I'm creating a FPS game in XNA 4. I'm trying to display two hands and a gun in front of the camera. I already the models Hands: How can I do so the fingers and hands position adapts to the gun ...
I'm working in 3ds max on models for an Iphone game project and finding that using the Physique modifier is to general for rigging. When working with so few vertices I want to be able to directly tell ...