Tagged Questions
0
votes
2answers
281 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
-3
votes
1answer
108 views
What are some common 3D modeling tools? [closed]
I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not ...
0
votes
0answers
21 views
Size of an image imported with FreeImage
I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong.
It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method ...
0
votes
1answer
64 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
2
votes
1answer
72 views
Blender Texture Seam
I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine.
For some reason I can not ...
1
vote
0answers
76 views
Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
4
votes
1answer
122 views
How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline
I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example:
Texture2D texture = content.Load<Texture2D>("MyTexture");
texture.Name ...
2
votes
2answers
537 views
OBJ model loaded in LWJGL has a black area with no texture
I have a problem with loading an .obj file in LWJGL and its textures.
The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it ...
6
votes
1answer
177 views
Text on a model
I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this:
public ...
0
votes
1answer
173 views
How to draw textures on a model
The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project.
The only things I have changed are
imported a .x model ...
2
votes
1answer
216 views
Texturing voxel faces separately
I am creating a 3D level editor which should be used to generate the very basic layout (level geometry) and a few basic game-logic entities of maps used in my game. So far, I decided to use voxels (i ...
2
votes
0answers
140 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
1
vote
2answers
142 views
How to handle dynamic unit color?
I'm working on a 3D real time tactics wargame and a primary feature is military customisation. As part of the customisation, I would like to have the player be able to change some of the colors of the ...
5
votes
4answers
2k views
Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
Hey, hello guys, I am trying to draw a simple 3D object generated by Google SketchUp 8 Pro onto my WebGL app, the model is a simple cylinder.
I opened the exported file and copied the vertices ...