Tagged Questions
2
votes
1answer
151 views
Not repeating background in platformer [closed]
I need to make not repeating background for platformer. I can't find any description of implementation and I developed algorithm but I'm not sure that it's right.
I can't load one big texture per ...
6
votes
3answers
735 views
Best peer-to-peer game architecture
Consider a setup where game clients:
have quite small computing resources (mobile devices, smartphones)
are all connected to a common router (LAN, hotspot etc)
The users want to play a multiplayer ...
8
votes
3answers
4k views
Best solution for multiplayer realtime Android game
I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best:
Make server on PC, and client on mobile, all communition ...
11
votes
2answers
1k views
Is this the right architecture for our MMORPG mobile game?
These days I am trying to design architecture of a new MMORPG mobile game for my company. This game is similar to Mafia Wars, iMobsters, or RISK. Basic idea is to prepare an army to battle your ...
13
votes
3answers
1k views
Dynamic Memory Allocation and Memory Management
In an average game, there are hundreds or maybe thousands of objects in the scene.
Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default ...