A representation of an object in 3D space.
1
vote
0answers
139 views
How do I add curves to cylinders in Maya? [closed]
For my new assignment I have to make this bike in 3D in Maya. But I actually don't know how to curve cylinders for the frame and saddle of this bike.
To be more specific I added a image of the bike ...
0
votes
2answers
308 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
0
votes
2answers
437 views
3D Modeling Software for Programmer [closed]
I've recently learned how to make games for Unity3d, and now I want to start making games! I can't wait to start!
However, before I can make 3D games, I need to learn 3D modeling for character ...
0
votes
1answer
65 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
0
votes
1answer
98 views
How to calculate the position of an attached model after rotation?
I'm programming a basic game on XNA. I started to place an object (eg weapon) attached to the right arm of my player. When I move my character forward behind left or right all right. But when I ...
0
votes
1answer
301 views
How to make a model impressive
I am importing a model from 3DS Max 2011 which has been rendered by 3rd party renderer Vray. I believe that fbx does not support Vray information.
So, my questions are:
. What others ways are there ...
0
votes
2answers
616 views
Where can I find 3d models of equipment for supermarket? [closed]
Where can I find 3d models of equipment for supermarket? I will use them in XNA.
UPD. I need equipment like this http://www.the3dstudio.com/product_details.aspx?id_product=419747 without products.
0
votes
1answer
173 views
How to draw textures on a model
The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project.
The only things I have changed are
imported a .x model ...
0
votes
1answer
103 views
Support of multiple 3d formats in engine
What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)?
What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...
0
votes
2answers
94 views
XNA change a specific color of a model to another
Is it possible to change a specific color of a model to another?
Example:
Everything that's blue should be red or something like that.
And is it possible to do this without the use of effects? I ...
0
votes
1answer
373 views
rotating model around own Y-axis XNA
I'm have trouble with my model rotating around it's own Y-axis. The model is a person.
When I test my world, the model is loaded at a position of 0, 0, 0. When I rotate my model from there, the ...
0
votes
3answers
316 views
Model won't render in my XNA game
I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the ...
0
votes
2answers
342 views
How do I create the playing field for my game?
I want to create a game with playfield as shown in the video in OpenGL
www.youtube.com/user/stanfordcs248
I have fair knowledge of OpenGL and I know this playfield can be rendered using several ...
0
votes
3answers
1k views
How to convert .max files to .egg on linux
I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
0
votes
2answers
47 views
XNA model texture maps [closed]
Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
1answer
83 views
Changing textures on a Model messes up antialiasing? (XNA)
Here is a code sample:
blockModel = game.Content.Load<Model>("Models/Cubes/Cube"); //this is a .fbx file, made in blender
absoluteBlockTransforms = new ...
0
votes
1answer
72 views
Gravity/collision problems: models jumping
I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
0
votes
1answer
79 views
Dynamic model scaling
Imagine a (3D) game like Railroad Tycoon 3. Player selects a rail track, clicks LMB and drags the mouse to the end position. During this drag, the rail track model scales and adopts to the landscape, ...
0
votes
1answer
107 views
Animated Models in XNA
I've been using XNA for 2D games for awhile, and I am just learning 3D now. I have a question, which seems like it should be fairly basic. As I understand it, I make a model in Maya (or whatever) and ...
0
votes
1answer
161 views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
0
votes
2answers
194 views
Why does unity obj import flip my x coordinate?
When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated.
I don't see any option in the importer that might ...
0
votes
2answers
1k views
I have created character human in blender. How to use it in Java/Android
Title says it all pretty much. I can't find anything online which explains it in details. I have created a character model in Blender and I want to use it in Android app. I want to make it move. ...
0
votes
2answers
241 views
How to get this wavefront .obj data onto the frustum?
I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members x y z which are of type float. I want to know how to get ...
0
votes
1answer
353 views
Rotate player to face direction it's moving in 3D space
I'm making a 3D game in XNA4.0. How do I rotate a model to face the direction that the user is pressing. I assume I need to set its look at to the direction being pressed, but can't figure out how to ...
0
votes
1answer
106 views
Problems in exporting terrain from autodesk 3ds
i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
0
votes
1answer
481 views
Fbx mesh animation opacity export
3d Max does export Opacity value of an material to Fbx, which in Xna (when importet/processed) can be easily found in BasicEffect of a mesh instance Alpha property (and used in draw method).
My ...
0
votes
0answers
21 views
Size of an image imported with FreeImage
I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong.
It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method ...
0
votes
0answers
33 views
after I translate a model in relation to another and I rotate it both models change
I am trying to translate the world model but when I rotate the world model it rotates about its origin, the origin that I moved in relation to the model that the viewport is supposed to follow.
...
0
votes
1answer
123 views
How to let game characters enter existing 3D buildings model in my own game? [duplicate]
I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself.
Here's a building model I ...
0
votes
1answer
71 views
Level Modeling Workflows in Maya for Unity
I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
0
votes
0answers
87 views
Creating Primitives and Model from Texture2D Xna 4.0
So I was playing around with XNA working on a 3d engine with 2d sprites as characters and objects.
After a while I became very unhappy with the way the sprites were being scaled and billboarded so I ...
0
votes
1answer
93 views
How stoper one annimation model on XNA?
I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll
Here is my code to use.
Here is my code to use.
...
0
votes
0answers
64 views
How to create models for an iOS fighting game?
I’m interesting in creating a fighting game for iOS in my spare time (don’t laugh) as my interests are pro wrestling and mixed martial arts.
If I were to take on an endeavor, how would I go about the ...
0
votes
1answer
73 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
0
votes
0answers
110 views
Drawing of a huge model - How to regain performance?
I have a huge model I want to draw in my XNA application but because of its size I am experiencing a tremendous loss of performance.
The model has about ~50 000 000 edges and has a size on disk of ...
0
votes
1answer
186 views
Importing Models from Maya to OpenGL
I am looking for ways to import models to my game project. I am using Maya as modelling software, and GLUT for windowing of my game. I found this great parser, it imports all the textures and normal ...
0
votes
0answers
122 views
Keep 3d model facing the camera at all angles
I'm trying to keep a 3d plane facing the camera at all angles but while i have some success with this:
Vector3 gunToCam = cam.cameraPosition - getWorld.Translation;
Vector3 beamRight = ...
0
votes
0answers
78 views
Trouble exporting Maya models to Panda3D?
Having issues here.
I added the Panda3D exporter script thing to Maya. 2 things:
When I go to export to a .egg, no .egg is formed. Instead a fileToBeExported_temp.mb appears next to the original ...
0
votes
1answer
322 views
Why does my 3D model not translate the way I expect? [closed]
In my first image, my model displays correctly:
But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears ...
0
votes
0answers
123 views
Can someone explain this occurrence with a fbx model in xna?
Because this is kind of weird to explain, let's show you what I mean. This is in my game. When I import this base ship model, it should be at (1000,1000,1000), but the model acts like it's at ...
0
votes
1answer
119 views
How do I import Motionbuilder animation into my game?
I have an animation sequence for a 3D model built in Autodesk Motionbuilder. How would import the data for the sequence into my java game for my model? Is there any tutorial on how to accomplish this? ...
0
votes
0answers
88 views
How to make one complete model from entities in Sketchup (Pro)
Sorry if this seems like a silly question. I prepared a terrain based on geo location on Google Sketchup; however I can't make entities (500 meter square entities, few of them) into one model to ...
0
votes
1answer
297 views
3DS Max exporting too many vertexes for model
I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
0
votes
0answers
228 views
How do I keep a 3D model on the screen in OpenGL?
I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self ...
0
votes
0answers
165 views
3d modeling based on genetic techniques
I'd like to generate models based on genetic techniques. All information about the model would be stored as genes in the DNA file. The models to be created are creatures, like humans or animals.
I ...
0
votes
3answers
817 views
Which tool can convert a Torque .dts file?
Into a more common 3D model format such as 3ds, max, or obj.
I know that it is possible (someone did it for me but won't tell me how).
There's a tool called Shaper that looks like it could do it but ...
0
votes
1answer
2k views
XNA: Skinning sample, keyframes and time
I've been using the skinned sample from XNA tutorials to understand and play FBX files animation. While the animation in all my tests runs correctly, I fail to understand the technic to calculate time ...
0
votes
0answers
266 views
How to load .max files to Panda3D [duplicate]
Possible Duplicate:
How to convert .max files to .egg on linux
Is there a way to load .max files directly to Panda3D engine? I am running Panda3D on linux so converting them using 3ds max ...
-1
votes
2answers
41 views
Need help drawing obj file!
I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...
-1
votes
1answer
354 views
free asset library for panda3d [closed]
my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...