I was wondering. Most multiplayer gameplay always favored by Wi-fi during team-up or to compete each other. I know that when in comes in huge groups (say 100 to 500 players or more online) in online ...
I'm moving in the direction metaverse developing. A few years back I wandered around in Second Life and found it entertaining for a New York minute. Now, I'm set to plunge into the Virtual World/MMO ...
I'm programming a dedicated server in C# using BeamServer2 DLL's. At first I wanted to be able to see other players move on our already made Omuni map. This I did by just sending your position to the ...