I'm rewriting a Java game I created a few years ago, mainly so I can get it onto iOS. I've been searching for a few months now and haven't settled on the best way to do this yet. So I ask for your ...
I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
I want to make a game with UDK for mobile and I wonder if There is any limits? I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game? How can I know ...
Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...