0
votes
0answers
35 views

Advantages of using Maya or 3DS Max? [on hold]

I've peered through countless articles asking "Which program should I learn: Maya, Max, XSI, Blender, Modo. . .". They are usually followed with opinions such as: "What ever looks or feels better." or ...
1
vote
2answers
45 views

Can you adjust the proportions of a 3D model via scripting?

We are developing a game in Unity where the character is different ages in different levels. Would it be possible to use a single 3D model asset, and alter its proportions via scripting to achieve ...
0
votes
2answers
84 views

What does a Mesh consist of?

I have seen various implementations of mesh loaders in a few open source game engines. But all of them behave meshes differently. Is there a general definition for a mesh that explains what meshes ...
1
vote
1answer
79 views

Most common format & good practice for 3D models for a placeholder in a PC game [closed]

I'm soon starting programming my first 3D game in OpenGL, C++, for PC. It's going to be a top-down space-based game. Early on I want to create basic placeholder 3D models for my objects, and then in ...
0
votes
1answer
72 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
1
vote
4answers
504 views

What does “non commercial use” mean in terms of game assets?

I recently got an app for my iOS device called "123D Design." It is a 3D model editor. Upon creation of an account, the application tell you that "your models may not be used commercially." What ...
2
votes
1answer
90 views

Effective Methods to utilize 3d Scanners to produce game development resources [closed]

Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
-1
votes
1answer
67 views

Why doesn't my XNA model render at all? [closed]

I am trying to draw a 3D Model in XNA 4.0, but it doesn't show up. I think I made it correctly, but maybe not. My code follows: Here is the LoadContent and Draw method of my Main class. Spaceship is ...
0
votes
0answers
66 views

Rendering a model with transparent or translucent uv map applied doesn't work

Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
0
votes
2answers
120 views

Creating a collision shape for a complex model

I'm currently creating the collision system for my 3D XNA game. To check collisions with models (especially complex ones) like trees or other plants, I thought about rendering a low poly version of ...
3
votes
2answers
362 views

Is it possible to create an “impossible” rooms in games?

Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be ...
5
votes
1answer
295 views

How can I create a 3D model in Java without using modeling software? [closed]

I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I ...
3
votes
1answer
211 views

Changing weapons on a model?

How would you have 1 soldier model and then change the weapon depending on what class is chosen without having to load all the weapons at once and without having to load a new soldier for every ...
3
votes
2answers
307 views

What is the range of RAM consumption for the typical 3D character in a video game?

What is the average number of KB in memory for a 3D character? Granted, this will obviously be biased based on what game we're talking about. However, I am less interested in actual size in KB, and ...
0
votes
1answer
109 views

Dynamic Shapes and dynamic animations

I saw this video: Video And now I am curious about the following: How can you achieve dynamic forms like they are shown in this video. What I mean is: Do you need to have some "base" models which can ...
0
votes
1answer
64 views

Maya 3d view port issues

Hi currently i am working on modelling an object within view port, but i have issues here. On my right panel view port, when i try to alter an vertex of an cube i'm getting an 3d effect similar like ...
-1
votes
1answer
67 views

Creating and drawing models efficiently

As I am learning the basics of game programming (in xna), I want to start creating simple 3d models and draw them (I'm already able to draw, control and animate them). I want to create the following: ...
0
votes
1answer
143 views

XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using ...
3
votes
3answers
2k views

what is more expensive 2D sprites or 3D models?

Me and my friends are programmers.We decided to try ourselves in game design. As we don't want to find ourselves in debts, we decided to avoid investors. We want to develop and publish a couple of ...
0
votes
4answers
261 views

Is there a game not using meshes for models? [closed]

Traditionally, models consist of lots of vertices connected by triangles. That forces the use of a high amount of vertices for detailed organic shapes or makes models kind of blocky. Even though ...
11
votes
1answer
4k views

How do I create a cel-shaded cartoon look?

I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed? Here are some sample images of what I mean:
1
vote
0answers
70 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
0
votes
3answers
581 views

Is it legal to reuse a 3D model as long as it has a new texture?

If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference? ...
-3
votes
1answer
146 views

What are some common 3D modeling tools? [closed]

I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not ...
-2
votes
3answers
253 views

Is it possible to use industrial models in games? [closed]

Now days major of models in games only have outward appearance. E.g. autocars in action games usually have chassis, shell, tires. Some of them also have seats designed. But rarely one has engine, ...
0
votes
1answer
132 views

Changing textures on a Model messes up antialiasing? (XNA)

Here is a code sample: blockModel = game.Content.Load<Model>("Models/Cubes/Cube"); //this is a .fbx file, made in blender absoluteBlockTransforms = new ...
-4
votes
1answer
334 views

Which sketch-to-3D-model software is available? [closed]

I picture this: I paint a 3dmodel from the front, side and top - more or less to scale. Then I take a photo of it and give it to the software. The software then tries to figure out which part of it ...
-7
votes
1answer
265 views

Heightmap VS actual model of environment [closed]

I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an ...
5
votes
3answers
4k views

Importing and Displaying .fbx files

I have a little problem with importing/displaying .fbx files. I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
2
votes
1answer
74 views

Best way to develop a level from Top down image using 3dmax

I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...
1
vote
2answers
334 views

XNA 4.0, Combining model draw calls

I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to ...
0
votes
2answers
299 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
3
votes
1answer
210 views

How can I generate a 3d model via a series of transforms?

Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity? For example starting with a ...
5
votes
1answer
5k views

How to merge two objects in Blender

What I've Done I created a Cube object with Subdivision Surface modifier in order to model a spehere. I created a cuboid object looking like a angled, longish baton. What I Want to Do I want to ...
-2
votes
1answer
279 views

Which models and scene to use for a dungeon game?

I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene. I now want to program some attack and/or fights and I think that skeleton warriors and/or ...
0
votes
1answer
161 views

How do I import Motionbuilder animation into my game?

I have an animation sequence for a 3D model built in Autodesk Motionbuilder. How would import the data for the sequence into my java game for my model? Is there any tutorial on how to accomplish this? ...
2
votes
1answer
313 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
4
votes
1answer
2k views

Moving a rotated model in XNA

This seems like a simple problem with an equally simple solution that is invisible to me. I have a model that spawns at the origin and looks at my player model wherever it goes. I would like it to ...
4
votes
3answers
579 views

Model in Maya looks strange, what went wrong?

I am modeling a tank and I don't know what key I've pressed, but now the object in Maya is looking very weird. Does anybody know how to solve this problem?
0
votes
0answers
262 views

How do I keep a 3D model on the screen in OpenGL?

I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self ...
1
vote
1answer
198 views

Converting a DrawModel() using BasicEffect to one using Effect

Take this DrawModel() provided by MSDN: private void DrawModel(Model m) { Matrix[] transforms = new Matrix[m.Bones.Count]; float aspectRatio = graphics.GraphicsDevice.Viewport.Width / ...
4
votes
2answers
522 views

Repairing back-facing triangles without user input

My 3D application works with user-imported 3D models. Frequently, those models have a few vertices facing into the wrong direction. (For example, there is a 3D roof and a few triangles of that roof ...
4
votes
1answer
270 views

How to program a cutting tool for 3D model in game

I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody ...
3
votes
2answers
3k views

How to render a retro-like pixel graphics from 3d models?

I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I ...
-1
votes
1answer
429 views

Blender or 3Ds Max [closed]

I am starting a 3D video game project and I do not know whether I should use Blender or 3Ds max. Other sites say to use Blender because it has similar functionality and it is free, but I need to know ...
-1
votes
1answer
241 views

How to choose a 3d modeling software? [closed]

What should you be aware before making a choice?
2
votes
1answer
501 views

COLLADA, loading, the modelling/animation process?

So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
0
votes
1answer
116 views

Support of multiple 3d formats in engine

What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)? What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...
1
vote
1answer
354 views

Google Sketchup pro exporter/importer for MD5 model format?

Where can I find google sketchup pro MD5 (The doom3 model format) exporter/importer? If there isn't one what modeling program can I use to export/import MD5 models?
3
votes
1answer
944 views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...