A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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1answer
1k views

Cocos2D game engine javascript is too slow on mobile

i developed a game using cocos2D javascript that works fine on web browsers but when i run it on mobile ( iPhone 4s , android nexus) the FPS was dropped to 20 - 22 on iPhone (max) how to optimize it ...
6
votes
3answers
320 views

What is the “pricing standard” on Windows Phone?

On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features. On Android, I see more games that have both a ...
5
votes
4answers
2k views

More profitable: Android apps or Flash games?

Which market (that of Android games or that of Flash games) is more profitable and will give me a better chance of success? Where can I find the relative market shares of these markets, globally?
1
vote
2answers
1k views

Acceptable sound quality: stereo needed for an Android game?

I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 ...
8
votes
3answers
3k views

Best peer-to-peer game architecture

Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer ...
0
votes
2answers
235 views

Alternative ways to make a battle system in a mobile indie game more fun and engaging

I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a ...
4
votes
3answers
598 views

Box2d Collision problem

I'm not good with words so here's a picture to describe my problem: In my game there is this big ball which the user can move on x-axis only. Now, if the ball is falling like the red one, it's ...
1
vote
3answers
201 views

How do mobile mmo's deal with the graphical resources?

I'm am creating an MMO(probably won't be so massive), and was wondering how to deal with the graphical resources. Obviously, I can't have what could be possibly a few gigs of images and animations ...
1
vote
1answer
3k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
0
votes
1answer
144 views

What is a systematic process for choosing a mobile game engine? [closed]

I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project. Intuition tells me that it should be similar in principle to choosing any ...
5
votes
3answers
315 views

AI scheme for 4 player tic tac toe style game

I am about to release an android game that is like tic tac toe, but on a bigger board, and 4 player. Instead of winning when you get 3 in a row, you get points for chains, and the most points at the ...
4
votes
6answers
3k views

What is the average team size for mobile games like these? [closed]

I know that it is maybe too broad question but please give me at least some guidance. What is the average team size for mobile games like in ...
0
votes
2answers
652 views

Good book/resource recommendation for HTML5 mobile game development?

The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these ...
5
votes
1answer
9k views

OpenGL ES 2 on Android: native window

According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, ...
0
votes
1answer
2k views

Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here ...
4
votes
5answers
2k views

Is it worth planning to be cross-platform in mobile game development?

Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
4
votes
1answer
367 views

Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?

So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...
7
votes
2answers
6k views

How to decide to use OpenGL ES 1.0 or 2.0 for Android? [closed]

I started learning some Android development and one of the first things I thought I could make is a simple game. However, I'm faced with one difficult question right off the bat. Should I use OpenGL ...
1
vote
1answer
605 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
0
votes
1answer
709 views

UX guidance for mobile games

I m in need of some UX guidance if there is any for a game in mobile. for example for pausing the game (assume I m not using iOS) say you want to pause the game and you dont want to loose part of ...
0
votes
2answers
1k views

are there any alternatives to developing android apps other than with eclipse [closed]

Ever since I installed the android sdk and avd manager in eclipse for java developers, it's been pretty simple to create apps for the mobile device. The only issue I have is eclipse is way too slow ...
1
vote
3answers
342 views

Programming a game onto multiple platforms

I just had a pretty good idea for a mobile game and I'm having a little trouble selecting what tools or languages to use for the job. I have experience with flash and AS3 and I know I can put that ...
0
votes
1answer
5k views

3D open source physics engine suitable for mobile platforms (Android and iOS)

I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on ...
12
votes
8answers
4k views

HTML5 mobile game development vs. native game apps

What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, ...
2
votes
0answers
478 views

Best platform for android and ios game? [closed]

Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there ...
11
votes
3answers
11k views

Best solution for multiplayer realtime Android game [closed]

I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition ...
5
votes
1answer
312 views

Reliability and suitability of 3G connection for client-server turn-based non-asynchronous game

I am working on an iOS turn-based client-server game and I am concerned with the reliability of the connection and the length of time it takes to establish the connection. The game is turn-based but ...
5
votes
3answers
1k views

Optimal data size for a 3G client-server game?

I'm currently working on an iOS turn-based client-server game and I am concerned over later performance issues. How much data per message is too big? I am planning to use JSON to transfer data (and, ...
1
vote
3answers
6k views

Java vs Javascript for Web-based games [closed]

With all the recent interest in developing HTML5 apps and games, and I am curious why all the focus is on Javascript, and not on Java. Minecraft is a great example of what can be accomplished in a ...
9
votes
2answers
4k views

How to handle multiplayer in JavaScript?

I'm just doing a bit of research into tech to use for a mobile multi-player game. It's more an experiment at present so for the moment, the only thing that Players need to be aware of is the other ...
5
votes
2answers
755 views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
12
votes
2answers
3k views

Is this the right architecture for our MMORPG mobile game?

These days I am trying to design architecture of a new MMORPG mobile game for my company. This game is similar to Mafia Wars, iMobsters, or RISK. Basic idea is to prepare an army to battle your ...
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votes
3answers
5k views

What language was used to make Jetpack Joyride? [closed]

As I'm interested in creating games like Jetpack Joyride for mobile devices and so on, I wanted to know what technology was used to create the game. Was it made in Objective-C, Java, Flash or HTML5 ...
0
votes
2answers
1k views

The best option to multi-platform 2d mobile development [closed]

we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
4
votes
1answer
2k views

Client/Server networking for mobile games

I am currently considering the pros and cons of two different approaches for networking an Android game. First, I will specify some details about the game and its requirements, and then I will ...
0
votes
2answers
882 views

Graphics capabilities differences between mobile and desktop/console platforms?

I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a ...
-2
votes
2answers
154 views

What are some good mobile devices (phones, tablets, etc.) for tinkering?

I'm looking for a good coder's device to experiment with graphics programming. I'm sure a lot of you must have favorites. It'd be a great help if we can compile a list of these devices. Just to be ...
-1
votes
3answers
722 views

Outsourcing mobile app development, but royalty-based?

Terribly sorry if this is in the wrong StackExchange site, but it looked closest to my question. I have an idea or two floating around in my programmer's brain for mobile apps on Android or iOS. ...
11
votes
2answers
25k views

How does the 3G network assign IP to smartphones?

I am playing a game on the 3G network using Android or Iphone. Suppose I am moving from one cell to another; Will the IP Address change? If yes, then how can I continue the same game while changing ...
2
votes
1answer
833 views

Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below ...
5
votes
2answers
542 views

Which protocol should I use for a networked Pong clone?

I have to design a Pong game for Android. There are multiple mobiles and a game server. Application is installed in mobile. Mobile 1 (M1) can see the movement of bat and ball of mobile 2 (M2) an ...
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votes
4answers
4k views

TCP vs. UDP on mobile platforms? [closed]

I am designing a mobile game, but I don't know much about it. How do we differentiate HTTP, TCP and UDP in reference to mobile game?
6
votes
4answers
1k views

Mobile game monetization idea - pay to remove ads?

Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...
7
votes
1answer
392 views

What are pros and cons of different social gaming networks from developer's point of view?

I am developing a game for a mobile platform and I want to integrate it with either Scoreloop or Openfeint. So my question is which of the platforms has better SDK (by that I mean that its has better ...
4
votes
1answer
172 views

Legal and IP considerations with publishers and playable prototypes

I'm almost ready to send a playable prototype of a game to a publisher. I've never worked with publishers. What legal or intellectual property issues should I consider at this stage (if any)? In ...
2
votes
1answer
743 views

Storing Tiled Level Data in J2ME game

I'm developing a J2ME game which uses tiled backgrounds for the levels. My question is how do I store this tile information in my game. At the moment it is stored as an array; with each number ...
16
votes
3answers
2k views

Dynamic Memory Allocation and Memory Management

In an average game, there are hundreds or maybe thousands of objects in the scene. Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default ...
3
votes
1answer
2k views

Where can I find Cinema4D for game development tutorials?

I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to ...
21
votes
7answers
11k views

HTML5 Game (Canvas) - UI Techniques?

I'm in the process of building a JavaScript / HTML5 game (using Canvas) for mobile (Android / iPhone/ WebOS) with PhoneGap. I'm currently trying to design out how the UI and playing board should be ...
4
votes
2answers
784 views

Development platform for 2D web and mobile games

Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) ...