2
votes
1answer
180 views

How to link OpenGL with my own static library?

My game project is split up into three parts: Core (lib) Editor (exe) Game (exe) I'm using OpenGL in both my Core and Game parts, but as soon as I try to call an OpenGL function in my Core library ...
3
votes
1answer
1k views

Setting up OpenGL 3.3 in SDL 1.2

I've been using SDL 1.2.14 for awhile without using many of the features from newer OpenGL versions. I'm now interested working only with the 3.3 API (not using the deprecated functions, etc... that's ...