations for my game. I know this is kind of vague, but I don't need a precise answer, the details would be like this: The 3D models ...
3
votes
2answers
2k views

Turning model from 3ds max file into sprite

I'm planning to buy animated 3D assets to render and use as 2D sprites in my game, but i don't know anything about 3ds max or own any software. How do i render the animations (i need top-down ones) to ...
1
vote
1answer
1k views

How to include fur in the exported obj file in Maya?

In Maya I use fur to create plants. In my game I want to render these plants with cel shading. I use Wavefront .obj as a file format in my game for the models, but it doesn't seem to include the fur. ...
8
votes
1answer
188 views

How to dynamically animate a part of a 3d model towards something

I'm curious about how this sort of animation is typically done code-wise. A few examples: A character picks something up - only hand is animated towards the target ...
17
votes
1answer
8k views

Orienting a model to face a target

I have two objects (target and player), both have Position (Vector3) and Rotation (Quaternion). I want the target to rotate and be facing right at the player. The target, when it shoots something ...
9
votes
2answers
7k views

Most common 3D model format for opengl

I'm a novice that is starting to play with OpenGL ES on Android devices. To practice OpenGL I wanted to create a small game engine and so I was wondering what the best 3D model file format would be. ...
3
votes
4answers
16k views

How to transform a 2d drawing in a 3d model in easy steps? Where to start?

I have a great draftsman, but I don't know how to take his drawings to 3D My basic notions guide me to get a front picture and a side picture and then put in a cross in a z-axis and give them ...
3
votes
2answers
540 views

loading 3d model data into buffers

I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just ...
7
votes
1answer
734 views

Do I really have to write my own optimized model format?

So I'm a brand new noob to the world of game dev and I'm starting off by trying to write my own game using C++ and openGL. I'm getting into loading models etc and while searching around for "the best ...
1
vote
1answer
577 views

XNA Automatic Collision detection from model?

This is going to be a rather vague question xD In XNA is there a way of working out if a point or rectangle is colliding with a 3D .x object? It is a big model, and would take a long time to map out ...
0
votes
1answer
2k views

XNA: Skinning sample, keyframes and time

I've been using the skinned sample from XNA tutorials to understand and play FBX files animation. While the animation in all my tests runs correctly, I fail to understand the technic to calculate time ...
5
votes
3answers
4k views

Getting started at 3D modelling and animation [closed]

I'm looking for book or a guide that will direct me to 3D modelling/animation for gaming. Most tutorials will go for lengths about things I don't really need for games and I want to get to the chops ...
8
votes
4answers
868 views

Which is better, one big level model or multiple smaller level models?

I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?
1
vote
0answers
169 views

How do I add curves to cylinders in Maya? [closed]

For my new assignment I have to make this bike in 3D in Maya. But I actually don't know how to curve cylinders for the frame and saddle of this bike. To be more specific I added a image of the bike ...
4
votes
2answers
850 views

Replacing a custom 3D model format with something more standard

This is long, so the short question is: What's the best/right/standard set of technologies for creating 3D models and incorporating them into a game such that the complexity for the artist is kept to ...