MMO is an abbreviation for "massively multiplayer online," a kind of game that allows an extremely large number of concurrent players in a shared world.

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What is the growth rate of MMORPG programmers? [closed]

I am wondering if anyone has an estimate of what the growth rate is for developers (programmers) with knowledge of how to build AAA MMOs1? Thanks
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3answers
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Writing a minimalistic server for vanilla WoW [closed]

This is about a personal project I've been longing to do for some time now. Since a while now I have stopped playing WoW, but as I'm quite experienced in C++ I thought I'd try the following: Write a ...
0
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3answers
366 views

Should there be a limit to how many in game models there is for a 3d MMORPG?

I was considering building a character creator/customizer program that would enable a player to create their own 3d model based off of a series of preset body parts. i.e. A player could choose to add ...
3
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2answers
2k views

What are some typical server/vps/colo hosting costs for deployed MMOs?

From my estimates the MMO I'm designing can support 500000 concurrently connected non-idle users (and still be able to you know, do stuff) for about $1700/month in total hosting costs (includes ...
2
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3answers
1k views

Pub/Sub or message passing in multiplayer server backend?

For my masters thesis I'm going to develop a scalable multiplayer server for locationbased games. It's going to be a "service oriented architecture" e.g. one dedicated service for positions, one for ...
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3answers
901 views

What does it really take to make an MMORPG/Where should I go from here? [closed]

Foreword: I am posting this on answers.onstartups and gamedev.stackexchange because the expertise from each area will likely contribute useful information. Also, I saw similar questions to this, but I ...
8
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2answers
961 views

How to manage all the NPC/AI objects on the server?

I'm writing a simple MMO, and currently have the the server-client architecture in place for multiple users to see each other and be able to move around together...now its time to add enemies. Was ...
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4answers
417 views

Job title for a roleplaying event gamemaster in an online RPG?

I'm considering creating a position in an online RPG where the responsibilities would mainly involve conceiving roleplaying-oriented events and plotlines and executing on them using developer tools ...
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2answers
7k views

How do I create a big multiplayer world in UDK?

I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
5
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1answer
207 views

How to test a network game on a mobile device

I am looking to test a network game with say, 10 or more users, on a mobile device. Think of it like an MMO with a lot less users. (Assuming I can get 10 running, I'd test for more users later) The ...
22
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4answers
2k views

What data structure should I use for a Diablo/WoW-style talent tree?

I'm considering implementing a talent-tree system for an online RPG, similar to that seen in World of Warcraft, where acquiring a skill unlocks the next "tier" beneath it in the tree. Does anyone ...
3
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2answers
774 views

Efficient player state architecture in Google App Engine

I am investigating Google App Engine for use in a browser based MMO. The player will make a server request when ever they build, buy or do any other action that the server needs to process. Therefore ...
7
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4answers
664 views

Need an engine for MMO mockup

What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so ...
8
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2answers
3k views

Information on seamless MMO server architecture

I'm looking for any material on seamless MMO servers! I do have a few articles in the "Massively Multiplayer Game Development" books and "Game Programming Gems 5." Has anyone experience on that topic ...
5
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3answers
8k views

Cost of game development and maintenance of an MMORPG

I am doing a project and I have a few questions about game development/maintenance costs. For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...
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9answers
2k views

MMOs based on .Net? [closed]

Are there any real MMOs where the server engine is based on .Net?
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2answers
2k views

MMO techniques, algorithms and resources for keeping bandwidth low?

Are there any resources and documentation on how current MMOs handle the action and movement data from the compression to the handling on the client? Any resources for movement prediction algorithms? ...
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1answer
1k views

how do I make flash mmorpg? [closed]

I want to make games like this. http://www.fantasy-mmorpg.com/ simple 2d graphics but using Red Dwarf server on the background. what flash game engine should I use ?
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3answers
2k views

Should I keep login server apart from game server?

I'm thinking of making a MMO server, and I've been looking at how other games structure their network. One of the things I've noticed is that there's always a Login server and then the game server(s). ...
3
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1answer
1k views

Python or C server hosting for indie development

I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct ...
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2answers
219 views

Are there alternatives to ChatBlade similar in features?

ChatBlade is an MMO middleware for handling client side chat in (massively) multiplayer environments. I am looking for a royalty-free, cheaper (<1k) alternative (C++ or dll preferred) that would do ...
7
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5answers
830 views

Is it possible to have vehicles with physics like GTA in an MMO game?

I haven't seen any MMO games with vehicles with realistic physics and that could achieve high speed, why? Is it because of network bandwidth limitations? Second Life has vehicles, but physics are ...
2
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5answers
2k views

Are there any good html 5 mmo design tutorials? [closed]

Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg ...
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3answers
489 views

Building an instance system

I am looking into how to design an instance system for the game I am working on. I have always wondered how these are created in games like World of Warcraft, with its instances (dungeons/raids/etc). ...
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1answer
1k views

Looking for architectures to develop massive multiplayer game server [closed]

Hello all Where can I find architectures and examples of building massive multiplayer game server Does the does the concept of building it on top of libenevt is right ? or I need to think more on ...
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1answer
2k views

Good books for MMORPG design?

What is the recommended reading list for a very experienced s/w developer, with no MMORPG experience, who wants to design an MMORPG?
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2answers
627 views

Visual Programming tool for creating game quests

I've found a question for visual script editing software tool for creating game behavior logic, but I am looking for something more flexible. I would like to configure such visual script editing ...
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2answers
648 views

Using Google App Engine to Perform World Updates vs an Authoritative Server

I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am ...
12
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2answers
423 views

How can I implement Offline Skilling

An example of offline skilling would be EvE Online. Your character (pilot) does not gain skills by getting experience. Instead, your character gains skillpoints towards a skill you are training ...
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5answers
1k views

Do you fill all your game data in huge excel tables? Are there any better method?

I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
3
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3answers
963 views

what is the most popular mmorpg game that has an out-of-game api?

World of Warcraft is off the table, because of the "WOW Glider Lawsuit" of 2008. Also see: Where is Blizzards official World of Warcraft API? Eve Online has an API But, what is the MOST popular (in ...
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10answers
8k views

Browser-based MMOs (WebGL, WebSocket) [closed]

Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games ...
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6answers
2k views

Recommended RPG game that can be used to learn game Modding? [closed]

I would like to learn game development via game modding. RPG/MMORPG is one of my favorite genres. Could someone recommend me a good and recent ( I would like to play the game as well) game to learn ...
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10answers
2k views

What are some examples of MMOs with small development teams? [closed]

I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games ...
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7answers
1k views

Method for creating a next gen MMORPG out of thin air?

Update August 2012: thank you all for your answers. I started small as suggested, creating first a Facebook Game about it, the next step will be to port it later on PC for a 3D version, and much later ...
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4answers
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How is load balancing achieved in MMOs?

I believe it's a common requirement of MMOs that processing for a single shard or realm can be done over several servers to ease the load. I'm curious as to how this can be done whilst maintaining a ...
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1answer
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World of Warcraft servers [closed]

Does anybody knows or have any info about the OS of the servers of World of Warcraft? I have a "debate" with some friends about the OS behind WoW. They say it could be Win, which is very strange for ...
0
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4answers
817 views

Could this MMORPG project-model work? [closed]

This is an extension of my previous question. Recently I had an idea of making an, as I could describe it, agile open-source player-financial-profitable MMORPG, which has an interesting (from my POV) ...
2
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7answers
2k views

How many people are needed for making a good (MMO)RPG? [closed]

1) RPG? 2) MMORPG? I'm talking more about good content here. Update: Because it is said here that volume of information is low in my question, and because there was too much to say, I created an ...
5
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1answer
426 views

How do we attract more developers and other Volunteers to our Open Source MMO Emulation Project?

I am on a small development team that is tasked with completing the server side programming for an Open Source MMO project that has been in progress for about 5 years now. Approximately a year ago we ...
10
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3answers
908 views

How do you design a record/replay system for a frequently changing game?

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
6
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3answers
4k views

Networking and movement in MMORPG's UNITY

I'm programming a dedicated server in C# using BeamServer2 DLL's. At first I wanted to be able to see other players move on our already made Omuni map. This I did by just sending your position to the ...
8
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6answers
2k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...
19
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7answers
15k views

What languages are used to develop MMORPGs like EVE Online and WOW?

As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
3
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2answers
783 views

Mouse-driven Movement

I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface). I'm trying to get ...
4
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1answer
833 views

Client-side login and password save

I'm wondering what would be the best way to store password and login in the client. Many people complain that they need to re-enter this every time they log in and they want me to make a way to save ...
4
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1answer
221 views

Accurately record and play back game sessions in an MMO - timing issues?

In order to detect and reproduce bugs in an MMO, recording game sessions on the server can help. How can such recording and replay of the data be implemented to be accurate, i.e. be 100% ...
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4answers
1k views

Game log format for MMO servers

A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...
19
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4answers
5k views

Should collision detection be done server-side or cooperatively between client/server?

I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...
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2answers
2k views

Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?

I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...