0
votes
1answer
73 views

glGenBuffers fails with 0x0, win7, glew [closed]

I try to run a simple renderer on my win7 machine but it dies at the first glGenBuffers call. The computer has an Intel HD3000 card, with the latest driver (OpenGL 3.0 support). I use glew 1.10 (self ...
2
votes
1answer
125 views

How to get independent from GLEW dll file

I'm literally an absolute noob in GL. I just wrote my first GLEW piece of code yesterday: #include <stdio.h> #include <stdlib.h> #include <GL/glew.h> #include <GL/glfw.h> int ...
2
votes
1answer
363 views

How to link OpenGL with my own static library?

My game project is split up into three parts: Core (lib) Editor (exe) Game (exe) I'm using OpenGL in both my Core and Game parts, but as soon as I try to call an OpenGL function in my Core library ...
4
votes
1answer
1k views

Setting up OpenGL 3.3 in SDL 1.2

I've been using SDL 1.2.14 for awhile without using many of the features from newer OpenGL versions. I'm now interested working only with the 3.3 API (not using the deprecated functions, etc... that's ...