My code keeps crashing at runtime, I have done some creative debugging and determined that it was the glGenVertexArrays that was causing the crash, I've looked around and come across some answers that ...
I try to run a simple renderer on my win7 machine but it dies at the first glGenBuffers call. The computer has an Intel HD3000 card, with the latest driver (OpenGL 3.0 support). I use glew 1.10 (self ...
I'm literally an absolute noob in GL. I just wrote my first GLEW piece of code yesterday: #include <stdio.h> #include <stdlib.h> #include <GL/glew.h> #include <GL/glfw.h> int ...
My game project is split up into three parts: Core (lib) Editor (exe) Game (exe) I'm using OpenGL in both my Core and Game parts, but as soon as I try to call an OpenGL function in my Core library ...
I've been using SDL 1.2.14 for awhile without using many of the features from newer OpenGL versions. I'm now interested working only with the 3.3 API (not using the deprecated functions, etc... that's ...