0
votes
1answer
68 views

How big a transition from programmer to modeler/level designer/creator [closed]

So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
-2
votes
2answers
121 views

Creating very rough 3D models

I am not a modeller, more into the programming side. However say I wanted to create an open world type of game using U4. Is there a way to create very rough models, say of buildings, cars, trees, ...
5
votes
3answers
4k views

Importing and Displaying .fbx files

I have a little problem with importing/displaying .fbx files. I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
3
votes
3answers
1k views

DirectX 9 - model rendering from .obj files issues

Well I can clearly tell that what rendered is close to what I wanted, but there seems to be a few problems. The .obj files contained values like "f", "v", "vt". Image Of Problem: ...
3
votes
0answers
200 views

Flickering problem with world matrix

I do have a pretty wierd problem today. As soon as I try to change my translation- or rotationmatrix for an object to something else than (0,0,0), the object starts to flicker (scaling works fine). It ...
1
vote
1answer
638 views

Child transforms problem when loading 3DS models using assimp

I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: ...
2
votes
2answers
2k views

Issues glVertexAttribPointer last 2 parameters?

Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem ...
5
votes
1answer
1k views

Problem with Assimp 3D model loader

In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate ...
2
votes
1answer
501 views

COLLADA, loading, the modelling/animation process?

So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
5
votes
2answers
3k views

How can I convert an OBJ model into arrays of vertices and indices?

I'm writing a simple model loader just to learn how models are loaded. I wrote a program to convert .OBJ files in a custom format. (It's virtually exactly the same as .OBJ, I wrote it once again just ...
9
votes
1answer
520 views

C++ Model loading API?

I'm looking for the most capable C++ model loading API. So far I've found tons of ply, obj, and other such file format loaders. But the libraries I've found tend to load just one model type, and ...
3
votes
2answers
518 views

loading 3d model data into buffers

I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just ...
7
votes
1answer
699 views

Do I really have to write my own optimized model format?

So I'm a brand new noob to the world of game dev and I'm starting off by trying to write my own game using C++ and openGL. I'm getting into loading models etc and while searching around for "the best ...
4
votes
1answer
750 views

Middleware to Bring 3D Meshes into OpenGL ES 2.0

Say I develop a game for mobile platform running OpenGL ES 2.0. I have done 2D part, and now I wish to import some 3D objects. The imported 3D objects must contain the following: Vertices positions ...
3
votes
1answer
465 views

Problem with my model loader?

I'm trying to load MD2 models (stolen from Cube) and my loader seems to be loading the models fine, but I can't say the same for the drawing of the model. Here's my code: typedef float vec3_t[3]; ...
3
votes
3answers
891 views

Model format for small game

I'm writing my own small-time game from scratch, and now I'm looking to start creating models. I've been wondering- what is the best model format to use? Given that I will be writing the model loading ...
4
votes
2answers
1k views

Writing a custom model file format

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
6
votes
1answer
2k views

Which c/c++ model animation library for OpenGL [closed]

I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which ...