Massively multiplayer online game.

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Realtime Multiplayer Game Server architecture

Before you kill me with TCP vs UDP duplicate read the whole question as there is a reason I posted it. I am creating a Minecraft like realtime game that is only multiplayer. The game will match up ...
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How to integrate Javascript into C# and run scriptcode step by step

We are currently working on a Pokemon MMO trying to figure out how to implement an asynchronous scripting language the best. We don't want to work with threads or tasks, but the goal was to wait for ...
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Virtual World Plaforms and Unity3d

I'm moving in the direction metaverse developing. A few years back I wandered around in Second Life and found it entertaining for a New York minute. Now, I'm set to plunge into the Virtual World/MMO ...