A representation of an object in 3D space.

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0
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0answers
41 views

Difference between subdivision surface modifier and multiresolution modifier in Blender [on hold]

I'm currently modeling my game character in Blender (see below picture). What is the difference between a subdivision surface modifier and a multiresolution modifier? I know they smooth the surface ...
0
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0answers
34 views

Advantages of using Maya or 3DS Max? [on hold]

I've peered through countless articles asking "Which program should I learn: Maya, Max, XSI, Blender, Modo. . .". They are usually followed with opinions such as: "What ever looks or feels better." or ...
1
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2answers
45 views

Can you adjust the proportions of a 3D model via scripting?

We are developing a game in Unity where the character is different ages in different levels. Would it be possible to use a single 3D model asset, and alter its proportions via scripting to achieve ...
0
votes
1answer
67 views

How big a transition from programmer to modeler/level designer/creator [closed]

So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
2
votes
0answers
44 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
-1
votes
0answers
23 views

Book on creating levels? [closed]

There are loads of videos, but they are all clips, and hence quite fragmented learning, is there a good book that goes through all the stages from asset creation to shader creation, scripting, level ...
-2
votes
2answers
119 views

Creating very rough 3D models

I am not a modeller, more into the programming side. However say I wanted to create an open world type of game using U4. Is there a way to create very rough models, say of buildings, cars, trees, ...
0
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0answers
35 views

Texture visualization problem on camera movement (xna)

I'm trying to move a camera over a model that is used as the floor of the game. When I move the camera, the texture of the model is not showing correctly (video of the problem: ...
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2answers
84 views

What does a Mesh consist of?

I have seen various implementations of mesh loaders in a few open source game engines. But all of them behave meshes differently. Is there a general definition for a mesh that explains what meshes ...
-1
votes
1answer
30 views

Zbrush transferring into Cry-engine

So say I make something Via Zbrush (A widely used application for game development) and I also have something like blender or Cryengine. I have yet to try but is it easy to put a model from Zbrush ...
1
vote
1answer
79 views

Most common format & good practice for 3D models for a placeholder in a PC game [closed]

I'm soon starting programming my first 3D game in OpenGL, C++, for PC. It's going to be a top-down space-based game. Early on I want to create basic placeholder 3D models for my objects, and then in ...
5
votes
1answer
96 views

Best way to organize models with multiple meshes and textures?

I have character models which have different parts, ex: upper body, head, lower body; each part is a separate mesh in the same model. Each part has several textures associated with it (diffuse, ...
0
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1answer
71 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
1
vote
1answer
76 views

Efficient way of loading wavefront models in openGL game

In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
1
vote
1answer
57 views

Running two simultaneous animations on a model? [duplicate]

I am just looking for a broad answer to this question. I am more curious about the general information rather than the specific. Also, I tried to search for this, but I think it's hard to word it so ...
0
votes
1answer
49 views

x-inverted obj importer in BulletSharp - whats wrong?

See importer C# code at the repository. Screenshot: Left: bullet imported version, right: correct 3ds max version. It's somehow inverted. If you think that left part is just 180 degrees rotated you ...
1
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4answers
504 views

What does “non commercial use” mean in terms of game assets?

I recently got an app for my iOS device called "123D Design." It is a 3D model editor. Upon creation of an account, the application tell you that "your models may not be used commercially." What ...
1
vote
0answers
69 views

Using obj file in an XNA game [closed]

Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have ...
2
votes
1answer
90 views

Effective Methods to utilize 3d Scanners to produce game development resources [closed]

Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
0
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0answers
65 views

How to import a character with multiple parts into udk

I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
2
votes
1answer
115 views

Assimp renders a partial amount of vertices

I'm building a 3D game, and i'm trying to load some assets with the nice Assimp library. The model should look like the one in the first picture, but instead, it takes the form of some kind of ...
2
votes
2answers
124 views

What are the pros. and cons. of different representations a custom geometry format for a mobile based engine?

I am trying to create 3D model importer for my mobile based engine. These are what I am considering: Convert .obj file to text based structure like JSON or custom. So, basically, convert .obj ...
-1
votes
1answer
67 views

Why doesn't my XNA model render at all? [closed]

I am trying to draw a 3D Model in XNA 4.0, but it doesn't show up. I think I made it correctly, but maybe not. My code follows: Here is the LoadContent and Draw method of my Main class. Spaceship is ...
0
votes
0answers
66 views

Rendering a model with transparent or translucent uv map applied doesn't work

Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
0
votes
2answers
120 views

Creating a collision shape for a complex model

I'm currently creating the collision system for my 3D XNA game. To check collisions with models (especially complex ones) like trees or other plants, I thought about rendering a low poly version of ...
2
votes
1answer
161 views

XNA mesh.Draw() takes the longest CPU time

We have a problem. Our game steadily slows down as we increase the number of models we draw. When the number reaches 100 - FPS is dead. Our humble tests showed that the reason is not GPU. This is what ...
2
votes
2answers
87 views

Finding a specific point in a graphic model in code

I'm not really sure what I'm asking, so sorry for the bad title. I'm still new to game programming and especially the "game specific parts" like models and graphics. Let's say I have a model of a ...
0
votes
0answers
27 views

Would it be possible to edit character models of a PS1 game, to be played on an emulator? [duplicate]

There are some abandoned PS1 oldies out there that I would love to see revamped with improved assets. I have some skills with some some modelling programs, so I was wondering if it would be possible ...
0
votes
0answers
82 views

XNA - Draw FPS Hands? [duplicate]

I'm creating a FPS game in XNA 4. I'm trying to display two hands and a gun in front of the camera. I already the models Hands: How can I do so the fingers and hands position adapts to the gun ...
0
votes
2answers
349 views

Problem with AssetManager while loading a Model type

Today I've tried the AssetManager for the first time with .g3db files and I'm having some problems. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: ...
0
votes
0answers
65 views

Where can I find free simple 3D models? [duplicate]

I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills. I need some really basic .obj file, which has one bmp, ...
3
votes
2answers
362 views

Is it possible to create an “impossible” rooms in games?

Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be ...
1
vote
1answer
185 views

Get screen bounds of 3D object

I'm trying to draw a 2D plane that has minimum dimensions to contain a 3D model (a sphere). How do I calculate the minimum size and position of the rectangle to completely cover a 3D model on screen?
5
votes
1answer
295 views

How can I create a 3D model in Java without using modeling software? [closed]

I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I ...
1
vote
2answers
125 views

Why does this exported cube have too many vertices?

I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 ...
4
votes
1answer
301 views

How do I model a real-world building?

This isn't exactly a game development question, but I am planning on using Unity as my engine and modeling in Maya so I was hoping folks on here might have some experience with this. I want your ...
2
votes
1answer
169 views

Model a chain with different elements in Unity 3D

I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. ...
0
votes
1answer
109 views

How to implement “model quality” in OpenGL

In many games, there is an option named: "Model Quality", which ranges from Low to High. Low model quality simply removes a lot of vertices from the model, to make it faster, while High preserves the ...
-3
votes
1answer
637 views

How can I import a Google Sketchup model with textures?

I'm using Unity 4 and trying to import a SketchUp Model into Unity and other Engines - but I can't get it to import correctly. Can anyone help me out?
3
votes
1answer
209 views

Changing weapons on a model?

How would you have 1 soldier model and then change the weapon depending on what class is chosen without having to load all the weapons at once and without having to load a new soldier for every ...
3
votes
2answers
306 views

What is the range of RAM consumption for the typical 3D character in a video game?

What is the average number of KB in memory for a 3D character? Granted, this will obviously be biased based on what game we're talking about. However, I am less interested in actual size in KB, and ...
0
votes
1answer
109 views

Dynamic Shapes and dynamic animations

I saw this video: Video And now I am curious about the following: How can you achieve dynamic forms like they are shown in this video. What I mean is: Do you need to have some "base" models which can ...
0
votes
1answer
63 views

Maya 3d view port issues

Hi currently i am working on modelling an object within view port, but i have issues here. On my right panel view port, when i try to alter an vertex of an cube i'm getting an 3d effect similar like ...
-1
votes
1answer
67 views

Creating and drawing models efficiently

As I am learning the basics of game programming (in xna), I want to start creating simple 3d models and draw them (I'm already able to draw, control and animate them). I want to create the following: ...
2
votes
1answer
145 views

xna model scaling - model is bigger than world

I'm having trouble scaling my model in XNA with C#. The model is bigger than the world itself and I can't seem to scale it down. Below is the code I'm using and an attached screenshot. How can I scale ...
0
votes
1answer
142 views

XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using ...
0
votes
1answer
197 views

XNA & HLSL - rendering a model with its original materials (colors)

I am currently trying to code my own HLSL effect file, in order to render an FBX model I made with Autodesk maya, and to which I have applied some materials (colors). before trying to write an effect ...
0
votes
4answers
214 views

How can I render a model on top of another model regardless of their relative Z positions?

I was wondering if there's any way to render models over other 3D models regardless of their relative positions? Kind of like how it works in 2D graphics, you set a render order and it renders them ...
0
votes
0answers
56 views

XNA HLSL no model textures

I am using XNA and HLSL to render all the models in my game, so far there is only one, a flashlight. My flashlight model is a .fbx file type, and it loads the model in the game perfectly fine. ...
3
votes
3answers
2k views

what is more expensive 2D sprites or 3D models?

Me and my friends are programmers.We decided to try ourselves in game design. As we don't want to find ourselves in debts, we decided to avoid investors. We want to develop and publish a couple of ...