Massively multiplayer online game.
1
vote
0answers
161 views
Browser UDP Relay with TCP Websocket
I'm wondering if this is possible and what obstacles I might face.
I have a game that's browser based, and since I can't send UDP packets from a browser, Can I use a plugin that the browser connects ...
1
vote
0answers
124 views
Virtual World Plaforms and Unity3d
I'm moving in the direction metaverse developing. A few years back I wandered around in Second Life and found it entertaining for a New York minute. Now, I'm set to plunge into the Virtual World/MMO ...
0
votes
0answers
56 views
How to integrate Javascript into C# and run scriptcode step by step
We are currently working on a Pokemon MMO trying to figure out how to implement an asynchronous scripting language the best. We don't want to work with threads or tasks, but the goal was to wait for ...
0
votes
0answers
230 views
How to monetize freemium game that is cross platform playable?
I have a query and am really not sure if this is the right place to post it but if any one can help I will be grateful.
Am developing a game based on fremium model. It's already live on web and ...
0
votes
0answers
106 views
Dynamic proxies for game objects
I am looking for the best approach to build an observer that can monitor the changes in the game object for purposes of client/server synchronization.
For example my game may have multiple game ...
-2
votes
0answers
80 views
getting “lag” in my game
I'm having some lag problems. It's not because the amount of processes on my cellphone. I guess it's the timing of sending and receiving information from my server.
My game consists of moving around ...