GNU GCC is a very common compiler, but it seems like almost no one uses it for bigger projects like AAA games. To me, it's works just fine, never had a problem with it. But I wonder why all AAA games ...
My game project is split up into three parts: Core (lib) Editor (exe) Game (exe) I'm using OpenGL in both my Core and Game parts, but as soon as I try to call an OpenGL function in my Core library ...
I'm attempting to stream audio for my C++ game which uses SDL through the mingw32 environment. From my understanding it's a fairly simple affair: extern "C" void audioStep(void* unused, Uint8* ...
I've been using SDL 1.2.14 for awhile without using many of the features from newer OpenGL versions. I'm now interested working only with the 3.3 API (not using the deprecated functions, etc... that's ...
i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: ...
I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory. Im wondering if maybe ...