Tagged Questions
5
votes
1answer
243 views
Reliability and suitability of 3G connection for client-server turn-based non-asynchronous game
I am working on an iOS turn-based client-server game and I am concerned with the reliability of the connection and the length of time it takes to establish the connection.
The game is turn-based but ...
4
votes
3answers
494 views
Optimal data size for a 3G client-server game?
I'm currently working on an iOS turn-based client-server game and I am concerned over later performance issues.
How much data per message is too big? I am planning to use JSON to transfer data (and, ...