I am developing engine to make a platform for combining games with multiple genres and gamespace switcher.LIKE the scores, money and coins for both games are same So that player can play 2 instances ...
I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other ...
I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
I wonder how long it will take a single person to write a complete MMO engine. Is this possible? This question is only about the engine development. There will not be a lot of models or level design ...
What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so ...
Are there any real MMOs where the server engine is based on .Net?
I want to develop a MMO like World of Warcraft, but some basic research says that is going to take months (if not years) and cost a lot of money. I'd like to know why.