MMO is an abbreviation for "massively multiplayer online," a kind of game that allows an extremely large number of concurrent players in a shared world.

learn more… | top users | synonyms (2)

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1answer
397 views

3D space game development [closed]

I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
4
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2answers
1k views

Game Server on Windows Azure

What do you guys think of using Windows Azure for deploying a custom built game server. It's being built in C#, and I want to get a few things down before stretching too far into the project. I like ...
-6
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1answer
574 views

World of Warcraft like C++/C# server (highload) [closed]

I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean ...
3
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1answer
202 views

PHP city-sim castle layout

I am currently contemplating the layout system for my php based game but i've run into a couple of worries. So my idea is a 9X9 grid where the center 3X3 are inner castle. The inner castle will be 6X6 ...
3
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2answers
670 views

game-state update structure and distribution in MMO?

I'm developing an MMO, which has to maintain a global game-state. Now I want to distribute the updates, which the players make to this state, to players which can see those updates (area of interest ...
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7answers
1k views

Method for creating a next gen MMORPG out of thin air?

Update August 2012: thank you all for your answers. I started small as suggested, creating first a Facebook Game about it, the next step will be to port it later on PC for a 3D version, and much later ...
3
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2answers
169 views

Making online battles take time

Let's say I have an account on an MMORTS and I send my 10,000 strong army to a location on the map. I then shut off my computer. Another player gives orders to his 10,000 strong army to walk to the ...
1
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0answers
180 views

I'm making flash MMO game, what to do next? [closed]

I've made several flash games before, and my next project is a flash MMO game. Right now, I'm learning node.js for the server side software, so far I can make a hello world server, read & write ...
1
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0answers
177 views

Virtual World Plaforms and Unity3d

I'm moving in the direction metaverse developing. A few years back I wandered around in Second Life and found it entertaining for a New York minute. Now, I'm set to plunge into the Virtual World/MMO ...
2
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1answer
217 views

Non-random enemy movement implementation

I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its ...
2
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2answers
445 views

What is the proper term for “permanent world”?

How to name the fact that for a MMO game there's one big session, the same things are happening for all the players, you log out and after two days log in to the same place as the same person ? I'd ...
0
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1answer
649 views

Language and learning of an MMO Game server [closed]

I am creating a MMO using XNA framework for the client and want to create the server using .Net sockets in C#. I am not a total rookie to network programming, but I am having trouble finding ...
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1answer
468 views

Writing a Massive Multiplayer Onlinegame by Own [closed]

I wonder how long it will take a single person to write a complete MMO engine. Is this possible? This question is only about the engine development. There will not be a lot of models or level design ...
2
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2answers
768 views

Node.js MMO - process and/or map division

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
3
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1answer
235 views

How many UDP ports for an MMOFPS

I'm designing an MMOFPS. I'm not sure whether to use one UDP port for all clients or one UDP port per client. Or is there another alternative? Currently UDP is only being used for position data ...
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1answer
765 views

Extremely simple online multiplayer game [closed]

I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, ...
6
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5answers
932 views

Ideas for time-keeping in a webbased RPG?

I'm assigned a task of doing the preliminary research stuff for a web-based MMO RPG. Now my buggiest problem here is "web based" vs "MMO RPG". I did some research about time keeping systems and I'm ...
3
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3answers
310 views

Loadbalancing Questions

I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into ...
1
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3answers
198 views

How do mobile mmo's deal with the graphical resources?

I'm am creating an MMO(probably won't be so massive), and was wondering how to deal with the graphical resources. Obviously, I can't have what could be possibly a few gigs of images and animations ...
0
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1answer
980 views

Synchronizing Movement in an MMO

I'm trying to decide how to implement player movement in an MMORPG. Player positions must be synchronized in a way that meets the following requirements: Low lag Difficult to hack or cheat ...
2
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2answers
772 views

How to implement physics and AoE spells in an MMO game?

I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
3
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2answers
1k views

How do I keep an MMO synchronized?

I'm making a 2D, top down MMO game. ATM I can connect a player to a server and they get the map data from a DB. They can move around and hit some stuff and if they move near a viewport edge, the ...
2
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2answers
384 views

Would it be too much overhead to keep a HashMap of variables on a server per object for the purpose of syncing object changes with the client?

I am currently writing a server for a multiplayer game. I am trying to find a good solution for synchronizing GameObjects across the server. The server sends each client a snapshot of every object in ...
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1answer
886 views

How to update the monsters in my MMO server using Node.js and Socket.IO

Currently I am creating an MMO using Node.js and Socket.IO. The node server needs to handle connections for players, and also use a loop to update all monsters positions in my game and let them ...
3
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3answers
944 views

what is the most popular mmorpg game that has an out-of-game api?

World of Warcraft is off the table, because of the "WOW Glider Lawsuit" of 2008. Also see: Where is Blizzards official World of Warcraft API? Eve Online has an API But, what is the MOST popular (in ...
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3answers
1k views

Is knowledge of hacking mechanisms required for an MMO?

Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
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2answers
342 views

What is the most efficient way to convert to binary and back in C#?

I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of ...
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1answer
221 views

Is there an engine that allows the use of webcams in an MMO?

For MMOs, are there engines for mapping inputs from a webcam into the virtual world? In other words, if there is a group of 50 online characters together, is there a way to see all their facial ...
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6answers
2k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...
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2answers
7k views

How do I create a big multiplayer world in UDK?

I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
2
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2answers
2k views

NoSQL (CouchDB) database design for MMORPGs

Are there any pratical examples of database implementation for an MMORPG in CouchDB? Even a detailed thesis? I've looked but found very little on practical examples and not even find any good UML ...
5
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1answer
744 views

Strategy/City Builder browser game - technical details

I actually have multiple questions into one. Hopefully someone can hit all of them. I wanted to give a try at a massively multiplayer web based game. Basically, the game would have similarities to ...
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1answer
798 views

MMO Proxy Server

I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
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5answers
402 views

Player choices affecting a massive online world

Current generation MMOs are pretty static in that choices don't really affect the world for more than the scope of one or two quests -- but that doesn't give you a good sense of immersion, simply a ...
5
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2answers
2k views

How do MMO servers communicate with players who are behind a NAT?

I'm now planning to develop a real-time mmo in the future using udp as the transmission protocol since it has lesser overheads than tcp... I understand that between the client and the server, they ...
2
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3answers
431 views

Best way to implement mouse-based movement in MMOG

I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than ...
0
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1answer
596 views

MMO lag compensation problem

i'm writing small mmo, using boost library, i want to make it non-target game, but when i came to part where i need to save previous game states i became confused. How to implement game world, npcs, ...
19
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3answers
3k views

Low traffic client synchronization with server in MMO

I am implementing MMO where player flies in space on his starship controlling it with arrow keys and cooperate with other players. I want to implement it so that player will be able to dodge his ship ...
2
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2answers
159 views

Transition Player Position

I'm currently working on a Java MMO with a pretty solid start, but I've come across an issue I need a little help with. I'm working on player positions. Meaning their X/Y on the screen, if the ...
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3answers
362 views

Should there be a limit to how many in game models there is for a 3d MMORPG?

I was considering building a character creator/customizer program that would enable a player to create their own 3d model based off of a series of preset body parts. i.e. A player could choose to add ...
0
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3answers
2k views

For making an online multiplayer browser-based game, what tech would be more efficient to use? [closed]

I asked a partial question on stackoverflow, and then realized that this would be the place to get a better answer because this is the game dev website, and you all may know more than the programmers ...
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1answer
646 views

Database for increased scalability in a mmorpg? [closed]

I am planning a simple MMORPG, but even though it's a small, open source project, I'd like to have the best quality database. Which would be the best database software to use? Examples: SQL - MySQL, ...
19
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4answers
4k views

Should collision detection be done server-side or cooperatively between client/server?

I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...
5
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4answers
2k views

What language to use to create a browser-MMO? [closed]

I have a game ready to be implemented (Class Diagrams and other UML stuff are good). Here are some characteristics: MMO. Browser game and download-game. Multiplatform. With 2D graphics. Real time. ...
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votes
4answers
2k views

Is it possible to make an MMO game with Flash and ActionScript?

Is it possible to make an MMO game in Flash CS5 with ActionScript 3.0? I'm not asking how, but I'd also like to see some examples if it's already been done.
1
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1answer
576 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
13
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2answers
718 views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: for a in ...
5
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4answers
910 views

How does a wow server handle which player position to set to each nearest players?

I already understood how game developers could create very large game levels, bypassing the floating point precision limit. This was my very first mind boggling question, and I understood it when I ...
0
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0answers
118 views

In a browser based MMO RTS… Art? [duplicate]

Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
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1answer
6k views