A representation of an object in 3D space.

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-2
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1answer
333 views

Which models and scene to use for a dungeon game?

I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene. I now want to program some attack and/or fights and I think that skeleton warriors and/or ...
1
vote
1answer
416 views

Blender to 3ds max to cal3d format

There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
2
votes
1answer
266 views

Texturing voxel faces separately

I am creating a 3D level editor which should be used to generate the very basic layout (level geometry) and a few basic game-logic entities of maps used in my game. So far, I decided to use voxels (i ...
0
votes
1answer
164 views

Can someone explain this occurrence with a fbx model in xna?

Because this is kind of weird to explain, let's show you what I mean. This is in my game. When I import this base ship model, it should be at (1000,1000,1000), but the model acts like it's at ...
2
votes
0answers
191 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
1
vote
0answers
390 views

XNA HLSL: Skinned Model Deforming Wrong

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
4
votes
1answer
206 views

What uses are there for multiple UV maps on a model?

I'm trying to think of some reasons why there might be more than one UV map on a mesh. Usually I just unwrap the model, and the same UV map works for both the diffuse color texture, the bump map ...
0
votes
1answer
174 views

How do I import Motionbuilder animation into my game?

I have an animation sequence for a 3D model built in Autodesk Motionbuilder. How would import the data for the sequence into my java game for my model? Is there any tutorial on how to accomplish this? ...
6
votes
2answers
2k views

Do I need to obtain a license to use real car brands in a game?

We are small team which working on car racing game but we don't know about licensing process for branded cars like Nissan, Lamborghini, Chevrolet and etc. Do we need to buy any licence for using ...
3
votes
2answers
7k views

Blender: How to merge two faces?

Initial Situation Using Blender 2.6, I often come to the same problematic setting: There are two faces on one straight line. My Aim I want to keep just one of the two selected faces, which you ...
3
votes
0answers
213 views

Flickering problem with world matrix [closed]

I do have a pretty wierd problem today. As soon as I try to change my translation- or rotationmatrix for an object to something else than (0,0,0), the object starts to flicker (scaling works fine). It ...
1
vote
2answers
1k views

How to convert Blender models for XNA

I am creating my first game, I'm using Blender to create character models, is there any tutorial or guide to tell me what steps to convert a model into something animated and usable in XNA?
1
vote
0answers
91 views

InputLayout handling [duplicate]

Where are you supposed to store InputLayout? Suppose i have some basic structure like. class Mesh { List<MeshPart> MeshParts } class MeshPart { Effect Effect; VertexBufferBinding ...
0
votes
1answer
530 views

3DS Max exporting too many vertexes for model

I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
3
votes
1answer
318 views

Retrieving model position after applying modeltransforms in XNA

For this method that the goingBeyond XNA tutorial provides, it would be really convenient if I could retrieve the new position of the model after I apply all the transforms to the mesh. I have edited ...
10
votes
5answers
666 views

Where can I pay artists to make models for my game?

Lets say I get some money for my hobby project, and I would like to start filling it up with good models, instead of some cheap placeholder ones. What are some sites where I can pay people to make ...
2
votes
1answer
337 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
1
vote
2answers
169 views

How to handle dynamic unit color?

I'm working on a 3D real time tactics wargame and a primary feature is military customisation. As part of the customisation, I would like to have the player be able to change some of the colors of the ...
2
votes
1answer
215 views

Blending Two different animations

I'm sure there are articles around on this but I'm not really sure what they are called. animation blending tends to give me the blend between two different complete animation such as walk and run. ...
1
vote
1answer
722 views

Child transforms problem when loading 3DS models using assimp

I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: ...
4
votes
1answer
2k views

Moving a rotated model in XNA

This seems like a simple problem with an equally simple solution that is invisible to me. I have a model that spawns at the origin and looks at my player model wherever it goes. I would like it to ...
4
votes
3answers
673 views

Model in Maya looks strange, what went wrong?

I am modeling a tank and I don't know what key I've pressed, but now the object in Maya is looking very weird. Does anybody know how to solve this problem?
1
vote
4answers
2k views

Rotating a model AND translating it forward in XNA

I have this enemy class, and I want it to 1) Spawn at a certain place Vector3 pos 2) Rotate to face my player position 3) Move forward As this code is now, it will appear at it's specified place: ...
5
votes
1answer
381 views

How do I create weapon attachments?

My question is; I am developing a game for XNA and I am trying to create a weapon attachment for my player model. My player model loads the .md3 format and reads tags for attachment points. I am able ...
1
vote
1answer
188 views

Finding the endpoint of a named bone in Irrlicht

I'm making a tank game that will have multiple tanks. I want to be able to define the weapon placements using bones that I can add right inside the modelling program (Blender to be exact). All tanks ...
3
votes
2answers
3k views

Issues glVertexAttribPointer last 2 parameters?

Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem ...
0
votes
2answers
293 views

How to get this wavefront .obj data onto the frustum?

I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members x y z which are of type float. I want to know how to get ...
1
vote
1answer
413 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
1
vote
1answer
200 views

Converting a DrawModel() using BasicEffect to one using Effect

Take this DrawModel() provided by MSDN: private void DrawModel(Model m) { Matrix[] transforms = new Matrix[m.Bones.Count]; float aspectRatio = graphics.GraphicsDevice.Viewport.Width / ...
4
votes
2answers
705 views

Repairing back-facing triangles without user input

My 3D application works with user-imported 3D models. Frequently, those models have a few vertices facing into the wrong direction. (For example, there is a 3D roof and a few triangles of that roof ...
4
votes
1answer
301 views

How to program a cutting tool for 3D model in game

I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody ...
1
vote
1answer
170 views

XNA stopped compiling my model x files

So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to ...
3
votes
2answers
3k views

How to render a retro-like pixel graphics from 3d models?

I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I ...
5
votes
1answer
1k views

Problem with Assimp 3D model loader

In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate ...
-4
votes
1answer
605 views

Can minecraft support an asymmetrical mesh?

I want to play as a Zaku II from gundam in Minecraft. I was saddened that player skins must be symmetrical. I know there's a mod that lets you play as a MLP pony, and another one that let you ...
0
votes
1answer
328 views

How to make a model impressive [closed]

I am importing a model from 3DS Max 2011 which has been rendered by 3rd party renderer Vray. I believe that fbx does not support Vray information. So, my questions are: . What others ways are there ...
-1
votes
1answer
446 views

Blender or 3Ds Max [closed]

I am starting a 3D video game project and I do not know whether I should use Blender or 3Ds max. Other sites say to use Blender because it has similar functionality and it is free, but I need to know ...
3
votes
1answer
1k views

Importing World of Warcraft models into Unity

I'm following some tutorials to create a simple game with Unity in order to learn, and I would like to enhance my learning experience by adding World of Warcraft models. Don't worry, this is all just ...
-1
votes
1answer
259 views

How to choose a 3d modeling software? [closed]

What should you be aware before making a choice?
1
vote
2answers
387 views

Can I use the Minecraft avatar in my game as long as I texture it differently?

I'm creating a block-based game and am ready to start developing the avatar. I would like to use the Minecraft avatar model but use my own higher resolution texture. Can I do this or will I be ...
2
votes
1answer
537 views

COLLADA, loading, the modelling/animation process?

So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
0
votes
1answer
120 views

Support of multiple 3d formats in engine

What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)? What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...
1
vote
2answers
200 views

Can I add Models Dynamically in XNA

i want to add Models (FBX) to My XNA Game without adding them to the "Game Content Project" , so the user could choose his own model , how could i implement this ?
6
votes
2answers
4k views

What model file formats are supported in XNA?

What model extensions are valid in XNA? I know it supports .fbx, for example.
4
votes
2answers
1k views

Rendering a lot of Models at once with XNA

In an hexgrid based game, I render all terrain tiles as a separate model, reusing the same texture objects on all similar tiles. The tiles is a pretty simple model. When the terrain is set to be at ...
1
vote
1answer
363 views

Google Sketchup pro exporter/importer for MD5 model format?

Where can I find google sketchup pro MD5 (The doom3 model format) exporter/importer? If there isn't one what modeling program can I use to export/import MD5 models?
4
votes
1answer
1k views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...
-1
votes
1answer
635 views

free asset library for panda3d [closed]

my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
4
votes
2answers
2k views

How are photorealistic models' textures created?

I've been learning Blender and have made some decent progress. I've made some neat models, but so far, they haven't been textured. I understand how to unwrap a model so as to get the UV coordinates, ...
2
votes
1answer
545 views

Maya 2012: Is it possible to convert a single polygon to solid object?

Is it possible to somehow extrude a single polygon into creating a solid object (ex: converting square polygon to cube)?