I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens. I have read about rapid ...
I am creating a 2d mobile game where there are three levels. Each level has 20 objectives. This can increase in the future. Examples: Level 1 Current Objective: 2/20 Objective : Collect 1000 coins ...
According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, ...
I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here ...