A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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Using Smaller Textures in Unity on Older/Smaller devices

In Unity, when you have MipMapping selected, will this cause the full size texture to always be brought into memory? I have a game which runs on high end mobile devices with ultra-high resolution ...
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Game upgrade launch : Cross-platform release timing

I just finished doing a major upgrade for a old mobile title, that haven't seen an update in over a year. Lots of new content, things are looking nice. Sadly, these days it takes an average of 12 ...
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How do I port a game to low-end phones?

I'm creating a 2D game using Unity. My intention is to have separate SD and HD versions of the game for Android and iPhone. However, it makes sense for me (due to information I have about my target ...
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55 views

Improving performance on older Androids

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...
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Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
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Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
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Box2D collision damage calculation from postSolve or not?

I'm using postSolve to get impulse then calculate damage base on that impulse. But there's some issue: Stability The damage isn't stable. When the same ball is hitting with same speed, the damage ...
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25 views

iOS: game with facebook challenges

I created a game for iPad and I want to challenge my facebook friends. I follow the iOS tutorial in "facebook dev docs", with the "Smash game", but it doesn't explain how to challenge a friend ...
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How can I avoid overdraw-related performance issues with alpha blending on mobile platforms?

I'm developing a mobile game using Unity3D. I'm evaluating different methods to give the possibility to the artists of customizing the environment. They need to add some static dirty on the walls and ...
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112 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
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124 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
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135 views

Handling 3D perspective for different aspect ratio

I have problem for supporting different aspect ratio in developing Mobile Game. I was developing on 2:3 screen which is iPhone 4 (Retina). When I use width and height for screen size and use fixed ...