A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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26 views

How can I avoid overdraw-related performance issues with alpha blending on mobile platforms?

I'm developing a mobile game using Unity3D. I'm evaluating different methods to give the possibility to the artists of customizing the environment. They need to add some static dirty on the walls and ...
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1answer
38 views

Libgdx. Converting Screen Click Coordinates into World Coordinates for 2D Game

I'm using the InputHandler's touchdown method. It gives me my screenX and screenY. Is there a simple way to convert screenX and screenY to world coordinates? By my understanding, InputHandler returns ...
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1answer
66 views

Games with simple graphics like Dots or 2048? [closed]

I want to try making an Android game, but I'm bad at making graphics. I want to make a game with very simple graphics and I'm looking for inspiration. What are some games like Dots or 2048?
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1answer
64 views

How can I support both multiple resolutions and multiple orientations in a game?

I am writing a mobile Android and iOS game. This game is similar to Doodle Jump, but without scrolling. In my game I display a background image that should cover the entire screen. On top of that I ...
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1answer
78 views

Online RTS Game Architecture for Mobiles

We came up with an idea for a real-time strategy game for mobile devices that can play with other players over a network. I'm trying to plan out the architecture/protocol required for such as system. ...
0
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1answer
57 views

board game card spacial events handling [closed]

im implementing a not so simple board game, i have a way to do most stuff (start game handling,turn handling,combat system,movment etc). im having a problem with spacial cards that players draw,the ...
7
votes
3answers
342 views

How can I keep two racing players synchronised?

I am working on a Unity mobile game, much like a multiplayer version of Temple Run. I'm seeing a fluctuating network latency (generally 200-500ms) because of the mobile platform. The two player ...
0
votes
2answers
56 views

What image sizes should I use for a mobile cross-platfom game? [closed]

I'm new to mobile development. I use Monogame. What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices? Assuming we have three screen sizes, should I be ...
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1answer
58 views

Are there copyrights for board game Risk and can I make the game, or similar, for mobile? [duplicate]

are there copyrights for board game Risk? It's popular and with lots of versions floating around, so I don't know if someone has rights or just for specific version. I'm not planning to make money ...
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0answers
53 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
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vote
2answers
66 views

How can I provide access cheat codes or diagnostics for a tap-only mobile game?

I'd like to build several cheat-like commands into my game, mainly for debugging problems that could only be reproduced on the end-user's side. For most games this would be trivial: just listen to a ...
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2answers
52 views

Controls: Rolling on a ceiling

Currently I'm writing an iOS game where the basic movement is rolling. Technically you make the player turn clockwise or counterclockwise. When you tilt the device to the right, you will rotate ...
2
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2answers
125 views

What are the pros. and cons. of different representations a custom geometry format for a mobile based engine?

I am trying to create 3D model importer for my mobile based engine. These are what I am considering: Convert .obj file to text based structure like JSON or custom. So, basically, convert .obj ...
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votes
1answer
80 views

Gyroscope handset (e.g. mobile phone): Method to control player using Gyroscope

I am using gyroscope data (pitch, rool) to move the player space ship. It works perfectly until you play in a standard position (e.g. sitting down). Once you start using it lying (e.g. in the bed) the ...
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0answers
37 views

Figuring out commands of PyMo

I'm trying to develop a game for my mobile phone (runs on Symbian Belle), just something to learn how, not really planning on distributing and I've found a game engine called PyMo (SourceForge main ...
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0answers
84 views

How should I market a mobile game with a low budget? [closed]

I'm looking to release a mobile game soon (initial release on Android) with a marketing budget of $0. What are some ways to market the game without purchasing ad's? EDIT: Please note I'm looking for ...
1
vote
1answer
217 views

Android Swipe In Unity 3D World with AR [closed]

I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
0
votes
1answer
168 views

How do I know if my game's average game session time is too small?

My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive ...
0
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1answer
54 views

Does research exist on the impact of vibration in mobile games?

I've implemented vibration for various player collisions in my mobile game, but I feel like this is not a common thing on mobile even though it is on consoles. Is there any research on the positive ...
0
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1answer
77 views

Game with changing logic

I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new ...
1
vote
1answer
223 views

Mobile (bluetooth) connection to wiimote/controller [closed]

Looking to make a game for cross-platform mobile game. (Android, iOS, Win8) Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
2
votes
2answers
229 views

Poor mobile performance when running from Eclipse

So after weeks of thinking my rendering code was bad, I accidentally discovered the following: Running my game on a Nexus S From Eclipse (Debug as -> Android application): 12fps From the device ...
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0answers
109 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
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1answer
287 views

Profiling the GPU of a tablet

We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the ...
0
votes
3answers
386 views

Modify game using external file

In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for ...
0
votes
1answer
2k views

Javascript game to Phonegap for android game?

me and a friend of mine are in the process of building a javascrip/HTML5 game and I'm running into a few questions about the process of using converting it to an android game. I plan on using Phone ...
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0answers
52 views

Improving performance on older Androids

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...
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0answers
100 views

Handling 3D perspective for different aspect ratio

I have problem for supporting different aspect ratio in developing Mobile Game. I was developing on 2:3 screen which is iPhone 4 (Retina). When I use width and height for screen size and use fixed ...
2
votes
1answer
127 views

Should I store ads in the background or recreate them every time I need them?

I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. I wish to embed an ad in this screen, on which ...
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votes
2answers
78 views

GWT for cross device game development [closed]

How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
1
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0answers
53 views

Appropriate 3D Framework for procedural game (linux and mobile) [closed]

I'm building a game where both gameplay AND assets are primarily based on procedural generation of rules. Asset features; like colors, meshes, and textures, are associated with game rules, which will ...
2
votes
1answer
190 views

Best way to manage sprite sheets on Android using NME

I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets. ...
4
votes
1answer
340 views

Mixing Javascript with C++ for mobile development?

I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens. I have read about rapid ...
0
votes
1answer
141 views

Adobe Air Mobile AS3 app: challenges and how to overcome them?

I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in ...
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votes
2answers
376 views

3G ISPs blocking TCP protocol on port 80? [closed]

I want to run a custom TCP protocol over a 3G connection for a game. (Amazon server with mobile clients) I decided to use port 80 because hey, it's open. I'm aware that some paranoid ISPs will have ...
6
votes
2answers
558 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
1
vote
1answer
174 views

HTML5 mobile game storing data

I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
4
votes
1answer
626 views

Google Play 3rd Party Payment Allowed?

Does Google allow 3rd party payment solutions to be enabled in developers' apps (i.e., Paypal, carrier/SMS payment), especially in countries where Google Checkout isn't present? Or does this violate ...
1
vote
4answers
172 views

Checking game objective status in efficient way on each update call

I am creating a 2d mobile game where there are three levels. Each level has 20 objectives. This can increase in the future. Examples: Level 1 Current Objective: 2/20 Objective : Collect 1000 coins ...
5
votes
3answers
378 views

Can “dumbphones” play JavaScript games?

Are JavaScript games exclusive to modern smartphones, or are older phone models also able to play games written in JavaScript?
4
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2answers
114 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
2
votes
1answer
255 views

Not repeating background in platformer [closed]

I need to make not repeating background for platformer. I can't find any description of implementation and I developed algorithm but I'm not sure that it's right. I can't load one big texture per ...
2
votes
1answer
112 views

How to create 2D textures from footage

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
2
votes
2answers
1k views

How do I simulate a crowd in the stadium stands?

I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium. I know that with more than 15 characters in my games (with 1800 ...
4
votes
2answers
938 views

Disable autorotation if Android has it disabled

I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue: If you disable ...
1
vote
0answers
530 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
0
votes
1answer
137 views

Server costs and back loading for mobile devices

A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
1
vote
1answer
202 views

Adapting Javascript game for mobile

I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps ...
2
votes
2answers
189 views

Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the ...
0
votes
2answers
293 views

HTML5 as application for tablets?

I'm looking at creating a tablet application (iPad, Nexus, Surface...). I've heard it's possible to create it using HTML5 canvas. I was wondering if it was limited to canvas, if div/input/table can ...