A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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1answer
336 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
2
votes
1answer
787 views

NAT punchthrough failed

I finished my game while I was unaware of this error since it only shows up when I disable "WIFI" on my phone and testing it with 3G and 4G. Otherwise, when both devices are on my personal network (...
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1answer
315 views

Should I switch to UDP for a mobile p2p game when considering 3G network?

I have been making a mobile game that is similar to "Street Fighter" where two players play with each other via Internet. The game sends out a small packet (controller status) to the other party ...
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2answers
371 views

Saving Scores on iOS and Android Devices using MonoGame

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
0
votes
2answers
909 views

Mobile Game Development: Supporting Multiple Screen Resolution for iOS

Questions When designing the graphics of the game (e.g. for iPhone): What is the resolution I should base it upon? Is it the smaller resolution (iPhone4 screen resolution) so that I could scale it ...
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vote
1answer
68 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
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votes
1answer
437 views

How to make the damage inflicted to the enemy and the main character more unpredictable

I am developing a small mobile game. The enemy can damage my player by throwing objects at his side, and the player can damage the enemy by hitting him with a bat. For the moment, I am calculating ...
11
votes
2answers
358 views

Game upgrade launch : Cross-platform release timing

I just finished doing a major upgrade for a old mobile title, that haven't seen an update in over a year. Lots of new content, things are looking nice. Sadly, these days it takes an average of 12 ...
6
votes
1answer
432 views

How can I rumble/vibrate my controller with libGDX?

The com.badlogic.gdx.controllers.Controllers API only supports getting the input data (which works fine). Is there a way to make my controller rumble/vibrate, possibly using some other classes? I ...
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votes
1answer
1k views

In Unity how can I know which direction is the screen auto-rotated?

From the Screen.orientation description I get If the value is set to ScreenOrientation.AutoRotation then the screen will select [...] automatically as the device orientation changes. This seems ...
3
votes
1answer
1k views

How do I get the number of online players in a Minecraft server from outside the client?

I know that the Minecraft client can query the server for number of players and maximum players, even when the server properties has enable-query set to false, but how do I do this outside of the ...
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vote
1answer
88 views

Move an object up while touch is active

I'm trying to move an object towards the top of the screen while the touch is active. This is my current code. When I am touching the screen, the object I'm trying to move just keeps it's place (and ...
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vote
2answers
810 views

How to gain visibility on the Play Store? [closed]

Sometime in the near future I'll release my first Android game. It's not going to be anything special, but I'm trying to make it as polished as possible and I would like to know what I can do to ...
0
votes
0answers
49 views

How to make a game like “pewpew”? [duplicate]

I have a question about the graphics of these games like "pewpew", "geometry wars". Pewpew. Visit here: https://play.google.com/store/apps/details?id=com.jyaif.pewpew&hl=en How these games are ...
2
votes
2answers
517 views

demographics of paying mobile gamer

I was googling for this now for a while but didn't find any relevant data. Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
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vote
3answers
111 views

At what point of the game should I request users leave a review?

I'm planning on displaying a dialog requesting users review my Android game, but I'm wondering at what point I should display the dialog. I wont show the dialog until the user has completed several ...
37
votes
13answers
38k views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
2
votes
4answers
2k views

Why I need a backend for a mobile social game?

I'm developing a mobile social game, it's a puzzle with a social layer similar to the one in Candy Crush Saga (limited lives, can send life requests to friends, facebook leaderboards, etc). I know all ...
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votes
4answers
318 views

Using Smaller Textures in Unity on Older/Smaller devices

In Unity, when you have MipMapping selected, will this cause the full size texture to always be brought into memory? I have a game which runs on high end mobile devices with ultra-high resolution ...
3
votes
2answers
129 views

View-Update versus Model-update

I am creating a game using a relatively new platform called "codenameOne", but I'm actually a software engineer, so this question might be rather basic or odd, but I'm unsure what to do. The game is ...
4
votes
1answer
3k views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway ...
2
votes
1answer
586 views

Libgdx. Converting Screen Click Coordinates into World Coordinates for 2D Game

I'm using the InputHandler's touchdown method. It gives me my screenX and screenY. Is there a simple way to convert screenX and screenY to world coordinates? By my understanding, InputHandler returns ...
-3
votes
1answer
238 views

Games with simple graphics like Dots or 2048? [closed]

I want to try making an Android game, but I'm bad at making graphics. I want to make a game with very simple graphics and I'm looking for inspiration. What are some games like Dots or 2048?
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votes
1answer
147 views

How can I support both multiple resolutions and multiple orientations in a game?

I am writing a mobile Android and iOS game. This game is similar to Doodle Jump, but without scrolling. In my game I display a background image that should cover the entire screen. On top of that I ...
2
votes
1answer
363 views

Online RTS Game Architecture for Mobiles [closed]

We came up with an idea for a real-time strategy game for mobile devices that can play with other players over a network. I'm trying to plan out the architecture/protocol required for such as system. ...
0
votes
1answer
95 views

board game card spacial events handling [closed]

im implementing a not so simple board game, i have a way to do most stuff (start game handling,turn handling,combat system,movment etc). im having a problem with spacial cards that players draw,the ...
8
votes
3answers
628 views

How can I keep two racing players synchronised?

I am working on a Unity mobile game, much like a multiplayer version of Temple Run. I'm seeing a fluctuating network latency (generally 200-500ms) because of the mobile platform. The two player ...
0
votes
2answers
180 views

What image sizes should I use for a mobile cross-platfom game? [closed]

I'm new to mobile development. I use Monogame. What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices? Assuming we have three screen sizes, should I be ...
0
votes
1answer
125 views

Are there copyrights for board game Risk and can I make the game, or similar, for mobile? [duplicate]

are there copyrights for board game Risk? It's popular and with lots of versions floating around, so I don't know if someone has rights or just for specific version. I'm not planning to make money ...
0
votes
0answers
357 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
1
vote
2answers
95 views

How can I provide access cheat codes or diagnostics for a tap-only mobile game?

I'd like to build several cheat-like commands into my game, mainly for debugging problems that could only be reproduced on the end-user's side. For most games this would be trivial: just listen to a ...
1
vote
2answers
77 views

Controls: Rolling on a ceiling

Currently I'm writing an iOS game where the basic movement is rolling. Technically you make the player turn clockwise or counterclockwise. When you tilt the device to the right, you will rotate ...
2
votes
2answers
238 views

What are the pros. and cons. of different representations a custom geometry format for a mobile based engine?

I am trying to create 3D model importer for my mobile based engine. These are what I am considering: Convert .obj file to text based structure like JSON or custom. So, basically, convert .obj ...
0
votes
1answer
278 views

Gyroscope handset (e.g. mobile phone): Method to control player using Gyroscope

I am using gyroscope data (pitch, rool) to move the player space ship. It works perfectly until you play in a standard position (e.g. sitting down). Once you start using it lying (e.g. in the bed) the ...
1
vote
1answer
822 views

Android Swipe In Unity 3D World with AR [closed]

I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
1
vote
1answer
467 views

How do I know if my game's average game session time is too small?

My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive ...
1
vote
1answer
132 views

Does research exist on the impact of vibration in mobile games?

I've implemented vibration for various player collisions in my mobile game, but I feel like this is not a common thing on mobile even though it is on consoles. Is there any research on the positive ...
0
votes
1answer
92 views

Game with changing logic

I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new ...
1
vote
1answer
1k views

Mobile (bluetooth) connection to wiimote/controller [closed]

Looking to make a game for cross-platform mobile game. (Android, iOS, Win8) Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
2
votes
2answers
292 views

Poor mobile performance when running from Eclipse

So after weeks of thinking my rendering code was bad, I accidentally discovered the following: Running my game on a Nexus S From Eclipse (Debug as -> Android application): 12fps From the device ...
1
vote
0answers
220 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
2
votes
1answer
1k views

Profiling the GPU of a tablet

We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the ...
0
votes
3answers
2k views

Modify game using external file

In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for ...
0
votes
1answer
4k views

Javascript game to Phonegap for android game?

me and a friend of mine are in the process of building a javascrip/HTML5 game and I'm running into a few questions about the process of using converting it to an android game. I plan on using Phone ...
1
vote
0answers
61 views

Improving performance on older Androids

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...
0
votes
0answers
298 views

Handling 3D perspective for different aspect ratio

I have problem for supporting different aspect ratio in developing Mobile Game. I was developing on 2:3 screen which is iPhone 4 (Retina). When I use width and height for screen size and use fixed ...
2
votes
1answer
134 views

Should I store ads in the background or recreate them every time I need them?

I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. I wish to embed an ad in this screen, on which ...
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votes
2answers
107 views

GWT for cross device game development [closed]

How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
2
votes
1answer
484 views

Best way to manage sprite sheets on Android using NME

I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets. ...
5
votes
1answer
2k views

Mixing Javascript with C++ for mobile development?

I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens. I have read about rapid ...