A representation of an object in 3D space.

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3answers
1k views

Blender books for advanced character animation and modeling?

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
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1answer
49 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
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1answer
354 views

Tile textures on 3D models. HLSL shader code maybe?

I'm making a game in C# with XNA. I'm now applying textures to models. However if I change the scale of the model, the texture stretches with it. How can I make the texture tile over the model instead ...
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1answer
44 views

How should I handle a modelview stack with multiple shader programs involved?

I'm building a framework where each object has an associated program and each object has a 'draw' method. What is the best choice, to have a single modelview stack handled by a Renderer class or to ...
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1answer
293 views

Efficient way of loading wavefront models in openGL game

In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
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1answer
127 views

Running two simultaneous animations on a model? [duplicate]

I am just looking for a broad answer to this question. I am more curious about the general information rather than the specific. Also, I tried to search for this, but I think it's hard to word it so ...
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1answer
454 views

Get screen bounds of 3D object

I'm trying to draw a 2D plane that has minimum dimensions to contain a 3D model (a sphere). How do I calculate the minimum size and position of the rectangle to completely cover a 3D model on screen?
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2answers
534 views

How to correctly create bullet rigid from custom .mesh in Ogre?

Being new to 3d programming and bullet physics in particular, I am wondering how a 3d model or the mesh generated out of it effects the accuracy of bullet physics simulation. I have written a ...
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1answer
78 views

XNA draw model partially

Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
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2answers
391 views

XNA 4.0, Combining model draw calls

I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to ...
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1answer
120 views

Consistency of DirectX models

Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not read ...
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2answers
137 views

Issue with importing model to xna

I am creating a model with Blender which looks like this: and I am importing it into an XNA project. There seems to be some kind of transparency issue. The model looks like that: When the camera ...
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1answer
865 views

Child transforms problem when loading 3DS models using assimp

I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: ...
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1answer
426 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
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1answer
353 views

XNA CustomModelAnimationSample problem

I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm ...
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1answer
331 views

3D motorcycle models for web 3D tools

I'm developing a website that can display 3D models of motorbike. I haven't decided on which tool to use yet but it seems most of them support X3D and VRML files. So I'm searching for already-made ...
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1answer
585 views

XNA Automatic Collision detection from model?

This is going to be a rather vague question xD In XNA is there a way of working out if a point or rectangle is colliding with a 3D .x object? It is a big model, and would take a long time to map out ...
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2answers
51 views

Client Tells Server What Gamestate Data to Send Back

I'm just stepping into the world of MMORPGs and how they function, so assume I know very little. in a game, a client doesn't see everything that the server does. For example, the client can't see ...
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1answer
166 views

Most common format & good practice for 3D models for a placeholder in a PC game [closed]

I'm soon starting programming my first 3D game in OpenGL, C++, for PC. It's going to be a top-down space-based game. Early on I want to create basic placeholder 3D models for my objects, and then in ...
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2answers
157 views

Why does this exported cube have too many vertices?

I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 ...
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1answer
164 views

How can I efficiently render a very large model?

I have a huge model I want to draw in my XNA application; due to its size I am experiencing a tremendous loss of performance. The model has about 50,000,000 edges and has a size on disk of 205 MB in ...
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3answers
408 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
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1answer
487 views

Blender DirectX exporter to Panda3D

I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
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2answers
781 views

Converting many faces to single mesh and reduce poly-count in Blender

I'm not so familiar with 3D modelling, and I'm stuck on a simple task in Blender. I have a fairly complex model that's been imported as a .DAE file from SketchUp. This model is composed of many ...
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1answer
510 views

Blender to 3ds max to cal3d format

There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
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4answers
2k views

Rotating a model AND translating it forward in XNA

I have this enemy class, and I want it to 1) Spawn at a certain place Vector3 pos 2) Rotate to face my player position 3) Move forward As this code is now, it will appear at it's specified place: ...
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1answer
205 views

Converting a DrawModel() using BasicEffect to one using Effect

Take this DrawModel() provided by MSDN: private void DrawModel(Model m) { Matrix[] transforms = new Matrix[m.Bones.Count]; float aspectRatio = graphics.GraphicsDevice.Viewport.Width / ...
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1answer
176 views

XNA stopped compiling my model x files

So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to ...
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1answer
389 views

Google Sketchup pro exporter/importer for MD5 model format?

Where can I find google sketchup pro MD5 (The doom3 model format) exporter/importer? If there isn't one what modeling program can I use to export/import MD5 models?
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3answers
2k views

Which things to do in AutoCAD and which in 3ds Max?

I learned 3ds Max two months ago. I am not perfect in it, but I used it to make a model of a house. I am interested in house architectures. I used to model everything in Max. I have just started to ...
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1answer
114 views

Customiazable graphical weapon models [closed]

I'm new to game dev. I need 2D or 3D models of real weapons for an app I'm writing. But I'm no 2D/3D graphics genius ;) Is there any place where I can get such things? For free or commercially. Both ...
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1answer
195 views

How to optimize primitives in SecondLife/Opensim?

SecondLife/Opensim uses Primitives to construct models. How it works in details is explained here. Now I have many triangles which link together. Is there any way to make them into one prim, thus ...
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2answers
49 views

Position problems instantiating lasers at the sides of a space ship

I'm developing a demo of a 3D Space Ship game concept in Unity, just for learning purposes. I have a cube representing my space ship in the scene, and a laser prefab that is instantiated at the 2 ...
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1answer
92 views

How to position a Weapons model in a first person shooter with XNA

I am building a first person shooter and positioning the weapons is hard. I am trying to get the bat to look like you are holding it but I keep trying things and they don't appear in the positions I ...
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1answer
46 views

Missing texture coordinates for channel 0 Fbx and XNA 4.0

I'm getting this error while trying to load a model in XNA 4.0 : Error 2 The mesh "transform1", using SkinnedEffect, contains geometry that is missing texture coordinates for channel 0. The model ...
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0answers
137 views

How to make 2D sprites from 3D models [closed]

Hi I'm making a top shooter game and I'd like to what programs are the easiest/fastest to make 3D models and sprite sheets ? Here is an example of I what I want to do ...
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0answers
67 views

Texture visualization problem on camera movement (xna)

I'm trying to move a camera over a model that is used as the floor of the game. When I move the camera, the texture of the model is not showing correctly (video of the problem: ...
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1answer
477 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
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0answers
181 views

Using obj file in an XNA game [closed]

Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have ...
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0answers
151 views

How to import big scene in 3ds Max to Shiva game engine? [closed]

I downloaded some 3ds Max scene models, and I want to use these scenes in ShiVa 3D game engine. For example, I have this scene, and when I tried to use some tools to export the scene and loaded it in ...
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0answers
167 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
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0answers
167 views

BasicEffect and SkinnedEffect treating WorldViewProj differently? [closed]

I made a ModelBatch class that batches and draw rigged/unanimated and skinned/animated models. For now, BasicEffect is assigned to rigged models (XNA Model Processor) and SkinnedEffect is assigned to ...
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0answers
236 views

How can I efficiently form terrain from a large number of cubes in XNA? [duplicate]

I have a project with a floor built from with small cubes (100x100 of them). If I exceed that size, the performance of my game suffers. How can I efficiently draw a larger number of identical models? ...
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0answers
197 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
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1answer
141 views

Blender 2.6: Move Mesh to X Coordinate of Another Mesh

An example: There are two planes A and B with the following median points: ( X | Y | Z ) M_A ( 3 | 2 | 2 ) M_B ( 6 | 1 | 1 ) Now I want to move the plane A on the X-axis to the X coordinate ...
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0answers
101 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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0answers
242 views

How can I model a pendulum blade? [closed]

Like this one from Saw V: What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the ...
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1answer
538 views

Why does my 3D model not translate the way I expect? [closed]

In my first image, my model displays correctly: But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears ...
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0answers
442 views

XNA HLSL: Skinned Model Deforming Wrong [closed]

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
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0answers
91 views

InputLayout handling [duplicate]

Where are you supposed to store InputLayout? Suppose i have some basic structure like. class Mesh { List<MeshPart> MeshParts } class MeshPart { Effect Effect; VertexBufferBinding ...