Tagged Questions
1
vote
1answer
465 views
Securing a TCP connection on iOS for an MMO
I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
22
votes
9answers
3k views
How can I prevent cheating on global highscore tables?
For browser games and those on a mobile phones, it's common to have a global highscore table. It's also common for those tables to contain scores of 2,147,483,647 - where people have figured out the ...