A representation of an object in 3D space.

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0
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1answer
412 views

UV mapping: Untextured faces?

Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
1
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0answers
164 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
-1
votes
2answers
932 views

Need help drawing obj file! [closed]

I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...
3
votes
1answer
475 views

XNA 4.0 - Why does using a RenderTarget2d cause transparency on models?

I have been working through Riemers ShadowMap tutorial and everything was going well until the section on drawing to a separate rendertarget. I am using a different model and quads but I assumed the ...
1
vote
2answers
533 views

How to correctly create bullet rigid from custom .mesh in Ogre?

Being new to 3d programming and bullet physics in particular, I am wondering how a 3d model or the mesh generated out of it effects the accuracy of bullet physics simulation. I have written a ...
-1
votes
1answer
136 views

Looking for pre-broken models/meshes for use in a unity project [closed]

Hi guys for my final year project I'm working on comparing the difference between a few destruction techniques for a game environment, based on looks and computational efficiency. I intend on ...
0
votes
3answers
659 views

Is it legal to reuse a 3D model as long as it has a new texture?

If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference? ...
-3
votes
1answer
160 views

What are some common 3D modeling tools? [closed]

I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not ...
0
votes
1answer
109 views

Texture not carrying over to game correctly?

I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
-1
votes
2answers
101 views

XNA model texture maps [closed]

Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
2answers
652 views

XNA change a specific color of a model to another

Is it possible to change a specific color of a model to another? Example: Everything that's blue should be red or something like that. And is it possible to do this without the use of effects? I ...
5
votes
1answer
338 views

Automatically generate low detail collision meshes

I lately integrated Bullet Physics into my little game engine, but for now I only use basic shapes as spheres or boxes for collision checks. For more realistic physics I need collision meshes for all ...
2
votes
1answer
164 views

Blender Texture Seam

I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine. For some reason I can not ...
-2
votes
3answers
255 views

Is it possible to use industrial models in games? [closed]

Now days major of models in games only have outward appearance. E.g. autocars in action games usually have chassis, shell, tires. Some of them also have seats designed. But rarely one has engine, ...
0
votes
1answer
211 views

How to let game characters enter existing 3D buildings model in my own game? [duplicate]

I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself. Here's a building model I ...
0
votes
1answer
387 views

Level Modeling Workflows in Maya for Unity

I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
1
vote
1answer
78 views

XNA draw model partially

Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
0
votes
1answer
151 views

Changing textures on a Model messes up antialiasing? (XNA)

Here is a code sample: blockModel = game.Content.Load<Model>("Models/Cubes/Cube"); //this is a .fbx file, made in blender absoluteBlockTransforms = new ...
0
votes
1answer
164 views

Gravity/collision problems: models jumping

I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
6
votes
1answer
880 views

2D animation: Animated 3D models or sprites with animation frames?

Starting out with new project, I am stuck choosing between: 3D textured model animated directly through the renderer 2D sprites and drawing each animation frame The game will be 2D platform, I ...
0
votes
1answer
167 views

Dynamic model scaling

Imagine a (3D) game like Railroad Tycoon 3. Player selects a rail track, clicks LMB and drags the mouse to the end position. During this drag, the rail track model scales and adopts to the landscape, ...
-2
votes
1answer
838 views

How to draw millions of cubes without idle , model instancing in XNA?

I work for a project in the style of game "Minecraft". I started using the "Model Instancing" in order to generate a large number of cubes possessing an identical model. So far so good. My problem is ...
3
votes
1answer
310 views

Sketchup model renders wrong in XNA

My XNA model renders wrong. It should render like that: But it renders like that: The background doesn't matter. It's just the model that renders wrong. Here is the drawing code: protected ...
2
votes
1answer
117 views

Model View Controller linking dynamic model to view

I currently an implementing a game roughly using a model-view-controller setup. A single game controller instantiates a model and view. The model and view then instantiate child models and views, ...
-4
votes
1answer
425 views

Which sketch-to-3D-model software is available? [closed]

I picture this: I paint a 3dmodel from the front, side and top - more or less to scale. Then I take a photo of it and give it to the software. The software then tries to figure out which part of it ...
3
votes
1answer
737 views

How rotate a 3D cube at its center XNA?

I try to rotate a 3D cube on itself from its center, not the edge. Here is my code used. public rotatemyCube() { ... Matrix newTransform = Matrix.CreateScale(scale) * ...
2
votes
1answer
165 views

XNA partially extending the content pipeline using a ModelContent

I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
1
vote
0answers
167 views

BasicEffect and SkinnedEffect treating WorldViewProj differently? [closed]

I made a ModelBatch class that batches and draw rigged/unanimated and skinned/animated models. For now, BasicEffect is assigned to rigged models (XNA Model Processor) and SkinnedEffect is assigned to ...
-7
votes
1answer
356 views

Heightmap VS actual model of environment [closed]

I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an ...
4
votes
2answers
234 views

Optimizing models & improving performance

I've created a map editor for a game I've been developing. The maps (planets) are made using a form of meta ball editing. Basically, in the end the Marching Cubes algorithm is used to get my final ...
-1
votes
1answer
708 views

How to make model's arms + weapon follow cursor?

0 Just like the title says. I currently have my controlling movement working just how I want it to. Now in order to proceed with shooting I first should focus on how the model should look like to ...
1
vote
0answers
236 views

How can I efficiently form terrain from a large number of cubes in XNA? [duplicate]

I have a project with a floor built from with small cubes (100x100 of them). If I exceed that size, the performance of my game suffers. How can I efficiently draw a larger number of identical models? ...
1
vote
0answers
197 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
0
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0answers
144 views

Creating Primitives and Model from Texture2D Xna 4.0

So I was playing around with XNA working on a 3d engine with 2d sprites as characters and objects. After a while I became very unhappy with the way the sprites were being scaled and billboarded so I ...
1
vote
1answer
140 views

Blender 2.6: Move Mesh to X Coordinate of Another Mesh

An example: There are two planes A and B with the following median points: ( X | Y | Z ) M_A ( 3 | 2 | 2 ) M_B ( 6 | 1 | 1 ) Now I want to move the plane A on the X-axis to the X coordinate ...
1
vote
0answers
101 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
5
votes
3answers
7k views

Importing and Displaying .fbx files

I have a little problem with importing/displaying .fbx files. I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
3
votes
3answers
1k views

DirectX 9 - model rendering from .obj files issues

Well I can clearly tell that what rendered is close to what I wanted, but there seems to be a few problems. The .obj files contained values like "f", "v", "vt". Image Of Problem: ...
0
votes
1answer
181 views

How to calculate the position of an attached model after rotation?

I'm programming a basic game on XNA. I started to place an object (eg weapon) attached to the right arm of my player. When I move my character forward behind left or right all right. But when I ...
4
votes
1answer
315 views

How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline

I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example: Texture2D texture = content.Load<Texture2D>("MyTexture"); texture.Name ...
3
votes
0answers
204 views

Point cloud to CAD model [closed]

Point clouds can be obtained from a physical camera using phase shift algorithm. These may be 3-4 separate point clouds. My job is to combine those point clouds (register, filter) using signal ...
3
votes
1answer
820 views

Blender Object Appearing Gray when all Lights are Off

I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out ...
4
votes
1answer
267 views

How attach a model with another model on a specific bone?

I meet a difficulty attached to a model to another model on a "bone" accurate. I searched several forums but no result. I saw that many people have asked the same question but no real result see no ...
0
votes
1answer
144 views

How stoper one annimation model on XNA?

I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll Here is my code to use. Here is my code to use. ...
2
votes
1answer
211 views

How to make an articulated mob in Minecraft?

I am attempting to make a sea serpent, and I want to know how to make it be able to turn in any place, or at each 'segment', somewhat like the snakes in mocreatures. I know how to make mobs in ...
0
votes
1answer
147 views

Animated Models in XNA

I've been using XNA for 2D games for awhile, and I am just learning 3D now. I have a question, which seems like it should be fairly basic. As I understand it, I make a model in Maya (or whatever) and ...
2
votes
2answers
2k views

OBJ model loaded in LWJGL has a black area with no texture

I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it ...
2
votes
1answer
89 views

XNA 4.0 Model into parts

is there a way to split a .fbx model into parts, and move those parts individualy in XNA 4.0 ? Thanks
1
vote
0answers
240 views

How can I model a pendulum blade? [closed]

Like this one from Saw V: What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the ...
2
votes
1answer
77 views

Best way to develop a level from Top down image using 3dmax

I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...