From my estimates the MMO I'm designing can support 500000 concurrently connected non-idle users (and still be able to you know, do stuff) for about $1700/month in total hosting costs (includes ...
I am doing a project and I have a few questions about game development/maintenance costs. For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...
I want to develop a MMO like World of Warcraft, but some basic research says that is going to take months (if not years) and cost a lot of money. I'd like to know why.