Tagged Questions
0
votes
1answer
64 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
0
votes
2answers
47 views
XNA model texture maps [closed]
Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
2answers
91 views
XNA change a specific color of a model to another
Is it possible to change a specific color of a model to another?
Example:
Everything that's blue should be red or something like that.
And is it possible to do this without the use of effects? I ...
1
vote
1answer
58 views
XNA draw model partially
Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
2
votes
1answer
164 views
Sketchup model renders wrong in XNA
My XNA model renders wrong.
It should render like that:
But it renders like that:
The background doesn't matter. It's just the model that renders wrong.
Here is the drawing code:
protected ...
0
votes
1answer
107 views
Animated Models in XNA
I've been using XNA for 2D games for awhile, and I am just learning 3D now. I have a question, which seems like it should be fairly basic. As I understand it, I make a model in Maya (or whatever) and ...
1
vote
2answers
248 views
XNA 4.0, Combining model draw calls
I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to ...
0
votes
1answer
371 views
rotating model around own Y-axis XNA
I'm have trouble with my model rotating around it's own Y-axis. The model is a person.
When I test my world, the model is loaded at a position of 0, 0, 0. When I rotate my model from there, the ...
1
vote
1answer
356 views
Making XNA Play Nice With 3DS Max, Boundiing Spheres
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version).
Been getting some odd results:
...
0
votes
1answer
300 views
How to make a model impressive
I am importing a model from 3DS Max 2011 which has been rendered by 3rd party renderer Vray. I believe that fbx does not support Vray information.
So, my questions are:
. What others ways are there ...
3
votes
1answer
674 views
Creating a Model out of Math primitives
Here is a litte sample that I drew in Blender to visualize what I am planing to create:
Cone with spheres sample
I already have the code to generate the cone and the spheres as mentioned in my ...
4
votes
1answer
346 views
3D models overlapping each other
I have a problem at the moment when I draw some models to teach me more about 3D game programming. The models at the moment overlaps each other from some angles witch makes sense since the game at the ...
0
votes
1answer
353 views
Rotate player to face direction it's moving in 3D space
I'm making a 3D game in XNA4.0. How do I rotate a model to face the direction that the user is pressing. I assume I need to set its look at to the direction being pressed, but can't figure out how to ...
2
votes
3answers
874 views
Rotate 3D Model from a custom position
I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point.
Edit:
I ...
2
votes
0answers
581 views
XNA 4 Deferred Rendering deforms the model
I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves:
what it looks ...
1
vote
1answer
280 views
XNA CustomModelAnimationSample problem
I downloaded the official tutorial from:CustomModelAnimationSample
It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model.
Is found that the probelm ...
8
votes
4answers
719 views
Which is better, one big level model or multiple smaller level models?
I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?
2
votes
1answer
2k views
Custom effects on Model in XNA
If I have a Model that is drawn with a different effect occasionally, what is the typical approach to this?
Models have effects stored in each of their meshes, and you seem to be forced to use those.
...