Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition ...
In an average game, there are hundreds or maybe thousands of objects in the scene. Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default ...
These days I am trying to design architecture of a new MMORPG mobile game for my company. This game is similar to Mafia Wars, iMobsters, or RISK. Basic idea is to prepare an army to battle your ...
Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) ...
I can think of several 2D games which use the Accelerometer successfully, but in my experience as a player, character control in a 3D environment tends to be frustrating. Mostly because a 3D ...
When designing the graphics of the game (e. g. for iPhone): What is the resolution I should base it upon? Is it the smaller resolution (iPhone4 screen resolution) so that I could scale it bigger to ...
Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on ...
I am designing a mobile game, but I don't know much about it. How do we differentiate HTTP, TCP and UDP in reference to mobile game?