I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate ...
On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features. On Android, I see more games that have both a ...
So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...
I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a ...