A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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1answer
567 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
0
votes
1answer
523 views

UX guidance for mobile games

I m in need of some UX guidance if there is any for a game in mobile. for example for pausing the game (assume I m not using iOS) say you want to pause the game and you dont want to loose part of ...
0
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2answers
1k views

are there any alternatives to developing android apps other than with eclipse [closed]

Ever since I installed the android sdk and avd manager in eclipse for java developers, it's been pretty simple to create apps for the mobile device. The only issue I have is eclipse is way too slow ...
1
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3answers
338 views

Programming a game onto multiple platforms

I just had a pretty good idea for a mobile game and I'm having a little trouble selecting what tools or languages to use for the job. I have experience with flash and AS3 and I know I can put that ...
0
votes
1answer
5k views

3D open source physics engine suitable for mobile platforms (Android and iOS)

I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on ...
11
votes
8answers
4k views

HTML5 mobile game development vs. native game apps

What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, ...
2
votes
0answers
475 views

Best platform for android and ios game? [closed]

Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there ...
11
votes
3answers
8k views

Best solution for multiplayer realtime Android game [closed]

I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition ...
5
votes
1answer
297 views

Reliability and suitability of 3G connection for client-server turn-based non-asynchronous game

I am working on an iOS turn-based client-server game and I am concerned with the reliability of the connection and the length of time it takes to establish the connection. The game is turn-based but ...
4
votes
3answers
926 views

Optimal data size for a 3G client-server game?

I'm currently working on an iOS turn-based client-server game and I am concerned over later performance issues. How much data per message is too big? I am planning to use JSON to transfer data (and, ...
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3answers
4k views

Java vs Javascript for Web-based games

With all the recent interest in developing HTML5 apps and games, and I am curious why all the focus is on Javascript, and not on Java. Minecraft is a great example of what can be accomplished in a ...
9
votes
2answers
4k views

How to handle multiplayer in JavaScript?

I'm just doing a bit of research into tech to use for a mobile multi-player game. It's more an experiment at present so for the moment, the only thing that Players need to be aware of is the other ...
5
votes
2answers
638 views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
11
votes
2answers
2k views

Is this the right architecture for our MMORPG mobile game?

These days I am trying to design architecture of a new MMORPG mobile game for my company. This game is similar to Mafia Wars, iMobsters, or RISK. Basic idea is to prepare an army to battle your ...
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votes
3answers
5k views

What language was used to make Jetpack Joyride? [closed]

As I'm interested in creating games like Jetpack Joyride for mobile devices and so on, I wanted to know what technology was used to create the game. Was it made in Objective-C, Java, Flash or HTML5 ...
0
votes
2answers
1k views

The best option to multi-platform 2d mobile development [closed]

we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
4
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1answer
2k views

Client/Server networking for mobile games

I am currently considering the pros and cons of two different approaches for networking an Android game. First, I will specify some details about the game and its requirements, and then I will ...
0
votes
2answers
860 views

Graphics capabilities differences between mobile and desktop/console platforms?

I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a ...
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votes
2answers
152 views

What are some good mobile devices (phones, tablets, etc.) for tinkering?

I'm looking for a good coder's device to experiment with graphics programming. I'm sure a lot of you must have favorites. It'd be a great help if we can compile a list of these devices. Just to be ...
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votes
3answers
554 views

Outsourcing mobile app development, but royalty-based?

Terribly sorry if this is in the wrong StackExchange site, but it looked closest to my question. I have an idea or two floating around in my programmer's brain for mobile apps on Android or iOS. ...
8
votes
2answers
19k views

How does the 3G network assign IP to smartphones?

I am playing a game on the 3G network using Android or Iphone. Suppose I am moving from one cell to another; Will the IP Address change? If yes, then how can I continue the same game while changing ...
2
votes
1answer
785 views

Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below ...
5
votes
2answers
516 views

Which protocol should I use for a networked Pong clone?

I have to design a Pong game for Android. There are multiple mobiles and a game server. Application is installed in mobile. Mobile 1 (M1) can see the movement of bat and ball of mobile 2 (M2) an ...
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votes
4answers
3k views

TCP vs. UDP on mobile platforms? [closed]

I am designing a mobile game, but I don't know much about it. How do we differentiate HTTP, TCP and UDP in reference to mobile game?
6
votes
4answers
1k views

Mobile game monetization idea - pay to remove ads?

Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...
7
votes
1answer
372 views

What are pros and cons of different social gaming networks from developer's point of view?

I am developing a game for a mobile platform and I want to integrate it with either Scoreloop or Openfeint. So my question is which of the platforms has better SDK (by that I mean that its has better ...
4
votes
1answer
168 views

Legal and IP considerations with publishers and playable prototypes

I'm almost ready to send a playable prototype of a game to a publisher. I've never worked with publishers. What legal or intellectual property issues should I consider at this stage (if any)? In ...
2
votes
1answer
690 views

Storing Tiled Level Data in J2ME game

I'm developing a J2ME game which uses tiled backgrounds for the levels. My question is how do I store this tile information in my game. At the moment it is stored as an array; with each number ...
15
votes
3answers
2k views

Dynamic Memory Allocation and Memory Management

In an average game, there are hundreds or maybe thousands of objects in the scene. Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default ...
3
votes
1answer
2k views

Where can I find Cinema4D for game development tutorials?

I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to ...
20
votes
7answers
9k views

HTML5 Game (Canvas) - UI Techniques?

I'm in the process of building a JavaScript / HTML5 game (using Canvas) for mobile (Android / iPhone/ WebOS) with PhoneGap. I'm currently trying to design out how the UI and playing board should be ...
4
votes
2answers
769 views

Development platform for 2D web and mobile games

Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) ...
6
votes
9answers
19k views

What platform is best for Android and iPhone development? [closed]

I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad ...
6
votes
2answers
878 views

What is the best way to debug and profile a web application on an iPod in Mobile Safari?

I've built a web app that makes heavy use of JavaScript and HTML5 canvas. It's easy to debug in Chrome, but on a mobile device the developer tools are much less robust. Is there a tool or technique ...
15
votes
7answers
3k views

How does one optimize an HTML5 Canvas and JavaScript web application for Mobile Safari?

I've created an HTML5 Canvas and JS game that runs great on a desktop or laptop in Chrome (30fps), but on mobile Safari I only get around 8 fps. Are there any simple tips or tricks to increase the ...
1
vote
2answers
676 views

What's the best phone for game development? [on hold]

Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
4
votes
2answers
353 views

What term is used to refer to iPhone and Android games?

What do you call games developed for Android or iPhone to differentiate them from games developed for other platforms?
6
votes
1answer
210 views

How important is music to mobile phone (smart PDA) games?

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
14
votes
16answers
6k views

Cross platform mobile game design - any options? [closed]

Are there any frameworks or projects that support cross-platform mobile game development? At the moment Titanium does cross platform development, but doesn't support high end graphics APIs, so many ...
26
votes
9answers
5k views

How can I prevent false score reports to global highscore tables?

Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
5
votes
3answers
3k views

What framerate should I aim for on a mobile phone?

The higher the framerate, the better the game looks, but the faster it drains the battery. What's a happy medium? (I'm making a relatively simple 2D game with sprites moving constantly. I want the ...
5
votes
3answers
444 views

Accelerometer or on screen controls for mobile UI in 3D games? [closed]

I can think of several 2D games which use the Accelerometer successfully, but in my experience as a player, character control in a 3D environment tends to be frustrating. Mostly because a 3D ...
30
votes
6answers
8k views

Should I be using Lua for game logic on mobile devices?

As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical ...