Tagged Questions
2
votes
2answers
400 views
Game Asset Management
I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate ...
6
votes
3answers
272 views
What is the “pricing standard” on Windows Phone?
On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features.
On Android, I see more games that have both a ...
4
votes
1answer
286 views
Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?
So I've been prototyping games that if completed would be mobile apps most likely.
But, I'm developing them in XNA on the desktop because its the environment I like the most.
I know I could target ...
0
votes
2answers
702 views
Graphics capabilities differences between mobile and desktop/console platforms?
I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a ...