Tagged Questions
4
votes
1answer
141 views
MMORPG game map in-memory storage techniques
For 2-3 years I've been interested into MMO development.
I'm browsing some emulators source codes and open source projects.
Usually I'm checking how the game server stores data about the 2D map.
...
2
votes
2answers
181 views
Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser [duplicate]
I was wondering. I observed most of any MMO that are hack-prone area. Hacks used one-hit kills, stealing accounts, instant level up, aimbots (mostly MMOFPS), and questionable wallers (also in MMOFPS). ...
1
vote
2answers
297 views
Online MMO collision detection for players & walls
Let's assume the following:
I have a server which stores the player's position (float x, float y, float z)
Client sends the server it's updated position ever 250ms or so.
Server has bounding boxes ...
-1
votes
3answers
358 views
How many database connection should use in a MMO game server?
Game server links to database, how many database connection should use? The data update works like this:
update role object to database every X minutes, commit all updates every Y minutes.
There are ...
0
votes
1answer
91 views
Server costs and back loading for mobile devices
A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
1
vote
5answers
678 views
multi-thread in mmorpg server
For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At ...
4
votes
2answers
486 views
Game Server on Windows Azure
What do you guys think of using Windows Azure for deploying a custom built game server. It's being built in C#, and I want to get a few things down before stretching too far into the project.
I like ...
1
vote
0answers
153 views
I'm making flash MMO game, what to do next? [closed]
I've made several flash games before, and my next project is a flash MMO game. Right now, I'm learning node.js for the server side software, so far I can make a hello world server, read & write ...
0
votes
1answer
361 views
Language and learning of an MMO Game server [closed]
I am creating a MMO using XNA framework for the client and want to create the server using .Net sockets in C#. I am not a total rookie to network programming, but I am having trouble finding ...
3
votes
3answers
227 views
Loadbalancing Questions
I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into ...
1
vote
1answer
488 views
MMO Proxy Server
I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
7
votes
1answer
797 views
MMO Collision detection
I am building a MMO game server for a 2D game and am currently implementing the collision detection, and I am would like to know what I should do.
Lets say I have 1000 players playing and 10,000 ...
-2
votes
1answer
3k views
How do I start writing an MMO game server?
I am developing a multi-player on-line game.
I just started coding the server but I have no idea how to do it. Do I have to use threads ?
And if i do, do I need one thread for every client?
Knowing ...
22
votes
6answers
2k views
Who does the AI calculations in an MMO?
I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
4
votes
2answers
870 views
is it possible to make a MMO starting with scalable hosting?
I made a really basic 2D RPG. I want to know whether I can turn it into a free to play MMO.
I cannot afford to rent a server with enough capacity to serve a big number of players but I'm wondering ...
2
votes
2answers
1k views
How to manage requests for a MMOG?
I read that most servers handle more than 50 requests per second. Is this true? how many requests can a normal server handle?
How do MMOG manage requests having to update player actions instantly?
5
votes
3answers
827 views
Writing a minimalistic server for vanilla WoW
This is about a personal project I've been longing to do for some time now. Since a while now I have stopped playing WoW, but as I'm quite experienced in C++ I thought I'd try the following:
Write a ...
3
votes
2answers
1k views
What are some typical server/vps/colo hosting costs for deployed MMOs?
From my estimates the MMO I'm designing can support 500000 concurrently connected non-idle users (and still be able to you know, do stuff) for about $1700/month in total hosting costs (includes ...
2
votes
3answers
697 views
Pub/Sub or message passing in multiplayer server backend?
For my masters thesis I'm going to develop a scalable multiplayer server for locationbased games. It's going to be a "service oriented architecture" e.g. one dedicated service for positions, one for ...
8
votes
2answers
674 views
How to manage all the NPC/AI objects on the server?
I'm writing a simple MMO, and currently have the the server-client architecture in place for multiple users to see each other and be able to move around together...now its time to add enemies.
Was ...
7
votes
2answers
2k views
Information on seamless MMO server architecture
I'm looking for any material on seamless MMO servers! I do have a few articles in the "Massively Multiplayer Game Development" books and "Game Programming Gems 5." Has anyone experience on that topic ...
8
votes
9answers
1k views
12
votes
3answers
1k views
Should I keep login server apart from game server?
I'm thinking of making a MMO server, and I've been looking at how other games structure their network. One of the things I've noticed is that there's always a Login server and then the game server(s).
...
3
votes
1answer
795 views
Python or C server hosting for indie development
I've written a lot of the game, but it's singleplayer. Now we want to join up and play together.
I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct ...
6
votes
2answers
567 views
Using Google App Engine to Perform World Updates vs an Authoritative Server
I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute.
I am ...
17
votes
7answers
7k views
What languages are used to develop MMORPGs like EVE Online and WOW?
As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
12
votes
3answers
760 views
Game log format for MMO servers
A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...
16
votes
4answers
2k views
Should collision detection be done server-side or cooperatively between client/server?
I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...
7
votes
2answers
2k views
Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?
I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...