MMO is an abbreviation for "massively multiplayer online," a kind of game that allows an extremely large number of concurrent players in a shared world.

learn more… | top users | synonyms (2)

1
vote
1answer
192 views

What tech will enable a script to run after a certain amount of time elapsed following a user's action?

I'm trying to experiment in creating an MMO browser-based game using PHP, MySQL, Javascript, HTML5, and CSS. There is this certain functionality that I want in my game that I'm having trouble with. ...
1
vote
3answers
555 views

OOP implementation of BUFFS and Stats. Suggestion

I am developing an MMORPG server using NodeJS. I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a ...
1
vote
1answer
886 views

How to update the monsters in my MMO server using Node.js and Socket.IO

Currently I am creating an MMO using Node.js and Socket.IO. The node server needs to handle connections for players, and also use a loop to update all monsters positions in my game and let them ...
1
vote
1answer
797 views

MMO Proxy Server

I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
0
votes
1answer
1k views

Looking for architectures to develop massive multiplayer game server [closed]

Hello all Where can I find architectures and examples of building massive multiplayer game server Does the does the concept of building it on top of libenevt is right ? or I need to think more on ...