A representation of an object in 3D space.

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1
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2answers
177 views

How to handle dynamic unit color?

I'm working on a 3D real time tactics wargame and a primary feature is military customisation. As part of the customisation, I would like to have the player be able to change some of the colors of the ...
2
votes
1answer
240 views

Blending Two different animations

I'm sure there are articles around on this but I'm not really sure what they are called. animation blending tends to give me the blend between two different complete animation such as walk and run. ...
1
vote
1answer
883 views

Child transforms problem when loading 3DS models using assimp

I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: ...
4
votes
1answer
2k views

Moving a rotated model in XNA

This seems like a simple problem with an equally simple solution that is invisible to me. I have a model that spawns at the origin and looks at my player model wherever it goes. I would like it to ...
4
votes
3answers
836 views

Model in Maya looks strange, what went wrong?

I am modeling a tank and I don't know what key I've pressed, but now the object in Maya is looking very weird. Does anybody know how to solve this problem?
1
vote
4answers
2k views

Rotating a model AND translating it forward in XNA

I have this enemy class, and I want it to 1) Spawn at a certain place Vector3 pos 2) Rotate to face my player position 3) Move forward As this code is now, it will appear at it's specified place: ...
5
votes
1answer
390 views

How do I create weapon attachments?

My question is; I am developing a game for XNA and I am trying to create a weapon attachment for my player model. My player model loads the .md3 format and reads tags for attachment points. I am able ...
1
vote
1answer
206 views

Finding the endpoint of a named bone in Irrlicht

I'm making a tank game that will have multiple tanks. I want to be able to define the weapon placements using bones that I can add right inside the modelling program (Blender to be exact). All tanks ...
3
votes
2answers
3k views

Issues glVertexAttribPointer last 2 parameters?

Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem ...
0
votes
2answers
320 views

How to get this wavefront .obj data onto the frustum?

I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members x y z which are of type float. I want to know how to get ...
1
vote
1answer
428 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
1
vote
1answer
205 views

Converting a DrawModel() using BasicEffect to one using Effect

Take this DrawModel() provided by MSDN: private void DrawModel(Model m) { Matrix[] transforms = new Matrix[m.Bones.Count]; float aspectRatio = graphics.GraphicsDevice.Viewport.Width / ...
4
votes
2answers
1k views

Repairing back-facing triangles without user input

My 3D application works with user-imported 3D models. Frequently, those models have a few vertices facing into the wrong direction. (For example, there is a 3D roof and a few triangles of that roof ...
4
votes
1answer
356 views

How to program a cutting tool for 3D model in game

I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody ...
1
vote
1answer
178 views

XNA stopped compiling my model x files

So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to ...
3
votes
2answers
5k views

How to render a retro-like pixel graphics from 3d models?

I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I ...
5
votes
1answer
1k views

Problem with Assimp 3D model loader

In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate ...
-4
votes
1answer
636 views

Can minecraft support an asymmetrical mesh?

I want to play as a Zaku II from gundam in Minecraft. I was saddened that player skins must be symmetrical. I know there's a mod that lets you play as a MLP pony, and another one that let you ...
0
votes
1answer
330 views

How to make a model impressive [closed]

I am importing a model from 3DS Max 2011 which has been rendered by 3rd party renderer Vray. I believe that fbx does not support Vray information. So, my questions are: . What others ways are there ...
-1
votes
1answer
462 views

Blender or 3Ds Max [closed]

I am starting a 3D video game project and I do not know whether I should use Blender or 3Ds max. Other sites say to use Blender because it has similar functionality and it is free, but I need to know ...
3
votes
1answer
1k views

Importing World of Warcraft models into Unity

I'm following some tutorials to create a simple game with Unity in order to learn, and I would like to enhance my learning experience by adding World of Warcraft models. Don't worry, this is all just ...
-1
votes
1answer
275 views

How to choose a 3d modeling software? [closed]

What should you be aware before making a choice?
1
vote
2answers
404 views

Can I use the Minecraft avatar in my game as long as I texture it differently?

I'm creating a block-based game and am ready to start developing the avatar. I would like to use the Minecraft avatar model but use my own higher resolution texture. Can I do this or will I be ...
2
votes
1answer
623 views

COLLADA, loading, the modelling/animation process?

So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
0
votes
1answer
123 views

Support of multiple 3d formats in engine

What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)? What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...
1
vote
2answers
205 views

Can I add Models Dynamically in XNA

i want to add Models (FBX) to My XNA Game without adding them to the "Game Content Project" , so the user could choose his own model , how could i implement this ?
7
votes
2answers
5k views

What model file formats are supported in XNA?

What model extensions are valid in XNA? I know it supports .fbx, for example.
4
votes
2answers
1k views

Rendering a lot of Models at once with XNA

In an hexgrid based game, I render all terrain tiles as a separate model, reusing the same texture objects on all similar tiles. The tiles is a pretty simple model. When the terrain is set to be at ...
1
vote
1answer
391 views

Google Sketchup pro exporter/importer for MD5 model format?

Where can I find google sketchup pro MD5 (The doom3 model format) exporter/importer? If there isn't one what modeling program can I use to export/import MD5 models?
4
votes
1answer
1k views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...
-1
votes
1answer
764 views

free asset library for panda3d [closed]

my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
4
votes
2answers
3k views

How are photorealistic models' textures created?

I've been learning Blender and have made some decent progress. I've made some neat models, but so far, they haven't been textured. I understand how to unwrap a model so as to get the UV coordinates, ...
2
votes
1answer
663 views

Maya 2012: Is it possible to convert a single polygon to solid object?

Is it possible to somehow extrude a single polygon into creating a solid object (ex: converting square polygon to cube)?
5
votes
1answer
444 views

How does this animation work?

This project "Locomotion Skills for Simulated Quadrupeds" creates an animation for the dog model in the program. However if you go into the project's files the dog's skeleton is made of individual obj ...
1
vote
0answers
112 views

Creating a model procedurally through coding? [duplicate]

Possible Duplicate: Creating a basic character skeleton from code I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is ...
1
vote
3answers
2k views

Which things to do in AutoCAD and which in 3ds Max?

I learned 3ds Max two months ago. I am not perfect in it, but I used it to make a model of a house. I am interested in house architectures. I used to model everything in Max. I have just started to ...
5
votes
2answers
5k views

How can I convert an OBJ model into arrays of vertices and indices?

I'm writing a simple model loader just to learn how models are loaded. I wrote a program to convert .OBJ files in a custom format. (It's virtually exactly the same as .OBJ, I wrote it once again just ...
0
votes
4answers
2k views

Which tool can convert a Torque .dts file? [closed]

Into a more common 3D model format such as 3ds, max, or obj. I know that it is possible (someone did it for me but won't tell me how). There's a tool called Shaper that looks like it could do it but ...
2
votes
1answer
117 views

Problem displaying model

I downloaded the FBX of this free model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/485548 Yet when i try and display it in my project foreach (ModelMesh mesh in player.Meshes) { ...
4
votes
4answers
5k views

what is the simplest 3d software for unity? [closed]

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
3
votes
1answer
899 views

Need help for weapon models for Unity

I've been working on this FPS game and I've gotten to the point where I need to start adding the weapons in and have been having trouble creating (unsure of what engine to use) them. Is there an ...
4
votes
1answer
498 views

3D models overlapping each other

I have a problem at the moment when I draw some models to teach me more about 3D game programming. The models at the moment overlaps each other from some angles witch makes sense since the game at the ...
0
votes
1answer
434 views

Rotate player to face direction it's moving in 3D space

I'm making a 3D game in XNA4.0. How do I rotate a model to face the direction that the user is pressing. I assume I need to set its look at to the direction being pressed, but can't figure out how to ...
1
vote
1answer
114 views

Customiazable graphical weapon models [closed]

I'm new to game dev. I need 2D or 3D models of real weapons for an app I'm writing. But I'm no 2D/3D graphics genius ;) Is there any place where I can get such things? For free or commercially. Both ...
0
votes
3answers
482 views

Model won't render in my XNA game

I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the ...
0
votes
1answer
134 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
4
votes
1answer
524 views

3d Model Scaling With Camera

I have a very simple 3D maze program that uses a first person camera to navigate the maze. I'm trying to scale the blocks that make up the maze walls and floor so the corridors seem more roomy to the ...
2
votes
3answers
1k views

Rotate 3D Model from a custom position

I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I ...
2
votes
0answers
694 views

XNA 4 Deferred Rendering deforms the model [closed]

I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks ...
11
votes
1answer
408 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...