I'm trying to decide how to implement player movement in an MMORPG. Player positions must be synchronized in a way that meets the following requirements: Low lag Difficult to hack or cheat ...
I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its ...
I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than ...
I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface). I'm trying to get ...