2
votes
1answer
127 views

XNA partially extending the content pipeline using a ModelContent

I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
4
votes
1answer
228 views

How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline

I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example: Texture2D texture = content.Load<Texture2D>("MyTexture"); texture.Name ...
1
vote
1answer
159 views

XNA stopped compiling my model x files

So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to ...
6
votes
2answers
4k views

What model file formats are supported in XNA?

What model extensions are valid in XNA? I know it supports .fbx, for example.
1
vote
1answer
329 views

XNA CustomModelAnimationSample problem

I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm ...