I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play ...
Foreword: I am posting this on answers.onstartups and gamedev.stackexchange because the expertise from each area will likely contribute useful information. Also, I saw similar questions to this, but I ...
What are other retention and conversion (free to play to paying to spender) strategies in MMOs? I know some like promotions, social viral, content generation, intentional imbalance, perks and ...