A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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1answer
39 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
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1answer
94 views

Are there copyrights for board game Risk and can I make the game, or similar, for mobile? [duplicate]

are there copyrights for board game Risk? It's popular and with lots of versions floating around, so I don't know if someone has rights or just for specific version. I'm not planning to make money ...
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0answers
37 views

Are accelerometer based games a bad idea because it limits playability? [closed]

I'm making a mobile game where the main control mechanism is tilting the phone to control movement. I'm worried that this is a bad idea because it limits how a user must be positioned in order to ...
0
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3answers
163 views

Using Smaller Textures in Unity on Older/Smaller devices

In Unity, when you have MipMapping selected, will this cause the full size texture to always be brought into memory? I have a game which runs on high end mobile devices with ultra-high resolution ...
0
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1answer
77 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
2
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0answers
49 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
1
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1answer
34 views

Call a native mobile API in Construct 2?

It is possible to use mobile api features in a Construct 2 game (html 5 / js engine) ? I didn't find anything about that on the net, unlike anothers game frameworks like Corona Entreprise or ...
3
votes
1answer
133 views

Should UI be part of the game-loop?

I can't really find a good answer to this anywhere, I have never worked on games in a proffessional environment and I am wondering; Do these games render their UI in the main game-loop? That is, do ...
0
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0answers
15 views

When saving data locally for a mobile game, how to protect it? [duplicate]

I am designing a mobile (iOS/Android) game and I try to save data (such as levels, coins, status) in local files. In this way, I am concerning a case that someone can just copy these files and give ...
2
votes
4answers
1k views

Why I need a backend for a mobile social game?

I'm developing a mobile social game, it's a puzzle with a social layer similar to the one in Candy Crush Saga (limited lives, can send life requests to friends, facebook leaderboards, etc). I know all ...
2
votes
0answers
143 views

How can I rumble/vibrate my controller with libGDX?

The com.badlogic.gdx.controllers.Controllers API only supports getting the input data (which works fine). Is there a way to make my controller rumble/vibrate, possibly using some other classes? I ...
1
vote
2answers
114 views

Best way to constrain character to a path?

I'm in the process of developing a level-based runner for mobile phones, and I've hit a wall when deciding which method to use to get the character to move through the level. Basically - I need my ...
6
votes
2answers
738 views

Virtual Economy Setup - Virtual currencies advice

I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently ...
1
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3answers
72 views

Choosing Language on Mobile Game

Currently I'm trying to localize a mobile game into popular language. Apart from technical stuff (like how to store string and including supporting fonts), I'm a bit confused about designing two ...
0
votes
0answers
24 views

On mobile, where should I save game expansions' assets when purchased in-app?

Say you have a card game and you want to add more cards with an add-on available through in-app-purchase. Where would you save the new cards (e.g. image assets, code)? Of course you could just ...
1
vote
2answers
59 views

How do I show a small sprite being dragged by touch?

In my mobile game, users drag shapes across the screen. Think of it as a classic Lines game, where you drag a dot on the field, or a chess game where you drag and drop pieces. The problem is that the ...
0
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0answers
50 views

Scaling issues with mobile devices

Okay, So I know there are many questions about this and I looked around trying to find an issue like mind but I couldn't. So my issue is that I am trying to figure out how to fill the screen with ...
18
votes
11answers
10k views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
5
votes
1answer
792 views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
0
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0answers
33 views

Mobile game: Optimization only working on some devices / Render big texture causes stuttering after level load

I'm currently optimizing the rendering of the background of my mobile game. The background consists basically of many colored dots. Since the background is static I'm able ro render the whole ...
2
votes
1answer
266 views

NAT punchthrough failed

I finished my game while I was unaware of this error since it only shows up when I disable "WIFI" on my phone and testing it with 3G and 4G. Otherwise, when both devices are on my personal network ...
4
votes
1answer
2k views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway ...
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1answer
96 views

Should I switch to UDP for a mobile p2p game when considering 3G network?

I have been making a mobile game that is similar to "Street Fighter" where two players play with each other via Internet. The game sends out a small packet (controller status) to the other party ...
6
votes
2answers
257 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
0
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2answers
130 views

Saving Scores on iOS and Android devices using Monogame

Quick question. What is the best way to save a game score in a mobile device (iOS and Android) using Monogame (example game Flappy Bird score)? You can also list ways and approaches of saving scores ...
7
votes
2answers
6k views

How to decide to use OpenGL ES 1.0 or 2.0 for Android? [closed]

I started learning some Android development and one of the first things I thought I could make is a simple game. However, I'm faced with one difficult question right off the bat. Should I use OpenGL ...
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vote
0answers
155 views

Make FPS Controller in Unity suitable for Touch? [closed]

I have a standard fps controller in my app that is controlled by default via mouse. What is the best way to make it touch friendly? Is there something that needs to me modified in the FPSController ...
0
votes
0answers
48 views

Anything like AutoLayout for Processing?

So I'm making a game for Android using Processing but I'm having trouble with my buttons not being in the same position when I change the size of the screen, and I'm aware that you can use AutoLayout ...
11
votes
2answers
343 views

Game upgrade launch : Cross-platform release timing

I just finished doing a major upgrade for a old mobile title, that haven't seen an update in over a year. Lots of new content, things are looking nice. Sadly, these days it takes an average of 12 ...
1
vote
1answer
780 views

Sony PSM SDK's 2D game engine

I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some ...
0
votes
2answers
291 views

Mobile Game Development: Supporting Multiple Screen Resolution

When designing the graphics of the game (e. g. for iPhone): What is the resolution I should base it upon? Is it the smaller resolution (iPhone4 screen resolution) so that I could scale it bigger to ...
0
votes
1answer
56 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
0
votes
1answer
279 views

How to make the damage inflicted to the enemy and the main character more unpredictable

I am developing a small mobile game. The enemy can damage my player by throwing objects at his side, and the player can damage the enemy by hitting him with a bat. For the moment, I am calculating ...
1
vote
2answers
698 views

What's the best phone for game development? [closed]

Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
1
vote
1answer
3k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
7
votes
3answers
501 views

How can I keep two racing players synchronised?

I am working on a Unity mobile game, much like a multiplayer version of Temple Run. I'm seeing a fluctuating network latency (generally 200-500ms) because of the mobile platform. The two player ...
1
vote
1answer
353 views

How do I know if my game's average game session time is too small?

My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive ...
0
votes
1answer
340 views

In Unity how can I know which direction is the screen auto-rotated?

From the Screen.orientation description I get If the value is set to ScreenOrientation.AutoRotation then the screen will select [...] automatically as the device orientation changes. This seems ...
0
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0answers
33 views

Multi-Resolution Mobile Development [duplicate]

I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on ...
3
votes
1answer
428 views

How do I get the number of online players in a Minecraft server from outside the client?

I know that the Minecraft client can query the server for number of players and maximum players, even when the server properties has enable-query set to false, but how do I do this outside of the ...
1
vote
1answer
81 views

Move an object up while touch is active

I'm trying to move an object towards the top of the screen while the touch is active. This is my current code. When I am touching the screen, the object I'm trying to move just keeps it's place (and ...
0
votes
0answers
169 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
1
vote
2answers
276 views

How to gain visibility on the Play Store?

Sometime in the near future I'll release my first Android game. It's not going to be anything special, but I'm trying to make it as polished as possible and I would like to know what I can do to ...
2
votes
1answer
220 views

Online RTS Game Architecture for Mobiles [closed]

We came up with an idea for a real-time strategy game for mobile devices that can play with other players over a network. I'm trying to plan out the architecture/protocol required for such as system. ...
0
votes
0answers
45 views

How to make a game like “pewpew”? [duplicate]

I have a question about the graphics of these games like "pewpew", "geometry wars". Pewpew. Visit here: https://play.google.com/store/apps/details?id=com.jyaif.pewpew&hl=en How these games are ...
2
votes
2answers
227 views

demographics of paying mobile gamer

I was googling for this now for a while but didn't find any relevant data. Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
2
votes
1answer
811 views

Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below ...
30
votes
9answers
7k views

How can I prevent false score reports to global highscore tables?

Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
1
vote
3answers
100 views

At what point of the game should I request users leave a review?

I'm planning on displaying a dialog requesting users review my Android game, but I'm wondering at what point I should display the dialog. I wont show the dialog until the user has completed several ...
0
votes
0answers
160 views

Box2D collision damage calculation from postSolve or not?

I'm using postSolve to get impulse then calculate damage base on that impulse. But there's some issue: Stability The damage isn't stable. When the same ball is hitting with same speed, the damage ...