Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
In an average game, there are hundreds or maybe thousands of objects in the scene. Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default ...
I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition ...
Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) ...
Questions When designing the graphics of the game (e.g. for iPhone): What is the resolution I should base it upon? Is it the smaller resolution (iPhone4 screen resolution) so that I could scale it ...
What I want is basically: A way to blur every object/sprite on the scene, but have a "blur-free" circular zone, that can move. And everything that's behind that circular zone won't have the blur ...
Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on ...
I am designing a mobile game, but I don't know much about it. How do we differentiate HTTP, TCP and UDP in reference to mobile game?