A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

learn more… | top users | synonyms

0
votes
2answers
138 views

Joystick like controls in unity for mobiles

How can i achieve joystick like controls on mobile? For example i have a 2D platform game where character should keep on moving right when swiped right and held and vice versa, just like a real ...
3
votes
1answer
94 views

Call a native mobile API in Construct 2?

It is possible to use mobile api features in a Construct 2 game (html 5 / js engine) ? I didn't find anything about that on the net, unlike anothers game frameworks like Corona Entreprise or ...
2
votes
1answer
281 views

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
1
vote
1answer
157 views

Unity UI Button not working on PC build but working on Android mobile build

I am using Unity to build a game that is going to be used on PC and on mobile devices also. The problem I have is that when I use Unity UI Button, on mobile (android) is working perfectly but on PC ...
1
vote
1answer
309 views

How can I enable flat surface reflections in UE4 on mobile?

Could someone please tell me how do I enable reflections on flat surfaces on a mobile in UE4? I have a simple room with one directional light. I need reflections on the tables and ground planes. I ...
0
votes
1answer
24 views

Unity move canvas slightly with smartphone acceleration

I'm developing an AR-App with the Samsung-GearVR. To get a smooth UI, I thought about creating a UI, which is not completely fix, I thought it could be nice, when the UI is slightly behind my head ...
0
votes
1answer
82 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
0
votes
1answer
276 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
3
votes
0answers
16 views

How to activate GearVR Menu in my own Unity-Apps?

So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...
2
votes
0answers
67 views

Facebook data exchange for mobile games (multiplayer)

A multiplayer mobile game that we are working on connects players through Google Play and Game Center but we would also like to add an option to play with your Facebook friends and here's the ...
1
vote
0answers
52 views

Is it possible to use true Blinn-Phong lighting on Unity Android/IOS?

I've noticed that the Unity's Legacy Shaders/Specular shader does not work on mobiles due to the lighting model being incompatible. I then tried using the Mobile/Bumped Specular shader, but this ...
1
vote
0answers
32 views

How to have a gradient blur in objects on Unity?

This is related to a previous question I've asked here: How to blur entire scene but a specific spot in Unity? At the time I managed to solve my problem with a "hard" cutoff on the blurred and ...
1
vote
0answers
26 views

Platform for mobile game feedback

I am designing a small mobile game. Eventually i am going to release it on Play store and App store. But is there any platform such as Steam Greenlight where I can put my concept or demo and get some ...
1
vote
0answers
55 views

Efficient mobile rendering order, given transparent vs. non-transparent objects

I'm interested to know how others would do / have done this. Part 1. Constraints. My current renderer is being built to support OpenGL ES 2.0 primarily and so aims for performant mobile as well as ...
1
vote
0answers
78 views

Mobile game: Optimization only working on some devices / Render big texture causes stuttering after level load

I'm currently optimizing the rendering of the background of my mobile game. The background consists basically of many colored dots. Since the background is static I'm able ro render the whole ...
1
vote
0answers
68 views

Scaling issues with mobile devices

Okay, So I know there are many questions about this and I looked around trying to find an issue like mind but I couldn't. So my issue is that I am trying to figure out how to fill the screen with ...
1
vote
0answers
207 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
1
vote
0answers
61 views

Improving performance on older Androids

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...
0
votes
0answers
27 views

Unity Level Streaming

I'm working on mobile 2D game, and every level has about 5000 sprites of a 256x256 resolution representing static objects like tiling ground, roads, etc. I want to know whether or not that would ...
0
votes
0answers
46 views

How to activate user input modules with platform defines in unity?

I'm having some trouble understanding the activation process with input modules. I'm making a game that can work on mobile or on Desktop in VR. Basically, it works by creating a world-space canvas ...
0
votes
0answers
50 views

I've developed a very large and extensive browser game in PHP/MySQL, but a mobile app game would be better. Do I need to start over?

I have developed a very large browser game in PHP and MySQL. (Bootstrap/HTML for client side) Every time I build another piece of it and solve the issues, I keep realizing that the game will be much ...
0
votes
0answers
91 views

Moving pac-man in maze game using objective c

I am trying to develop maze game using objective-c, I want to allow moving the pac-man using swipe method, the user can swipe his fingers on the iPhone to indicate where he want PAC-MAN to go but I'm ...
0
votes
0answers
30 views

show different color areas of image on touch

How do I show colors filled in on a colorless version of an image on user touch. (for example color mania or guess the colors app). I know one way is to provide the same image 3 times (for 3 colors) ...
0
votes
0answers
29 views

Automated Polycount reduction on an animated humanoid mesh - any solutions out there?

I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile ...
0
votes
0answers
322 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
0
votes
0answers
281 views

Handling 3D perspective for different aspect ratio

I have problem for supporting different aspect ratio in developing Mobile Game. I was developing on 2:3 screen which is iPhone 4 (Retina). When I use width and height for screen size and use fixed ...