Tagged Questions
32
votes
14answers
2k views
MMORPG design for time-limited players
I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are ...
21
votes
7answers
1k views
Does an inventory limit in an MMORPG make sense?
I am currently developing a simple 2d MMORPG. My current focus is the inventory system.
I am currently wondering if I should implement a limit on what a player character can carry. Either in form of ...
-1
votes
1answer
151 views
Game show game engine [closed]
So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require ...
1
vote
2answers
439 views
How to implement physics and AoE spells in an MMO game?
I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
3
votes
5answers
372 views
Player choices affecting a massive online world
Current generation MMOs are pretty static in that choices don't really affect the world for more than the scope of one or two quests -- but that doesn't give you a good sense of immersion, simply a ...
4
votes
4answers
777 views
MMORPG game balancing
I've seen a couple of examples of some game balancing techniques in books yet they are not comprehensive and not particularly aimed at MMORPGs but I'm looking for practical examples of game balancing ...
7
votes
5answers
1k views
Do you fill all your game data in huge excel tables? Are there any better method?
I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
2
votes
7answers
1k views
Method for creating a next gen MMORPG out of thin air?
Update August 2012: thank you all for your answers. I started small as suggested, creating first a Facebook Game about it, the next step will be to port it later on PC for a 3D version, and much later ...
5
votes
4answers
720 views
Methods of player retention and conversion in MMO games?
What are other retention and conversion (free to play to paying to spender) strategies in MMOs?
I know some like promotions, social viral, content generation, intentional imbalance, perks and ...
123
votes
30answers
8k views
How do you prevent inflation in a virtual economy?
With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...
16
votes
9answers
824 views
How do/should MMOs handle disconnection during PvP?
In an MMO (not even necessarily an MMORPG) what are some techniques for dealing with players disconnecting in the middle of PvP?
In particular - how do you avoid adversely affecting people who get ...