The model-loader tag has no wiki summary.
3
votes
1answer
85 views
Why do some .obj files have no newlines?
I'm working on a game engine and just started with mesh loading. I started with the format .obj. I ran into this problem:
The guide I'm following gave me a couple of .obj files to try and they all ...
-1
votes
0answers
41 views
What OpenGL lib should I use for 3D object manipulation? [closed]
I have a 3D .obj model I want to use in my phone game. The target platform for now is Android, but the game is ultimately going to be released for iOS as well. My main goal for now is loading the ...
2
votes
1answer
104 views
What format(s) does Blender 2.6 support well enough to use with my game?
I'm using Blender 2.6 to create meshes to be loaded by my engine while in development. I've noticed that Blender 2.6 has very few exporters compared to previous versions of Blender (but a MUCH ...
0
votes
1answer
168 views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
0
votes
1answer
143 views
OpenGL quake 3 shader file for objects (for trees)
I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...
2
votes
2answers
200 views
Seeking an C/C++ OBJ geometry read/write that does not modify the representation
I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the ...
1
vote
1answer
404 views
Child transforms problem when loading 3DS models using assimp
I'm trying to load a textured 3d model into my scene using assimp model loader.
The problem is that child meshes are not situated correctly (they don't have the correct transformations).
In brief: ...
0
votes
1answer
103 views
Support of multiple 3d formats in engine
What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)?
What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...
