Tagged Questions
7
votes
4answers
439 views
Is there a way to make a dynamic world such as a MMORPG horizontally scalable?
Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...
2
votes
2answers
154 views
Integer vs String for “type” data in data-driven games
I've been developing a few mobile games, in which those games fetch their data from a server-database.
I'm used to storing "type" values as an integer identifier, and an enum in the client to ...
2
votes
3answers
218 views
How to store and update data table on client side (iOS MMO)
Currently I'm developing an iOS MMO game with cocos2d-x. The game depends on many data tables (Excel file) given by the designers. These tables contain data like how much gold/crystal will be cost ...
5
votes
1answer
427 views
Strategy/City Builder browser game - technical details
I actually have multiple questions into one. Hopefully someone can hit all of them.
I wanted to give a try at a massively multiplayer web based game. Basically, the game would have similarities to ...
1
vote
2answers
1k views
NoSQL (CouchDB) database design for MMORPGs
Are there any pratical examples of database implementation for an MMORPG in CouchDB? Even a detailed thesis? I've looked but found very little on practical examples and not even find any good UML ...
10
votes
4answers
1k views
How should I track players' real-time positions in an MMO?
How do you keep track of the positions of the players in a MMORPG? I read that you can use either a database or you can store the coordinates in files. I tried using a database but it was slow. How ...
-3
votes
1answer
511 views
Database for increased scalability in a mmorpg? [closed]
I am planning a simple MMORPG, but even though it's a small, open source project, I'd like to have the best quality database. Which would be the best database software to use?
Examples:
SQL - MySQL, ...
6
votes
2answers
568 views
Using Google App Engine to Perform World Updates vs an Authoritative Server
I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute.
I am ...
38
votes
9answers
6k views