well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
I'd like to generate models based on genetic techniques. All information about the model would be stored as genes in the DNA file. The models to be created are creatures, like humans or animals. I ...
Possible Duplicate: Creating a basic character skeleton from code I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is ...