MMO is an abbreviation for "massively multiplayer online," a kind of game that allows an extremely large number of concurrent players in a shared world.

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11
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3answers
643 views

What legal matters do I need to consider when releasing an MMO?

Let's say I've finished programming an indie MMO game similiar to Tibia. I've got: a stable server application ready to launch; a tested, bug-free, working client application ready to play; the ...
0
votes
1answer
1k views

Synchronizing Movement in an MMO

I'm trying to decide how to implement player movement in an MMORPG. Player positions must be synchronized in a way that meets the following requirements: Low lag Difficult to hack or cheat ...
1
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3answers
201 views

How do mobile mmo's deal with the graphical resources?

I'm am creating an MMO(probably won't be so massive), and was wondering how to deal with the graphical resources. Obviously, I can't have what could be possibly a few gigs of images and animations ...
2
votes
2answers
892 views

How to implement physics and AoE spells in an MMO game?

I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
3
votes
2answers
2k views

How do I keep an MMO synchronized?

I'm making a 2D, top down MMO game. ATM I can connect a player to a server and they get the map data from a DB. They can move around and hit some stuff and if they move near a viewport edge, the ...
3
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3answers
324 views

Loadbalancing Questions

I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into ...
3
votes
2answers
458 views

Would it be too much overhead to keep a HashMap of variables on a server per object for the purpose of syncing object changes with the client?

I am currently writing a server for a multiplayer game. I am trying to find a good solution for synchronizing GameObjects across the server. The server sends each client a snapshot of every object in ...
3
votes
2answers
173 views

Making online battles take time

Let's say I have an account on an MMORTS and I send my 10,000 strong army to a location on the map. I then shut off my computer. Another player gives orders to his 10,000 strong army to walk to the ...
2
votes
2answers
452 views

What is the proper term for “permanent world”?

How to name the fact that for a MMO game there's one big session, the same things are happening for all the players, you log out and after two days log in to the same place as the same person ? I'd ...
1
vote
1answer
1k views

How to update the monsters in my MMO server using Node.js and Socket.IO

Currently I am creating an MMO using Node.js and Socket.IO. The node server needs to handle connections for players, and also use a loop to update all monsters positions in my game and let them ...
10
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3answers
1k views

Is knowledge of hacking mechanisms required for an MMO?

Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
2
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1answer
223 views

Non-random enemy movement implementation

I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its ...
1
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2answers
425 views

What is the most efficient way to convert to binary and back in C#?

I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of ...
-3
votes
1answer
251 views

Is there an engine that allows the use of webcams in an MMO?

For MMOs, are there engines for mapping inputs from a webcam into the virtual world? In other words, if there is a group of 50 online characters together, is there a way to see all their facial ...
5
votes
1answer
814 views

Strategy/City Builder browser game - technical details

I actually have multiple questions into one. Hopefully someone can hit all of them. I wanted to give a try at a massively multiplayer web based game. Basically, the game would have similarities to ...
6
votes
5answers
999 views

Ideas for time-keeping in a webbased RPG?

I'm assigned a task of doing the preliminary research stuff for a web-based MMO RPG. Now my buggiest problem here is "web based" vs "MMO RPG". I did some research about time keeping systems and I'm ...
1
vote
1answer
904 views

MMO Proxy Server

I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
3
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5answers
409 views

Player choices affecting a massive online world

Current generation MMOs are pretty static in that choices don't really affect the world for more than the scope of one or two quests -- but that doesn't give you a good sense of immersion, simply a ...
5
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2answers
2k views

How do MMO servers communicate with players who are behind a NAT?

I'm now planning to develop a real-time mmo in the future using udp as the transmission protocol since it has lesser overheads than tcp... I understand that between the client and the server, they ...
0
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1answer
649 views

MMO lag compensation problem

i'm writing small mmo, using boost library, i want to make it non-target game, but when i came to part where i need to save previous game states i became confused. How to implement game world, npcs, ...
2
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1answer
224 views

Is there an MMO-related research body? [closed]

I'm trying to find a research resource for MMOs -- preferrably where people send papers to be published, have conferences, etc. If nothing else, just a repository of articles would be nice. Is there a ...
3
votes
2answers
2k views

NoSQL (CouchDB) database design for MMORPGs

Are there any pratical examples of database implementation for an MMORPG in CouchDB? Even a detailed thesis? I've looked but found very little on practical examples and not even find any good UML ...
0
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3answers
3k views

For making an online multiplayer browser-based game, what tech would be more efficient to use? [closed]

I asked a partial question on stackoverflow, and then realized that this would be the place to get a better answer because this is the game dev website, and you all may know more than the programmers ...
1
vote
1answer
599 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
7
votes
1answer
1k views

MMO Collision detection

I am building a MMO game server for a 2D game and am currently implementing the collision detection, and I am would like to know what I should do. Lets say I have 1000 players playing and 10,000 ...
-3
votes
1answer
7k views

How do I start writing an MMO game server? [closed]

I am developing a multi-player on-line game. I just started coding the server but I have no idea how to do it. Do I have to use threads ? And if i do, do I need one thread for every client? Knowing ...
13
votes
2answers
744 views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: for a in ...
5
votes
4answers
1k views

How does a wow server handle which player position to set to each nearest players?

I already understood how game developers could create very large game levels, bypassing the floating point precision limit. This was my very first mind boggling question, and I understood it when I ...
4
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4answers
1k views

MMORPG game balancing

I've seen a couple of examples of some game balancing techniques in books yet they are not comprehensive and not particularly aimed at MMORPGs but I'm looking for practical examples of game balancing ...
0
votes
0answers
122 views

In a browser based MMO RTS… Art? [duplicate]

Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
29
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4answers
2k views

What has stopped MMORTS games from being successful? [closed]

We all know that there have been attempts to create commercially successful MMORTS games, but all have failed. By failed, I mean that they didn't get really popular in the gaming community. Why is ...
4
votes
3answers
4k views

What languages are required for an mmo browser game?

What 'Things' are required for this sort of game? I understand java, c++, javascript, and objective c (iphone programming) fairly well, however I know nothing about networking programming, but I do ...
6
votes
5answers
2k views

Persistent game where you program your own bot(s) [closed]

I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script). A sort of RTS but for bots. Does that even ...
1
vote
1answer
903 views

Which toolkit to use for 3D MMO game development? [closed]

Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
2
votes
3answers
444 views

Best way to implement mouse-based movement in MMOG

I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than ...
2
votes
2answers
167 views

Transition Player Position

I'm currently working on a Java MMO with a pretty solid start, but I've come across an issue I need a little help with. I'm working on player positions. Meaning their X/Y on the screen, if the ...
-4
votes
4answers
3k views

Is it possible to make an MMO game with Flash and ActionScript?

Is it possible to make an MMO game in Flash CS5 with ActionScript 3.0? I'm not asking how, but I'd also like to see some examples if it's already been done.
4
votes
1answer
452 views

In MMO game, how to handle user characters, who are offline?

In my medieval MMO game, players have their own character, that represents themselves inside game. Like a King. Players could have cities and armies, but King acts as main driving force. Then it ...
2
votes
2answers
292 views

What use for a 3d browser based multiplayer online game?

Can you help me choosing the right tools for this project? It's a 3d browser based multiplayer online fighting game. A few 3d functions are necessary for positioning, but no heavy rendering will ...
0
votes
1answer
1k views

Browser based MMO [closed]

We are a team of 4 trying to develop a browser based MMORPG. Its partially text based in a way like Might and Magic. The world map would be in 3D and actions would be automatically resolved. The game ...
-3
votes
1answer
354 views

programming light sources in java

I was making a game and I wanted to program light sources but I don't know how to. every where I search it comes up with lightweight java. Can any one offer any help. Its a birds eye view mmorpg. Can ...
5
votes
1answer
233 views

Handling different version clients in a multiplayer game

What are various ways of handling different version clients in multiplayer games? For example, when there's an update, some games allow you to play with people who have a different version of the ...
12
votes
2answers
3k views

Is this the right architecture for our MMORPG mobile game?

These days I am trying to design architecture of a new MMORPG mobile game for my company. This game is similar to Mafia Wars, iMobsters, or RISK. Basic idea is to prepare an army to battle your ...
13
votes
4answers
2k views

How should I track players' real-time positions in an MMO?

How do you keep track of the positions of the players in a MMORPG? I read that you can use either a database or you can store the coordinates in files. I tried using a database but it was slow. How ...
-2
votes
1answer
664 views

Database for increased scalability in a mmorpg? [closed]

I am planning a simple MMORPG, but even though it's a small, open source project, I'd like to have the best quality database. Which would be the best database software to use? Examples: SQL - MySQL, ...
3
votes
1answer
188 views

Rate-limiting players actions in a multiplayer game

I'm thinking about building a multiplayer game with combat between players and monsters. Actors need to have a maximum actions per minute, otherwise users could cheat by holding down the attack key. ...
5
votes
3answers
220 views

What are the different ways to balance an online multiplayer game where user spend different amounts of time online?

Let's consider a game where every player is building his own medieval town. To make this question simple, let's assume that, on this persistent world, some people will play an hour every day (heavy ...
4
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3answers
2k views

Using a web service for multiplayer games?

I've been looking into web services for making multiplayer games and was just wondering how feasible would it be? What I would like to do is make a simple MMORPG that uses a turn based fighting ...
26
votes
6answers
4k views

Who does the AI calculations in an MMO?

I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
4
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2answers
1k views

is it possible to make a MMO starting with scalable hosting?

I made a really basic 2D RPG. I want to know whether I can turn it into a free to play MMO. I cannot afford to rent a server with enough capacity to serve a big number of players but I'm wondering ...