Massively multiplayer online game.
12
votes
3answers
1k views
Should I keep login server apart from game server?
I'm thinking of making a MMO server, and I've been looking at how other games structure their network. One of the things I've noticed is that there's always a Login server and then the game server(s).
...
3
votes
1answer
795 views
Python or C server hosting for indie development
I've written a lot of the game, but it's singleplayer. Now we want to join up and play together.
I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct ...
6
votes
2answers
566 views
Using Google App Engine to Perform World Updates vs an Authoritative Server
I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute.
I am ...
2
votes
4answers
1k views
Are there any good html 5 mmo design tutorials?
Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now.
I'm looking to work with html5 (ie canvas, svg ...
0
votes
1answer
916 views
Looking for architectures to develop massive multiplayer game server
Hello all Where can I find architectures and examples of building massive multiplayer game server Does the does the concept of building it on top of libenevt is right ? or I need to think more on ...
5
votes
1answer
880 views
Good books for MMORPG design?
What is the recommended reading list for a very experienced s/w developer, with no MMORPG experience, who wants to design an MMORPG?
5
votes
2answers
526 views
Visual Programming tool for creating game quests
I've found a question for visual script editing software tool for creating game behavior logic, but I am looking for something more flexible. I would like to configure such visual script editing ...
7
votes
5answers
1k views
Do you fill all your game data in huge excel tables? Are there any better method?
I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
11
votes
2answers
356 views
How can I implement Offline Skilling
An example of offline skilling would be EvE Online. Your character (pilot) does not gain skills by getting experience. Instead, your character gains skillpoints towards a skill you are training ...
9
votes
3answers
639 views
How do you design a record/replay system for a frequently changing game?
I'm working in a free MMORPG and I have a problem.
I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
17
votes
7answers
7k views
What languages are used to develop MMORPGs like EVE Online and WOW?
As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
12
votes
3answers
760 views
Game log format for MMO servers
A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...
21
votes
4answers
3k views
How is load balancing achieved in MMOs?
I believe it's a common requirement of MMOs that processing for a single shard or realm can be done over several servers to ease the load. I'm curious as to how this can be done whilst maintaining a ...
-2
votes
1answer
754 views
World of Warcraft servers [closed]
Does anybody knows or have any info about the OS of the servers of World of Warcraft?
I have a "debate" with some friends about the OS behind WoW. They say it could be Win, which is very strange for ...
2
votes
7answers
1k views
How many people are needed for making a good (MMO)RPG? [closed]
1) RPG?
2) MMORPG?
I'm talking more about good content here.
Update: Because it is said here that volume of information is low in my question, and because there was too much to say, I created an ...
1
vote
3answers
624 views
Could this MMORPG project-model work?
This is an extension of my previous question.
Recently I had an idea of making an, as I could describe it, agile open-source player-financial-profitable MMORPG, which has an interesting (from my POV) ...
5
votes
1answer
342 views
How do we attract more developers and other Volunteers to our Open Source MMO Emulation Project?
I am on a small development team that is tasked with completing the server side programming for an Open Source MMO project that has been in progress for about 5 years now. Approximately a year ago we ...
4
votes
1answer
666 views
Client-side login and password save
I'm wondering what would be the best way to store password and login in the client. Many people complain that they need to re-enter this every time they log in and they want me to make a way to save ...
38
votes
9answers
6k views
4
votes
1answer
201 views
Accurately record and play back game sessions in an MMO - timing issues?
In order to detect and reproduce bugs in an MMO, recording game sessions on the server can help.
How can such recording and replay of the data be implemented to be accurate, i.e. be 100% ...
7
votes
2answers
2k views
Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?
I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...
5
votes
4answers
718 views
Methods of player retention and conversion in MMO games?
What are other retention and conversion (free to play to paying to spender) strategies in MMOs?
I know some like promotions, social viral, content generation, intentional imbalance, perks and ...
16
votes
9answers
821 views
How do/should MMOs handle disconnection during PvP?
In an MMO (not even necessarily an MMORPG) what are some techniques for dealing with players disconnecting in the middle of PvP?
In particular - how do you avoid adversely affecting people who get ...
8
votes
6answers
1k views
What is the name of the AI/algorithm used by most MMOs for monsters or mobs?
Is there a standard name for the (fairly dumb) AI that most MMOs use where you 'aggro' a monster/mob when you are within a certain radius of it, and the monster chases your character for a set amount ...
12
votes
3answers
2k views
Tips for implementing MMO quest mechanics?
What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements?
I am talking about software architecture (how generic should you be) and ...
3
votes
6answers
919 views
MMO Performance
To give a bit of background, I'm developing an MMO in the web browser. Crazy? Yes, but it certainly isn't impossible. The server sends updates to the client by means of long-polling JSONp tags which ...
5
votes
2answers
1k views
XNA for multiplayer game?
I've made a few games without using XNA and recently started to see some documents and samples around and took an interest on it but i have a few doubts for going into it or not.
What limitations do ...