Massively multiplayer online game.

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-5
votes
1answer
443 views

Writing a Massive Multiplayer Onlinegame by Own [closed]

I wonder how long it will take a single person to write a complete MMO engine. Is this possible? This question is only about the engine development. There will not be a lot of models or level design ...
4
votes
3answers
630 views

Best practices for periodically saving game state to disk

I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their ...
2
votes
2answers
722 views

Node.js MMO - process and/or map division

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
2
votes
1answer
228 views

How many UDP ports for an MMOFPS

I'm designing an MMOFPS. I'm not sure whether to use one UDP port for all clients or one UDP port per client. Or is there another alternative? Currently UDP is only being used for position data ...
-2
votes
1answer
688 views

Extremely simple online multiplayer game [closed]

I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, ...
6
votes
5answers
831 views

Ideas for time-keeping in a webbased RPG?

I'm assigned a task of doing the preliminary research stuff for a web-based MMO RPG. Now my buggiest problem here is "web based" vs "MMO RPG". I did some research about time keeping systems and I'm ...
3
votes
3answers
302 views

Loadbalancing Questions

I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into ...
1
vote
3answers
194 views

How do mobile mmo's deal with the graphical resources?

I'm am creating an MMO(probably won't be so massive), and was wondering how to deal with the graphical resources. Obviously, I can't have what could be possibly a few gigs of images and animations ...
0
votes
1answer
898 views

Synchronizing Movement in an MMO

I'm trying to decide how to implement player movement in an MMORPG. Player positions must be synchronized in a way that meets the following requirements: Low lag Difficult to hack or cheat ...
2
votes
2answers
699 views

How to implement physics and AoE spells in an MMO game?

I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
3
votes
2answers
1k views

How do I keep an MMO synchronized?

I'm making a 2D, top down MMO game. ATM I can connect a player to a server and they get the map data from a DB. They can move around and hit some stuff and if they move near a viewport edge, the ...
2
votes
2answers
361 views

Would it be too much overhead to keep a HashMap of variables on a server per object for the purpose of syncing object changes with the client?

I am currently writing a server for a multiplayer game. I am trying to find a good solution for synchronizing GameObjects across the server. The server sends each client a snapshot of every object in ...
1
vote
1answer
805 views

How to update the monsters in my MMO server using Node.js and Socket.IO

Currently I am creating an MMO using Node.js and Socket.IO. The node server needs to handle connections for players, and also use a loop to update all monsters positions in my game and let them ...
3
votes
3answers
917 views

what is the most popular mmorpg game that has an out-of-game api?

World of Warcraft is off the table, because of the "WOW Glider Lawsuit" of 2008. Also see: Where is Blizzards official World of Warcraft API? Eve Online has an API But, what is the MOST popular (in ...
10
votes
3answers
1k views

Is knowledge of hacking mechanisms required for an MMO?

Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
1
vote
2answers
283 views

What is the most efficient way to convert to binary and back in C#?

I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of ...
-3
votes
1answer
211 views

Is there an engine that allows the use of webcams in an MMO?

For MMOs, are there engines for mapping inputs from a webcam into the virtual world? In other words, if there is a group of 50 online characters together, is there a way to see all their facial ...
6
votes
6answers
1k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...
0
votes
2answers
7k views

How do I create a big multiplayer world in UDK?

I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
2
votes
2answers
2k views

NoSQL (CouchDB) database design for MMORPGs

Are there any pratical examples of database implementation for an MMORPG in CouchDB? Even a detailed thesis? I've looked but found very little on practical examples and not even find any good UML ...
5
votes
1answer
672 views

Strategy/City Builder browser game - technical details

I actually have multiple questions into one. Hopefully someone can hit all of them. I wanted to give a try at a massively multiplayer web based game. Basically, the game would have similarities to ...
1
vote
1answer
698 views

MMO Proxy Server

I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
3
votes
5answers
399 views

Player choices affecting a massive online world

Current generation MMOs are pretty static in that choices don't really affect the world for more than the scope of one or two quests -- but that doesn't give you a good sense of immersion, simply a ...
5
votes
2answers
2k views

How do MMO servers communicate with players who are behind a NAT?

I'm now planning to develop a real-time mmo in the future using udp as the transmission protocol since it has lesser overheads than tcp... I understand that between the client and the server, they ...
8
votes
9answers
2k views

MMOs based on .Net? [closed]

Are there any real MMOs where the server engine is based on .Net?
2
votes
3answers
412 views

Best way to implement mouse-based movement in MMOG

I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than ...
0
votes
1answer
563 views

MMO lag compensation problem

i'm writing small mmo, using boost library, i want to make it non-target game, but when i came to part where i need to save previous game states i became confused. How to implement game world, npcs, ...
17
votes
3answers
2k views

Low traffic client synchronization with server in MMO

I am implementing MMO where player flies in space on his starship controlling it with arrow keys and cooperate with other players. I want to implement it so that player will be able to dodge his ship ...
2
votes
2answers
157 views

Transition Player Position

I'm currently working on a Java MMO with a pretty solid start, but I've come across an issue I need a little help with. I'm working on player positions. Meaning their X/Y on the screen, if the ...
0
votes
3answers
346 views

Should there be a limit to how many in game models there is for a 3d MMORPG?

I was considering building a character creator/customizer program that would enable a player to create their own 3d model based off of a series of preset body parts. i.e. A player could choose to add ...
0
votes
3answers
2k views

For making an online multiplayer browser-based game, what tech would be more efficient to use? [closed]

I asked a partial question on stackoverflow, and then realized that this would be the place to get a better answer because this is the game dev website, and you all may know more than the programmers ...
-2
votes
1answer
618 views

Database for increased scalability in a mmorpg? [closed]

I am planning a simple MMORPG, but even though it's a small, open source project, I'd like to have the best quality database. Which would be the best database software to use? Examples: SQL - MySQL, ...
18
votes
4answers
4k views

Should collision detection be done server-side or cooperatively between client/server?

I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...
5
votes
4answers
2k views

What language to use to create a browser-MMO? [closed]

I have a game ready to be implemented (Class Diagrams and other UML stuff are good). Here are some characteristics: MMO. Browser game and download-game. Multiplatform. With 2D graphics. Real time. ...
-4
votes
4answers
2k views

Is it possible to make an MMO game with Flash and ActionScript?

Is it possible to make an MMO game in Flash CS5 with ActionScript 3.0? I'm not asking how, but I'd also like to see some examples if it's already been done.
1
vote
1answer
558 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
4
votes
10answers
2k views

What are some examples of MMOs with small development teams?

I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games ...
13
votes
2answers
699 views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: for a in ...
5
votes
4answers
775 views

How does a wow server handle which player position to set to each nearest players?

I already understood how game developers could create very large game levels, bypassing the floating point precision limit. This was my very first mind boggling question, and I understood it when I ...
0
votes
0answers
117 views

In a browser based MMO RTS… Art? [duplicate]

Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
-6
votes
1answer
6k views

Can you make a 3d game in eclipse java? [closed]

Hello can you make a 3d game like minecraft using java?
4
votes
3answers
3k views

What languages are required for an mmo browser game?

What 'Things' are required for this sort of game? I understand java, c++, javascript, and objective c (iphone programming) fairly well, however I know nothing about networking programming, but I do ...
4
votes
1answer
378 views

In MMO game, how to handle user characters, who are offline?

In my medieval MMO game, players have their own character, that represents themselves inside game. Like a King. Players could have cities and armies, but King acts as main driving force. Then it ...
2
votes
2answers
283 views

What use for a 3d browser based multiplayer online game?

Can you help me choosing the right tools for this project? It's a 3d browser based multiplayer online fighting game. A few 3d functions are necessary for positioning, but no heavy rendering will ...
0
votes
1answer
957 views

Browser based MMO [closed]

We are a team of 4 trying to develop a browser based MMORPG. Its partially text based in a way like Might and Magic. The world map would be in 3D and actions would be automatically resolved. The game ...
21
votes
4answers
2k views

What data structure should I use for a Diablo/WoW-style talent tree?

I'm considering implementing a talent-tree system for an online RPG, similar to that seen in World of Warcraft, where acquiring a skill unlocks the next "tier" beneath it in the tree. Does anyone ...
-3
votes
1answer
309 views

programming light sources in java

I was making a game and I wanted to program light sources but I don't know how to. every where I search it comes up with lightweight java. Can any one offer any help. Its a birds eye view mmorpg. Can ...
5
votes
1answer
211 views

Handling different version clients in a multiplayer game

What are various ways of handling different version clients in multiplayer games? For example, when there's an update, some games allow you to play with people who have a different version of the ...
13
votes
4answers
2k views

How should I track players' real-time positions in an MMO?

How do you keep track of the positions of the players in a MMORPG? I read that you can use either a database or you can store the coordinates in files. I tried using a database but it was slow. How ...
5
votes
3answers
6k views

Cost of game development and maintenance of an MMORPG

I am doing a project and I have a few questions about game development/maintenance costs. For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...